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- General Audio Disfunction
by dagfari
- 12 Replies
- Last post
by Pange
- After about 10-15 minutes of gameplay, the audio slowly begins to become more and more distorted and fractured sounding. Both the sound FX and BGM gradually become more choppy and grainy sounding while dragging down the overall performance of the game. Any ideas
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- When is LoadGraphicsContent(true) called?
by Flecko1
- 10 Replies
- Last post
by Bill Reiss
- Hi, I'm wondering if LoadGraphicsContent(true) is ever called by XNA (rather than client code) except for when the game is first started. The reason I care is that if I have to reload, for example, a Texture that a few different objects are still using, I have to make sure that they use the new Texture reference rather than their old one, which is now dead. Basically: am I guaranteed that LoadGrap
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- IDirect3DSurface9 Question
by ahmadR
- 2 Replies
- Last post
by ahmadR
- Is there a way to get at the raw surface bits (yuv or rgb) from a pointer to a IDirect3DSurface9 pointer. I need to copy the raw surface data to a yuv/rgb file.
Thanks
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- Are you making a game for the 360 using XNA?
by Steve519
- 4 Replies
- Last post
by Steve519
- if so I would like to have you on our next show. I co-host a Xbox
Gaming Podcast called XBL Radio and every other show we have a gaming
roundtable. Well this next roundtable we are going to be discussing
what XNA is, whats its like using it, why your using it and where you
see it going. So if you would like to be on it and have this Thursday, January 4 at 630pst available ,
I would like to ge
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- Maximized window frame rate issue
by Bill Reiss
- 9 Replies
- Last post
by Bill Reiss
- In my game, if I resize the window to fill the entire screen without actually maximizing the window, it runs at 59 FPS. If I hit the maximize button for the window, which isn't really changing the window size at all, since the window is already filling the screen, my FPS drops to 24 FPS. So with the same size window and the same code, the only difference is that the window is maximized. Any idea w
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- Directx SDK (december 2006) viewer crashes on startup
by MACSkeptic
- 14 Replies
- Last post
by Grotius
- Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this "
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- Alternative to DirectSound8 ?
by DavidAWinter
- 8 Replies
- Last post
by The ZMan
- Does anyone know of an alternative to DirectX 8 DirectSound for playing multiple sounds (wav format) at the same time
I've looked at the PlaySound () API call but it only plays one sound at a time (for some strange reason).
thanks
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- Problem with D3DFont Aliasing
by dustin034
- 0 Replies
- Last post
by dustin034
- I am having a problem getting my D3DFonts to display antialiased. No matter what font I try to use, although some are better than others, it comes out all jagged around the edged like is is not being antialiased properly or at all. Font creation code: if (FAILED(D3DXCreateFont(m_pDirect3D->GetDevice(), //D3D Device iSize, //Font height 0, //Font width iWeight, //Font Weight
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- Input for fighting game
by cracklestudios
- 10 Replies
- Last post
by cracklestudios
- Hello,
I have been working on a sort of fighting game and now i don't know how to do the Input. It's a windows game so I use keyboard input.
What i need is A for punching and W for kicking preceded by a left/up/right/down key to make different punches/kicks. So first tap one of the arrow keys and then tap A/W to make a move. ((If no arrow key is pressed do a default punch)).
How can i do
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- Skydomes
by MessiahAndrw
- 6 Replies
- Last post
by riemerg
- How would I render a sky dome with XNA
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- Announcing XNAStage project on CodePlex
by Bill Reiss
- 4 Replies
- Last post
by Bill Reiss
- I just wanted to let everyone know that I've made a first version of my XNAStage project available on CodePlex. Some features:
Packaged as a GameLibrary for easy integration into your project
Bitmap Font Generation and supporting classes to render text in XNA
Rotating and Scaling of text and simple effects like borders and drop shadows
Creation of simple timelines and tweens based o
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- Can Xbox360 controller use on PC for XNA Game?
by akira32
- 14 Replies
- Last post
by The ZMan
- Can Xbox360 controller use on PC for XNA Game
I want to write the code about Input.So I need the xbox360's controller. Can I just plug the xbox360's controller into PC and run the XNA Game Or Should I connect to Xbox360 to run XNA Game for input
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- How to adjust line width?
by GlitchEnzo
- 5 Replies
- Last post
by gmcbay
- I am currently drawing my 3D mesh in wireframe mode, however I would like the lines to be thicker. Does anybody know of a method of doing this In OpenGL, there is the glLineWidth() function that allows you to set the thickness. I found the RenderState.PointSize variable, however that only affects the size of single points that are drawn, not lines. I thought this would be a fairly simple thing to
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- 360 controller
by ParityBit267563
- 14 Replies
- Last post
by mmmatt
- Hi there, Quick question about the 360 controller. Are there drivers that I need to install When I plug it into my machine it does not find drivers. Or can I not use it on my PC Thanks!
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- About XNA GS Release
by Carlos Perez
- 8 Replies
- Last post
by Jim Perry
- At FIU we a Special Interest Group (SIG) that specializes in game and graphics programming and will be upgrading some of our lab machines (hardware and software) for next semester to start designing games using XNA.
We've got a few questions that I'm sure have been answered or talked about before, but many are months old (at least the ones i'v
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- SpriteBatch.Draw methods not overridable?
by Luhar
- 12 Replies
- Last post
by Luhar
- I want to make a component with the same functionality as a SpriteBatch, but it automatically translates, scales, and clips everything drawn with it. I figured I could inherit from SpriteBatch and override the Draw methods, but they're not overridable. I'd be forced to shadow the Draw calls and it kind of blows my whole object-oriented, polymorphic system outta the water.
Right now I'm using co
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- Graph shader?
by NotTaken
- 7 Replies
- Last post
by BLANC Guillaume
- I am trying to draw the FPS in a graph.
For that I want to pass the shader effect a 1D texture, but it isnt very simple.
I understand I need to use a sampler
Does the steps of passing and using a 1D texture (or sampler) similar to those of passing and using a 2D texture Or do I need to do it differently
For a 2D texture I have the SetTexture method for an effect, but I dont have the eq
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- DirectX9 and Vista Sidebar
by Nightmare_BE
- 3 Replies
- Last post
by pcompassion
- Doing some testing with my old DX9 code on vista RC1 x64.
When i render in fullscreen the sidebar keeps flickering on top of the window. What can cause this I don't have this problem when running other games, so it must be something in my code :(
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- Maya objects with scale *=-1 import with front face culling
by pseudonym
- 5 Replies
- Last post
by Nick Gravelyn
- Hello, Total beginner question No. 2: I've built a robot in Maya, using the scale attribute in the Attributes Editor to flip the legs, arms etc to mirror the half of the robot I'm modeling. Seems to work fine in Maya, but any objects that are exported with FBX for use in Game Studio Express load in with what looks like reverse back face culling - front face culling if you will! Has anyone got any
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- Can't find how to launch XNA Game Framework after having installed it-please help
by Valentin574140
- 10 Replies
- Last post
by Valentin
- Hi all. I have downloaded and installed Microsoft Visual C# 2005 and Microsoft XNA Game Studio Express , as I was told on Getting Started Page Microsoft Visual C# 2005 and Microsoft XNA Game Studio Express , as I was told on Getting Started Page http://creators.xna.com/Education/GettingStarted.aspx .
Now I want to launch it but I cannot find how to launch the XNA Game Framework.
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- XNA framework runtime and Windows Update
by LamptonWorm
- 2 Replies
- Last post
by LamptonWorm
- Hi,
Is the XNA framework runtime going to be in a future Windows Update
Just wondering as if I managed to write a game for Windows that I wanted to share with a 'non XNA GSE' person would I always have to get my users to install the runtime themselves (or could I ship the runtime if that's allowed) etc.
Cheers :)
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- DreamBuildPlay is up!!!
by XNA Rockstar
- 14 Replies
- Last post
by Dave Mitchell - MSFT
- Now go register!!
Actual contest details to come the week of Feb 5th
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- Ogg support in XNA?
by Srekel
- 6 Replies
- Last post
by Ryan Lamansky
- Hi I just wondered if and when there will be support for Ogg Vorbis (or wma, or something) in XNA (Xact ). Anyone know Having to use wave files for music is really not that great.
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- Question about content pipeline
by RivieraKid
- 1 Replies
- Last post
by Joel Martinez
- If i do this
model1 = content.Load< Model >( "myModel" );
model2 = content.Load< Model >( "myModel" );
do model1 and model2 hold the same reference
if not, does the data inside them (the vertices and index buffers) hold the same reference
Thank You