• Topics
    Replies
    Last post
  • Calculating normals for large mesh with no vertex to triangle info
    by Thomas Greenleaf
    14 Replies
    Last post by bcristian
  • DPB Warmup Winners Posted
    by DarthFahza
    5 Replies
    Last post by waruwaru
  • Creating a game interface
    by Kestutis
    3 Replies
    Last post by Kestutis
  • Adjusting amount of available attack/release time in XACT
    by Brian Konception
    1 Replies
    Last post by Brian MS
  • Surfaces problem
    by Kestutis
    3 Replies
    Last post by The ZMan
  • Where in content pipeline does volume textures fail?
    by Malmer
    14 Replies
    Last post by Malmer
  • Buttermilk Game Engine / Gui Engine
    by bryanedds
    3 Replies
    Last post by bryanedds
  • XNA Racer
    by Silmaroeo
    4 Replies
    Last post by Jim Perry
  • Z-sorting trouble
    by Meatgortex
    6 Replies
    Last post by Meatgortex
  • Ram Support
    by rat-boyJ
    1 Replies
    Last post by Inaki Ayucar
  • PIX and "An error occured while preparing to debug the shader"
    by kefren
    7 Replies
    Last post by Chris Cottrell
  • XML usage on 360
    by jwraith
    9 Replies
    Last post by nobodyman
  • Just saying Hi
    by Calvin Bell
    5 Replies
    Last post by Fluxtah
  • VerifyCanDraw throwing a NullReferenceException
    by Flecko1
    7 Replies
    Last post by Joe Simmonds
  • Model Position Problem
    by svxtc
    14 Replies
    Last post by svxtc
  • LineList not rendering correctly.
    by sumit381
    1 Replies
    Last post by The ZMan
  • How to enable function nesting in HLSL
    by TacoChang
    0 Replies
    Last post by TacoChang
  • Subscription not available on my Xbox!
    by Peter Lillevold
    14 Replies
    Last post by Michael Klucher - MSFT
  • pseudo-achievements?
    by sugrhigh
    4 Replies
    Last post by sugrhigh
  • How can I directly stop drawing a pixel?
    by Imanol
    10 Replies
    Last post by Imanol
  • non-blocking GraphicsDevice.Present
    by AndrewEames
    11 Replies
    Last post by Shawn Hargreaves - MSFT
  • Game Components - help!
    by benson81
    7 Replies
    Last post by benson81
  • sorting in geometry shader
    by supagu
    2 Replies
    Last post by Jack Hoxley
  • Another Bug???
    by Cezaro
    4 Replies
    Last post by Joel Martinez
  • Mesh animation with directX (c#)
    by kensai
    11 Replies
    Last post by The Real John Smith