-
- Cursor disappears over window
by soli3d
- 6 Replies
- Last post
by soli3d
- Hi All,
When I move my cursor over a the main window of a Windows Game it disappears.
I have access to the Title bar and the cursor shows there. As soon as I move over the main window it's gone. This happens for the Space Wars starter kit and a basic Window Game.
Any idea how to solve
Thanks,
Paul
-
- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
-
- How to save several x files to one x file
by pach
- 3 Replies
- Last post
by Inaki Ayucar
- hello everyone, I'm a newbie here. I want to open several X files with DirectX 9.0(C#), and save them to one X file. I loaded X with Mesh mesh1 = Mesh.FromFile(strXPath1, MeshFlags.Managed, meshDevice, out mtrl); Mesh mesh2 = Mesh.FromFile(strXPath2, MeshFlags.Managed, meshDevice, out mtrl); ¡¡ and wanted to save with following : Mesh meshSave = new Mesh(iAdjNum,iVerticNum,MeshFlags.Managed,
-
- 3D Playing Cards ?
by errolian
- 14 Replies
- Last post
by zxdgsadf
- How would I approach a 3D representation of a playing card(s) If using a model, would 52 different models be required so that each card has it's own texture Can user primitives (i.e. 2 triangles to make a card shape) have different textures on each side What would be the best method for this
-
- Deploying to 360
by Oaf300092
- 10 Replies
- Last post
by Ultrahead
- Hi, In the XNA Faq, when it talks about giving a project to other people to deploy on their 360's, it says you must give them all the assets and source code, so that they can build the program and squirt it onto their 360. My question is: will it work if you give them a project with the C# source files removed ie they have the assets (either as source graphics and sounds, or the built files) and t
-
- Trouble with XNA Game Launcher
by Daniel Gary
- 5 Replies
- Last post
by Daniel Gary
- I am having some trouble with the XNA Game Launcher...
I have had it up and running since December, but today for some reason, whenever I launch XNA Game Launcher(while signed into Xbox Live) it tells me it could not establish a connection with Xbox Live.
So I decided to delete XNA Game Launcher and redownload. When I go to redownload it, it will not let me do so. The download acts like it w
-
- Using ContentManager without Xna.FrameWork.Game
by Aero68
- 10 Replies
- Last post
by Aero68
- How do I use the ContentManager when not using the FrameWork.Game
In all samples we can find " ContentManager aLoader = new ContentManager (Service); " Since I dont use Game as a baseclass I don't have "Service".
So I create a service like this " GameServiceContainer Service = new GameServiceContainer () "
Now, every thing I try to load, textures, mo
-
- Video/Animation Playback
by Alex-MyRpg
- 14 Replies
- Last post
by NoNameHere
- Hi,
I'm currently writing a library (for XNA/DirectX) for
animation/soundless video playback, and I have a few design questions
for the pros out there if you don't mind answering them :
I'm having my animation class inherit from game component, and
update the frame depending on game time in the overriden Update method,
and render it in the overidden Draw method, but even when I preload m
-
- need help with D3DXMatrixLookAtLH,
by Anddos
- 1 Replies
- Last post
by NEd2k
- i have this function and Camera(); is executed in the Render Loop , g_fZDistance is a float and when 'd' is pressed on keyboard the float is =+ 2.0f , now why wont the camera move in on my device window
void Camera() { // Initialise our vectors D3DXVECTOR3 vEyePt( 0.0f,0.0f, g_fZDistance ); D3DXVECTOR3 vLookatPt( 0.0f, 0.0f,0.0f); D3DXVECTOR3 vUpVec( 0.0f, 1.0f , 0.0f );
// Get D3DX to f
-
- TitleLocation writeable on the 360?
by ryan.rogers
- 12 Replies
- Last post
by Stephen Styrchak - MSFT
- Let's say I run some code like this on the 360:
string fullpath = Path.Combine( StorageContainer.TitleLocation, "new_file.dat" ); FileStream fs = File.Open( fullpath, FileMode.Create, FileAccess.Write );
Will this work on the 360 Or is "TItleLocation" read-only
Assuming this will work are there any FileMode operations that are off limits in TitleLocation or it's s
-
- Select a mesh
by Enix591
- 1 Replies
- Last post
by Talyrond
- im trying to create a scene editor like app for my engine.
In my mesh class, i have a boolean variable called "Selected". It determines if the mesh is selected.
So does anybody know how to determine the coordinates of the mouse.
And ,
Determine a bounding rectangle on the part of a mesh viewable.
If you dont understand that, just think of how i can click on and select/
-
- Bounding Box Not Rotating Correctly
by redneon
- 6 Replies
- Last post
by redneon
- I have a bounding box around a rotating object which is positioned at the origin. The object is only rotating about the Z-axis and I'm wanting the bounding box to rotate with it. To achieve this I am translating the bounding box's coordinates by the same rotation matrix as I'm using to rotate the object but it's not working correctly. Instead of rotating the bounding box it just appears to shrink
-
- General strategy question about XNA
by monkeynova
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- What is MSFT's strategy with GSE I mean, is it a stripped-down version of GS Pro meant to spark interest in GS Pro Is it actually going the core of GS Pro, and the hobbyist/student community is acting as both first adopters and beta (or even alpha) testers of the product Is it a way for MSFT to foster some kind of indie/small game shop Xbox360 game development
(The latter would seem to be sligh
-
- Scaling Sprites?(XNA)
by Predator14567
- 3 Replies
- Last post
by ProfEclipse
-
Hi, I was wondering how I could scale textures, as the textures are too big than what I need for certain parts of the game, I think its in the SpriteBatch.draw method, but its hard to manuever through all of their intellisense arguments.... For XNA
-
- Physical Memory Question
by wakawaka54
- 2 Replies
- Last post
by Joran Omark
- Also (I asked another questio about framerate earlier) what is the norm for the amount of physical memory a 2D usaully takes. Mine, according to the Ctrl-Alt-Delete performance counter, takes up about 220 MegaBytes of physical memory. I don't really think that most games take that much. So my question is, What is the normal amount of physical memory for a game to take
-
- Connecting XNA to Xbox 360
by Rasnarok
- 4 Replies
- Last post
by Rasnarok
- I'm trying to connect my xbox to my PC so I can test some of the games I have made with XNA and I've been having a bit of trouble. Everytime I connect it says "Your console didn't obtain an IP address from your DHCP server" no matter what I do with the network settings. Can somebody tell me what I should do to get this working please
-
- Codec and DirectX
by LauraB
- 3 Replies
- Last post
by IsshouFuuraibou
- Hi,
i'm developping an application in C# including videos. I play them with DirectX. The videos are encoded with Xvid.
I would like people who use my application not to have to install the codec first.
Is it possible to use just the file xvid.dll and dllImport to make the application work without the codec being installed
If anybody has an idea,
Thanks
Laura.
-
- Screen or Video Capture?
by Nick Winters
- 2 Replies
- Last post
by waruwaru
- I know the full xbox devkit has screen capture and video capture built into the toolkit. Is there any such feature in GSE If there isn't, does anyone have any recommendation that does not include a vcr Thanks. -Nick
-
- Templates
by Sniper167
- 4 Replies
- Last post
by Sniper167
- I have installed XNA on Windows Vista Ultimate and the templates aren't showing up in Visual C#. I know that they are installed because I've located them in the XNA Directory however they aren't showing up.
-
- frame buffer and render to texture
by supagu
- 2 Replies
- Last post
by Sam Z. Glassenberg
- okay i've got render to texture working, im wonderng is it possible to render to use the frame/back buffer as a render to texture so, if i want to do post effects should i: 1) some how do a frame capture or use the frame buffer as a render texture 2) do all rendering to render textures including post effects etc.. then render the final result to the frame/back buffer suggestions
-
- problem in loading screen saver
by howdy_hound
- 0 Replies
- Last post
by howdy_hound
- Hi, I'm a beginner in game developing. i made a simple 2d game recently. i found that, when my game window is in foreground and when i'm doing nothing with it, screen saver of the system is not executing even though the idle time is reached. what could be the possible reason for this condition why system's screen saver is not executed
-
- Need a PDA or Hendheld with hardware support for Mobile Direct3D
by dodo502b
- 3 Replies
- Last post
by Alexey Barkovoy
- Hi there,
i found in the .NET Compact Framework 2.0 the Microsoft.WindowsMobile.DirectX Assembly. A quik review to the sdk i made a simple 3D application for a Windows Mobile 2005 pda. I can test this with the emulator of the Visual Studio .NET 2005 IDE, but on my Windows Mobile 2003 SE with installed .NET 2.0 i get an exception by the DirectX Assembly.
Where in hell i can get a Pocket PC, P
-
- Files on Xbox360
by Elurahu
- 10 Replies
- Last post
by Elurahu
- I'm in the process of writing my master thesis about hybrid shadow casting methods using the Xbox360. I have a few questions I would love to have clearified.
- Say I wanted to use a .3DS file to represent my scene and models. Are there a way to get this file to the xbox360 without using the content pipeline since it doesn't support this format. I know this might be a simple problem, but I just
-
- GSE RTM on Vista RTM (unsupported)
by kcchesnut
- 12 Replies
- Last post
by Brandon Paddock MSFT
- i know it's not supported ... but has anybody got it to work
bought the club account on the 360 and downloaded the app on the 360.
installed Express on Vista with no problems and registered. tried an update, but didn't see any service packs.
then i installed GSE, which complained about the VS projects, but it still seemed to install. fired up Express and the XBox 360 Starter kit project w
-
- Splash Screen Processing
by gavin beard
- 6 Replies
- Last post
by gavin beard
- Hi again all :-)
Am still writing my little app to get my head around using c# + XNA and just wanted to check i was doing something in a effective manner.
It all relates to the splash screen section which effectivily just fades in a company logo, fades it out, the fades in the application title and fades it out.
The way i do this at the moment is that i have a class called SplashScreen wh