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- Gamestate and GarbageCollection - basic question
by LamptonWorm
- 5 Replies
- Last post
by LamptonWorm
- Hi, I've read a few things about needing to load up all resources up front, and avoiding dynamic loading in order to keep performance up - if that's true I guess it applies to mid-game loading and not per-level loading I'm used to using various states to load up resources (e.g. models etc.) for a level, then play the level and when we trash the level (either quit/die/finish-level etc.) we trash t
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- Deployment and XML Content
by SouLDragooN
- 14 Replies
- Last post
by SouLDragooN
- I have been looking but have not found information on the deployment
process as it applies to my app. I have a Media folder in my project in
Visual Studio Express.. It has many subfolders. The texture, Shader,
and Sounds all get exported to the "deploy" folder automatically and
get deployed to the xbox.
However, here is my problem.
All my other folders custom mesh
format folder(binary)
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- Viewport depth buffer / draw order issue?
by Cragganmore
- 7 Replies
- Last post
by Kyle_W
- Apologies in advance if this question has been covered elsewhere. I've searched through literally hundreds of posts here, but couldn't find anything relevant to my issue. I'm working on some code to simultaneously display a 3d model from several different camera angles in several different viewports. Unfortunately, I've run into a rendering problem whenever I draw the model in a viewport. For refe
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- Again - C++ DirectX Error
by Key_46
- 9 Replies
- Last post
by Bad Habit
- Hi, i moved back to the C++ due to .Net memory management( slow down my app), anyway.... i recompiled the DirectX's C++ examples (October 2006 SDK) and when i run the examples a error ocurs, in the tutorials(No DXUtils) the error location is more evident: *this error code is from the Vertices tutorial. The Error: Unhandled exception at 0x6604a92f in Vertices.exe: 0xC0000005: Access violation readi
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- XNACommunityArcade - Need game info / links...
by Jason Jaegers
- 9 Replies
- Last post
by Mordt2
- XNAResources.com is about to launch the next site in our site network... The site is called XNACommunityArcade! We hope that it will turn into THE CENTRAL listing place for all XNA created games! Since right now there is no "Arcade" for the games developed with XNA we want to start building one for the community!
Here is a screenshot of the site:
http://www.xnaresources.com/xnaco
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- XNA and isometric
by GMS0012
- 8 Replies
- Last post
by MrJimmo
- Hello all,
what is the best way (if it is possible) to use XNA and build an 2d isometric view
draw a sprite and rotate it
or are there better solutions
thanks in advance..
g..
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- Using Keyboard
by asfvasdfv
- 0 Replies
- Last post
by asfvasdfv
- Hi Community, I`ve tried to program a Event Handler for the Keyboard with XNA to detect whether a Key is pressed. I used the code I found on the Microsoft Help Site: (http://msdn2.microsoft.com/en-us/library/bb203902.aspx). With a standard USB - Keyboard its working fine but I got a special Keyboard which is sending ascii code automatically very fast. Now its not working anymore. Only a few ascii
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- Gravy time from the XNA team! :)
by waruwaru
- 14 Replies
- Last post
by Bill Reiss
- http://blogs.msdn.com/xna/archive/2007/03/04/it-s-time-once-more-for-the-game-developer-conference-gdc-and-we-ve-got-a-lot-of-exciting-news-to-share.aspx
The XNA Creators Club Online community site is open for business!
Dream-Build-Play¡¯s main competition has gone live.
New partnerships and exclusive benefits for XNA Creators Club Premium members.
Wow!!! Skinning samples, a
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- Quaternion Tutorial
by Wil Burton
- 14 Replies
- Last post
by Grotius
- Could someone school me in using Quaternions in XNA I'd love to have a tutorial specfically for XNA. I read a tutorial that helped me to understand them a bit better, but still not sure how to plug it into the game. If you can believe it, the documentation doesn't explain it to well.
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- Games for Windows Certification
by Toolz
- 6 Replies
- Last post
by Chuck Walbourn
- Does anyone have a different contact email than: getgfw@microsoft.com I've sent several emails to this address over the last month in attempt to get the certification process going on a new title we are going to be releasing with no response. Alternately if the application packet for this is online a url would be helpful. Thanks in advance.
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- Geneating Tangents?
by DarthCoder
- 6 Replies
- Last post
by Derek Nedelman
- Hi,
I was just wondering, what is the easiest method of generating tangents for use in xna I recall there being a function in the mdx(or maybe dx C++) that could generate tangent based on a set of arbtiary vertex data. Does Xna have this
If I have to manually create them, are there any C# samples for doing this Even if it's not for xna, I can always port.
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- Realtime debugging seems to make game progressively slower...
by PostMeridian
- 2 Replies
- Last post
by easlern
- Hi,
When I am running my game on the 360 via the solution on my pc it just gets gradually slower and slower until it almost grinds to a halt.
It doesn't exhibit this behavior on the pc solution and they are using all shared components so the code is identical.
It seems ok when I run it without debugging.
Any ideas
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- Can't deploy to Xbox 360 from GSE
by Gunston
- 14 Replies
- Last post
by Gunston
- All
Apologies but this is a repeat post from 31-Jan buried inside another thread that appears to have died.
I can't push code to my Xbox 360 from GSE. This issue has been reported by other people and their problems boil down to either having entered the 25-digit code incorrectly or, in one case, that their router didn't properly support UPnP.
I've regenerated, accepted and reconfigu
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- Problems binding a texture to a sampler (InvalidCastException)
by Anders Lassen
- 2 Replies
- Last post
by Kyle_W
- I'm trying to do something as simple as setting a sampler2D parameter in the effect to a Texture2D object loaded by the content manager, like this: tex = content.Load<Texture2D>("assetname"); For importer and processor for 'assetname' i use Texture - XNA Framework and Texture (mipmapped) XNA Framework, respectively. The loading works fine, but when i try to bind it to the sampler,
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- Rotation help
by peekb
- 14 Replies
- Last post
by peekb
- I think I'm being dense today, but I can't figure this out for the life of me. I have a model that I want to rotate across the X and Y axis. My issue is that when I rotate across the Y axis, I always want the rotation to occur as if the axis was vertical in terms of world space. If I multiply by my X rotation first, obviously the Y axis moves with it, so rotating about the Y axis will rotate it ab
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- Spacewar .fbx models.
by Dr.9
- 10 Replies
- Last post
by Dr.9
- Just me, or are the models used in spacewar needlessly huge in dimenisons and in vertex count
In wireframe render mode it's easier to see - the ones with gun barrels that have cooling holes are individually modeled that way - it's not like you can see that level of detail. The flying saucer one has an enormous number of verticies can could have been welded away.
I haven't seen anything as to
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- Stream Output after VS
by Raev
- 3 Replies
- Last post
by Raev
- Direct3D10 documentation states that:
" The purpose of the SO stage is to write vertex data streamed out of the GS stage (or the VS stage if the GS stage is inactive)..."
Does this indicate we can stream out of the vertex shader There is no
CreateGeometryShaderWithStreamOutput- like function to create a VS with SO, and if you disable the GS with SO buffers bound, all yo
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- Plane constructor values question
by DanoOKC
- 2 Replies
- Last post
by DanoOKC
- Hello all. When creating a new plane object (for collision detection) I am curious as to the values used for the Plane(x,y,z,d) constructor. If for instance I wanted a plane located at 0,0,0 and is pointing straight up (+Y ), what would the correct values be for the constructor The d component I ASSUME(probably wrong) is the distance from world 0,0,0. If say the plane is rotated 90 degrees on the
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- Tiny Tennis Project Files
by Vishor
- 3 Replies
- Last post
by The ZMan
- Okay I am currently just trying to go through the Coding4Fun tutorial on Tiny Tennis. Problem is, I can't even find the project files im supposed to add... where are they exactly Thought they were supposed to be with the download of XNA or am I wrong Frustrating that I am already off to a bad start.
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- 3d collision detecting with level
by ThePatrickP
- 4 Replies
- Last post
by ThePatrickP
- I was just wondering has this is done usally (collision detection with the 3d game level). Would I detect collision with the mesh or make some file which contains boundingBox positions or would I make boundingBoxes in the mesh file Thanks in advance.
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- Effect file parameters
by andriscs
- 6 Replies
- Last post
by andriscs
- Hi, I am unable to understand shaders so I use FX Composer. I created (loaded) an effect to one of my meshes and saved its code. When I try to apply it, I can't see anything. I don't know what parameters should I set so I ask for help. How can I make this reflection effect work Here is the XNA code: foreach (ModelMesh spheremesh in sphere.Meshes) &n
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- Blurry trail on sprite movement
by Ton vd Pol
- 8 Replies
- Last post
by Ton vd Pol
- Hi all,
I read some posts about problems with AMD processors. I am not sure my issue is caused by that because I have a different processor from the ones I read the posts about.
The issue:
I have a simple ball sprite. I create a pong-like game. When the ball moves it produces a blurry trail behind it. Like you have with comets in space. The faster the sprite moves, the longer and more not
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- First XNA project & a question regarding pink outlining
by redshock
- 5 Replies
- Last post
by redshock
- I am creating a old-style RPG with added bells and whistles and it uses XNA. I threw a character in the game and he has a pink outline around him which is actually what I use for the transparent color. Do I need to do anything in code to remove this I thought I did something similar in Direct3D before when I was first creating the texture. Since GSE does it all for me, I'm getting a
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- How to do anti alias in XNA?
by GeorgeOu
- 5 Replies
- Last post
by Kyle_W
- How to achieve anti alias in XNA, after a quick search in the document and forums, I got no idea, will some one tell me if it's possible in XNA If not, is there anyway to wrap around that Because without anti alias , the game sometimes looks a little weired!
Many thanks!
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- Rotate an object
by buster2001
- 5 Replies
- Last post
by buster2001
- I need am 2D object to be rotate 90 degrees each time a press down a key. What would be the best to do this. I have try to use TransFormatins of a vector but I can't ge it to work.