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- Simulating an xbox 30 controller on the pc.
by nick5454
- 4 Replies
- Last post
by nick5454
- I have a problem. Both of my xbox 360 controllers are wirelss and the tutorial for adding input says to use the xbox 360 control that is "wired".
The only controller I have is the logitech rumble pad.
Is it possible to modify my controllers input to be compaitble or do I have to buy a "wired" xbox controller
I can program my rumble pad, however. SO does anyone know where the joystick mapp
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- ZSX4 -- Pretty Pictures
by Ska Software
- 5 Replies
- Last post
by Fluxtah
- Here's some screenies for my new game-- ZSX4: Guitarpocalypse! It's got a weird gameplay mechanic: you use Guitar Fu (Kung Fu with guitars) to knock each other off the ledge a la smash bros, and obtain Orbs this way; then you punch in the right thumbstick to go into Guitar Solo mode, then push the right thumbstick in the appropriate directions as the Solo Cues show up to Monster Guitar Solo, the
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- IDirect3DDevice9 and multiple windows etc.
by Sodan
- 6 Replies
- Last post
by Sodan
- Ok, so you said we could ask anything here... :-)
We currently have an app running with thousand of users online, and the client uses DirectX7 2D. Have been test-converting it to DirectX9 3D. Runs very well in test, but before advancing in modifying all the code, I have some questions, which are code design questions... here goes...
What do we have now: we have one window with the app runnin
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- unhandeld exception at 0x77062b86 in VCSExpress.exe: while installing xna
by Tser
- 3 Replies
- Last post
by Stephen Styrchak - MSFT
- I know it's unsupported, but supposed to be running :
I Ran XNA Game studio express wizard on my vista machine,
The Installation starts....
Until it reaches Registering project templates
Then i get a nice box "Microsoft visual c# Express edution has stopped working"
[Debug] [CLose Program]
i press debug.
Then it complains about
"unhandeld exception at 0x77062
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- Question regarding making landscape in 2D
by DSent
- 14 Replies
- Last post
by HippyInASuit
- My question is rather simple. I have a texture and a landscape map to apply it to. It is possible to make a rectangular sprite in XNA, but is it possible to cut a part from it
Here's an example for better understanding of what I'm aiming for: http://img335.imageshack.us/img335/9972/examplent7.jpg
The only way I can think of is to make a different texture for every sprite, changing its shape
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- Game completed and posted online. Have a look...
by BDev13
- 6 Replies
- Last post
by BDev13
- I recently developed a 3D game using XNA and have posted the binary and source on www.threesixbox.com . The game's name is Snake and it can be found at http://www.threesixbox.com/project/ id=f580fc1536
I've been developing games since the early 80's but just downloaded
XNA last week. During the course of the project I went through several
iterations of optimizations and learned quite a bit ab
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- physics api in xna
by Michael Hansen
- 4 Replies
- Last post
by The ZMan
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well take a look at this
is there gonna be a physics api in xna
http://www.theinquirer.net/default.aspx article=32558
microsoft robotics studio is using Ageia PhysX API and it is programmed in c#
so why not implant it into xna
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- Rants on XNA 1.0
by qrli
- 14 Replies
- Last post
by qrli
- This is my first reaction when I installed and tried the 1.0 of XNA. To summarize my feeling: it's still 95% for XBox and no nearer to replace the old MDX 1.0. So I decided not to migrate from MDX to XNA though I want to do that very much. I feel like MDX 2 more; amen to MDX 2. The hardest issue for me is the content pipeline, which is very necessary, but the workflow is fixed and it assumes the c
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- RenderTarget2D rendered with garbage all over it
by Ska Software
- 12 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi I've got a 2D project where the world is rendered to a 1024x1024 RenderTarget2D texture, then that texture is drawn to the backbuffer. It works fine on my laptop. On my desktop, however, the RenderTarget2D texture is drawn with an overlay of garbage consisting partly of a frame of a DVD I was watching on the other display. I'm clearing the RenderTarget2D texture properly, and everything is draw
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- Newbie question
by pmxinos
- 5 Replies
- Last post
by Stephen Styrchak - MSFT
- Hi all,
Having some issues building the default "My Space War" project in XNA. It builds fine but dies and gives me an error prompting me to send the information back to MS.
Any ideas about why this might be
Thanks!
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- Stuttering in D3D application
by magwo001
- 14 Replies
- Last post
by JeremyAtGosub
- Hello, we're experiencing stuttering in our D3D game. With stuttering, I mean that the game loop will generally take 20-30 milliseconds to complete, running smoothly at ~30 fps. But then, like once per second or so, the game loop will take like 150 milliseonds or more to complete. The stuttering happens on many different computers so I don't think it's a driver/hardware/setup problem, but rather s
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- How to only draw visible meshes? Performance problems.
by Lostlogic
- 14 Replies
- Last post
by ClydeCoulter
- Ok, I have a simple mesh loaded that contains 24 faces. I have a loop that draws 144 of these boxes on-screen like so: for (int i = -(mapwidth / 2); i < (mapwidth/2); i++) { for (int j = -(mapheight/2); j < (mapheight/2); j++) { modelPosition = new Vector3((i * 10.0f)+5.0f, 0.0f, (j * 10.0f)); DrawModel(myModel); } } I noticed that if I
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- Changes from Beta 2 to Release 1?
by errolian
- 6 Replies
- Last post
by Mitch Walker - MSFT
- Just wondering where we can see a list of the changes that were made between these two releases
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- Normals - Crazy mirrored artifacts
by Thunder2002
- 5 Replies
- Last post
by Fenghus
- Hi, hmm I have once more a little problem, i have a generated mesh using a vertex- and indexbuffer. Therefor i need to calculate normals for the lightning. So i found the need the cross-product of two sides of my triangle. With this info and some sample code I tried this: // Calculate normals for (i = 0; i < indices.Length; i += 3) { Vector3 vert0 = vertices[indices ].Position; Vector3
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- Remembering the storage device (Xbox)
by ThePatrickP
- 6 Replies
- Last post
by ThePatrickP
- Is there any way to 'remember' the storagedevice someone selected (on Xbox 360) So I won't have to ask everytime someone start the game Commercial games do it, but is it possible in XNA thanks in advance.
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- I need help with game screenshots
by DeadlyEvilRyu
- 3 Replies
- Last post
by Grotius
- I just created a demo of pong and i put it on threesixbox.com, but I want to have a screenshot of my game so people can see what it looks like before they download it. I really don't know how to do it, and I was wondering if anyone know.
Thanks.
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- Dealing With .X Files To Effects / Shaders
by Robin Sarac
- 5 Replies
- Last post
by Robin Sarac
- I've been struggling with shaders and effects for a while, but I'm starting to understand the basics. The content pipeline in XNA Game Studio Express makes dealing with all of it so nice! I love how I can keep my art assets separated from my engine code The problem I have now is when dealing with models I've loaded from .x files I've built using something like GameSpace. Is there a place I can go
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- Rotating points in 3D
by Gary Harper
- 9 Replies
- Last post
by abcdefgqwerty2
- I am working with some vector graphics that consists only of an ordered set of 2D points in XY space. The order of points determines the path that a line is drawn through them.
I would like to be able to rotate the points in 3D so that I can flip and rotate the vector picture. After performing a rotate of some degree I want to be able to write the new set of points to an array or file or whatev
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- Shooting
by Ion101
- 14 Replies
- Last post
by B1narySh0t
- What code could u use for something to shoot. would this event work: if(GamePad.GetState(PlayerIndex.one).Buttons.A == ButtonState.pressed) shoot = true; if(Shoot = True) { bullet.X = Player.X; bullet.Y = Player.Y; buller.Y += bulletSpeed; shoot = false; }
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- dotproduct3 support?
by wxb1
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- How can I tell if the dotproduct3 texture operations are supported I'm assuming this can still be done in with the effects framework as I don't see a way to do it in through the framework API...
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- Diffuse HLSL for Skinned Mesh
by LotusExigeS1
- 3 Replies
- Last post
by bcristian
- has anyone managed to get diffuse working in HLSL for an animated skinned mesh
I really hope so because I cant get mine working, it just looks weird. can someone please let me know the secret. FYI - the animation is working great with the vertex shader applying the bone transformations, etc ... its just the lighting I need sorting now :O)
Thanks,
Dave.
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- Saving out Vector3's
by djm-web
- 4 Replies
- Last post
by Derek Morris
- Hi,
I'm trying to save out and reload a list of vector3's that contain the positions of each triangle vertex in a mesh.
I've followed the 'saving out data' threads and I have the following content processor:
[ ContentProcessor ]
public class MyProcessor : ModelProcessor
{
public override ModelContent Process( NodeContent input, ContentProcessorContext context)
{
Mo
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- Problems with SurfaceFormat.Bgra1010102 on the XBOX360
by nop
- 11 Replies
- Last post
by nop
- graphics . PreferredBackBufferFormat = SurfaceFormat . Bgra1010102;
If I have the above line right after I create my GraphicsDeviceManager, anything I render to the screen comes out as total garbage in terms of color values *except* while one of the 360's panels (or whatever they're called - the ones the big X button brings up) is rendering. In that case everything renders fine.
Simp
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- Where are the Creators Club?
by Deldy
- 1 Replies
- Last post
by Michael Klucher - MSFT
- Hi,
Where can i buy the creators club subscription Cant find it on XBOX life anyware...