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- Do we need C# "Orcas" express edition after the refresh...
by Snowboarder365
- 2 Replies
- Last post
by The ZMan
- Do we need C# "Orcas" express edition after the 1.0 refresh...or is the C# express edition I had updated with the 1.0 refresh I'd like to have the most recent release (Orcas), if I'm supposed to have it.
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- what graphic engines are free?
by max d.
- 7 Replies
- Last post
by Michael Hansen
- the Torque x engine is only a 30 trial when will there be a full version for free or will we have to fend for ourselves when it comes down to that I'm talking high quality stuff though not asteroids and pac man more like half life 2.
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- HOWTO: The fastest way to update shader parameters?
by Psycho Potato
- 6 Replies
- Last post
by Jon Watte
- Good day all, I'm new to HLSL/XNA and C#, and here's a rather silly question for y'all. Taking "Effect.fx" that came with the XNA documentation, I see the following "global" declarations:
uniform extern float4x4 WorldViewProj : WORLDVIEWPROJECTION; uniform extern texture UserTexture;
... and say if I were to add one CurrentTime variable for animation, it'll look some
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- XNA Studio Help
by DeonCadme
- 2 Replies
- Last post
by DeonCadme
- This is my first post here and it is probably not exactley the correct place to ask this question but I have no clue wher I should do it otherwise. Is there a problem with installing Visual Studio C++ Express after I have installed C# and the XNA stuff
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- creating custom meshes for tile engine
by MessiahAndrw
- 2 Replies
- Last post
by MessiahAndrw
- How do I create a custom mesh I want my mesh to be a hexagonal plane that I can assign a texture to at render time. My game is going to use a hexagonal tile engine. The hexagonal plane mesh will be rendered with a texture (grass, road, water, etc) and 3d objects (buildings, characters) will be rendered above the tile.
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- UV Coordinates of a mouse click
by RavenWorks
- 4 Replies
- Last post
by Kyle_W
- Is there any way to find out the UV coordinates of a ray's intersection with a model (i.e., to read the position of a mouse click on the "screen" of a model of a TV in a scene )
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- Oki...
by Benchingko
- 5 Replies
- Last post
by Benchingko
- Hello, I have a problem, I am using directx sdk (february 2007) together with microsoft visual studio.net 2003, When I try to build solutions, particularly tutorial01 tutorials02 and others. The compiler gives me this error....
Build Log
------- Build started: Project: Tutorial01, Configuration: Debug|Win32 -------
Command Lines
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- Problems with rotation and stuff
by dtsn
- 1 Replies
- Last post
by LeeC22
- Sorry for the bad title, i don't really know what i have a problem with (i think thats the problem). I am currently building a simulation for some real life robots i have created in my final year of University, unfortunatly i don't have enough of the robots to do what i want (and i have to demo it tomarrow) so i've turned to XNA game studio express to build something really quickly. However i'm a
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- Need help with joint rotations
by Nick Winters
- 3 Replies
- Last post
by leclerc9
- Yes, I'm creating my own skeleton system. I'm getting some strange behavior. I have the following recursive function to set the global transformation matrix for each joint. I know I've named a class bone, but more accurately, it should be named joint. public void SetGlobalMatrix(Matrix parent) { Matrix quat = Matrix.CreateFromQuaternion(m_orientation); m
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- DreamBuildPlay is up!!!
by XNA Rockstar
- 14 Replies
- Last post
by Dave Mitchell - MSFT
- Now go register!!
Actual contest details to come the week of Feb 5th
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- Multi threading in a game (using XNA)
by Chryso
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hello. I am able to create thread and make them exchange information through common objects they know (server / each other reference) Now I would like 2 threads to update a server. Each of those threads takes for inputs a keyboard for one, a mouse for the other one. However, it seems that the thread that listens on the keyboard do not detect events from it. Seems like it is the parent thread that
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- Animation Transform Question
by leclerc9
- 4 Replies
- Last post
by malignate88
- Hey, in XNA I am doing animation by finding a bone's final transform for a given animation frame. I do this by first finding the transform of the bone for that frame through interpolation or direct keyframe data, then finding the absolute transform of the bone for that frame, and finally multliplying it with the matrix that transforms a vertex to the local space of the bone. Since the bind
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- AlphaFunction setting messes up with multiple RenderTarget?
by moonwhite108
- 0 Replies
- Last post
by moonwhite108
- Hi there. I am making a depth of field shader based on the ATI paper. And I have got pretty amazing result with the solid polygon models. And here is the code that sets up multiple render targets:
graphics.GraphicsDevice.SetRenderTarget(0, mRenderTarget2D);
graphics.GraphicsDevice.SetRenderTarget(1, depthTarget2D);
....Draw all the in game assets with COLOR0 and COLOR1 output in the pi
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- Game textures are being overwritten
by A1Programmer
- 4 Replies
- Last post
by manders
- I posted this in Game Studio Express forum, and didn't get any replies. It occurred to me that I may be in the wrong forum.
I made a simple game Menu class, as well as a MenuItem class, which allows me to build simple menus by
providing 2 images for on and off state, x and y position, and an event handler. I got this working perfec
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- Drawing Primitives with Xna
by bballmitch
- 2 Replies
- Last post
by manders
- I can't seem to be able to find any documentation on how to draw 2D
primitives in Xna (lines, triangles, circles, squares, verticies
etc....). All the documentation relating to 2D Xna seems to be about
sprites.
I'll give an example of why I need this and if someone could tell me
the best way to do this, that would be great. I'm making a
magneticfield demo in which you place a charge some
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- Help a Complete New Guy!
by bsmfb71
- 4 Replies
- Last post
by bsmfb71
- I'm a junior in high school and am possibly interested in the game industry as a possible career. My goal is to learn enough to do it as a hobby so I can just sort of try it out. I currently know all basic C++ and some advanced features, but I don't know how to start using it to practice any skills. It seems like it has no useful implication without learning another API. I'
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- namespace Components does not exist in the namespace Microsoft.Xna.Framework
by Minstrel
- 2 Replies
- Last post
by Minstrel
- Hi All,
I have installed XNA Studio/Framework 1.0 and DirextX SDK December.
I trying to compile sample solution MySpacewar and recieved this message: "The type or namespace name 'Components' does not exist in the namespace 'Microsoft.Xna.Framework' (are you missing an assembly reference )"
I trying to Add Reference to Microsoft.Xna.Framework.Components but don't see it.
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- It is a basic question about Volume.
by leson
- 4 Replies
- Last post
by Brian MS
- Hi There,
I have been trying to generate 24-bit pure-tones and have to change their volume.
Before generating sounds, the source with WAVEFORMATEXTENSIBLE was prepared on the memory.
To change the volume, I make an new source to modify the amplitude.
Recently, I know the function SetVolume.
It can change the volume without any change of the amplitude of the source.
Anyone who can
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- DrawableGameComponent ContentManager Member ?
by Shinzo-Prime
- 6 Replies
- Last post
by Mitch Walker - MSFT
- I was happy to see a GraphicsDevice member in the DrawableGameComponent class. This saves me from getting it through the GameServiceManager, but mostly GameComponents which can draw itself should also be able to load it's graphic contents. I think it would be a good Idea to make the game's Contentmanager also a DrawableGameComponent member like the GraphicsDevice. Made already a feature request fo
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- Collision Detection With Bezier Curves
by Fusion1224
- 14 Replies
- Last post
by Arek Bal
- Hi, I'm currently making a small 2D game in XNA Game Studio Express. It involves a player moving around a terrain and being able to collide with it. Nearly all the graphics and settings in my game are user generated so this allows for everything to be quite customisable. For collision detection the user specifies paths made of Bezier curves which are stored in a file. The game reads this file and
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- Commercial Game Development like Age of Empires or Rise of Nations!
by srishu
- 3 Replies
- Last post
by BlogusMaximus
- Dear reader,
Thank you for your interest in this thread.
I am a software developer and own a meduim sized company but I basically concentrate on Application Programming and Web Development on .Net framework.
My knowledge regarding Game Development is limited. But I now have been given the opportunity to develop a game on the above lines for the Windows OS. And this chance could be a reall
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- Moving my camera around....need help with rotation
by Seraphino
- 5 Replies
- Last post
by leclerc9
- OK, I have been working on a camera class for a while using Microsoft's example, and I recently just moved (almost) completely over to their first-person camera deal. But, now I am working on rotation and I really want the camera to rotate on its own instead of me having to press forward after pressing the rotation key. Below is my code if you want to help me, like I said, it is pretty much all mi
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- RomantiqueX XNA engine
by hr0nix
- 13 Replies
- Last post
by hr0nix
- Version 0.0.1 released. We will be glad to get some feedback from you. Download engine demo at http://www.codeplex.com/romantiquex/Release/ProjectReleases.aspx .
Information is avaliable at http://www.codeplex.com/romantiquex .
Please, provide the following info: your graphics card, FPS, FPS with enter pressed (with no HDR).
Best regards, RomantiqueX development team.
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- Any plans for Vista?
by ivanL
- 3 Replies
- Last post
by Glenn Wilson
- Getting a new pc with Vista soon, is XNA Game Studio Express going to be compatible with Vista Any plans to make it compatible in the near future
Thx.
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- problems creating a triangle strip for a terrain section
by Fluxtah
- 13 Replies
- Last post
by Fluxtah
- Hi
I am having a few problems creating an index buffer for a triangle strip for a terrain section.
I have a section similar to the following. 0 - 1 - 2
| / | / |
3 - 4 - 5
| / | / |
6 - 7 - 8
I define my triangle strip using the following indices also with one degenerate triangle, I have bolded it so it stands out better.
0, 3, 1, 4, 2, 5, 5, 3 , 3, 6, 4, 7, 5, 8
My first que