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- Codec and DirectX
by LauraB
- 3 Replies
- Last post
by IsshouFuuraibou
- Hi,
i'm developping an application in C# including videos. I play them with DirectX. The videos are encoded with Xvid.
I would like people who use my application not to have to install the codec first.
Is it possible to use just the file xvid.dll and dllImport to make the application work without the codec being installed
If anybody has an idea,
Thanks
Laura.
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- Shouldn't GameComponents be Disposed in the opposite order they are Initialized?
by bryanedds
- 4 Replies
- Last post
by bryanedds
- Hi all,
I create and add my GameComponents to Game in the order they need to be created. But somtiems, things go wrong when my custom GameComponents get disposed. They get their Dispose() method called in the same order that their Initialize() is called. This is not how such things are supposed to work from my experience. Destruction should always happen in the opposite order of creation /
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- Simulating an xbox 30 controller on the pc.
by nick5454
- 4 Replies
- Last post
by nick5454
- I have a problem. Both of my xbox 360 controllers are wirelss and the tutorial for adding input says to use the xbox 360 control that is "wired".
The only controller I have is the logitech rumble pad.
Is it possible to modify my controllers input to be compaitble or do I have to buy a "wired" xbox controller
I can program my rumble pad, however. SO does anyone know where the joystick mapp
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- Creators Club Benefits
by ajpharrington
- 14 Replies
- Last post
by waruwaru
- "Both subscriptions provide aspiring game developers with access to thousands of game assets from Microsoft and key partners
such as Turbo Squid Inc., as well as white papers, specialized starter
kits, samples and technical product support to help turn Your World,
Your Game into a reality."
Am I missing something here Where can I get access to these 'specialized starter kits'
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- Xbox 360 Storage location/access
by AdamusTheGreat
- 5 Replies
- Last post
by Stephen Styrchak - MSFT
- I know about (and understand) StorageDevice, etc. But, is it possible to read and/or write to/from external USB devices
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- Jump Animation
by CandyMan
- 1 Replies
- Last post
by deejay169
- Hi. I'm trying to figure out how to slow down a jump animation. What I want to do is once I press the upkey and then release the up key my sprite will move up by 50f, two times and then stop. It will keep doing this each time I press and then release the up key. My problem is each time I start the game my sprite automatically starts moving up by 50f. If anyone can help it would be appreciated.
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- ContentSerializer and SharedResource
by noisypants
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hello, Does the ContentSerializer handle shared resources at different depth levels ie: Obj A references B and C. B and C each reference D. When serializing A, should i see only one instance of D in the <Resources> section I believe i'm attempting to do this and i'm seeing multiple copies of D in my <Resources> section. I've made sure the references that i want to be shared are mark
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- Selling Games on Xbox Live Arcade
by Debugger Zero
- 14 Replies
- Last post
by waruwaru
- Hello, I am currently putting a team together to create new Xbox Live Arcade games. They will be using the XNA development tool and the projects will be financed by myself. How long will it be untill Indy developers can sell their games online in order to re-coup some of the money and produce additional games Any help is appreciated. Regards Ian
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- Identification of unreleased resources
by shade29450
- 2 Replies
- Last post
by shade
- Is there an easy way of identificing d3d resources which has not been released properly I have an abundance of resources an often I will have to back track in my code manually to find the spot which might be cause to crash, ex during during device reset. But it would be much easier if there was a possibility to see which resources where created on the hardware and which was not released properly
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- How to disable driver anti-aliasing
by Eric Robert
- 12 Replies
- Last post
by Eric Robert
- I need to preserve the exact colors (and thus, hard edges) when I read back the rendered image via an offscreen surface filled with GetRenderTargetData. There is an option in the control panel where the driver forces anti-aliasing for all applications. If I do not set the quality-performance slider correctly, I will get anti-aliasing. Is there a way (in code) to prevent that
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- Free 2d assets?
by Spyrrho
- 3 Replies
- Last post
by Spyrrho
- Anyone know of any good sites for grabbing some good free 2d assets sprites and the like (preferably space shooter type 8)
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- Scaling Sprite
by ivanik
- 1 Replies
- Last post
by TKM
- i have sprite for drawing image (256x256), n i want to scale to 128x128 with this code : mySprite.Transform = Matrix.Scaling(128,128,0); mySprite.draw(textureSprite,vectorCenter,vectorPosition,Color.white); but i got nothing, the image size still 256x256, why
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- Discussion on the "challenges" in the tutorials?
by BenFinkel
- 2 Replies
- Last post
by BenFinkel
- Hello, Is there anywhere people are discussing the "challenges" that are posed in the included help file tutorials for GSE As an example, at the end of the first 3d rendering tutorial it suggests an optimization you can try to flex your brain a little bit. I'd like to get some feedback on the solution to that I came up with... Thanks! -Ben
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- Embedded resources, Xbox 360, and the ContentPipeline.
by MRandall
- 8 Replies
- Last post
by Shawn Hargreaves - MSFT
- I have an IDrawable (DrawableGameComponent) that I wish to include in a windows/360 game component library for use by other developers or even personal reuse. To make the component more friendly and useful I would like to include some resources that are to be used by default without having to force the end user to not only include the component library, but also include any resources that the comp
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- Problems with depth-Buffer
by rotfa
- 4 Replies
- Last post
by rotfa
- Hi I have 2 different textured meshes that I want to place in a 3D-Room.
One, which is a rope, and the other is a poulley. I want to put the rope around the pulley. When I'm far away of the objects the rope is drawn before the pulley (which is wrong). When I'm, very near of the pulley, the rope is corrected displayed.
I got following settings in my code:
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- Embedded resources, Xbox 360, and the ContentPipeline.
by MRandall
- 8 Replies
- Last post
by Shawn Hargreaves - MSFT
- I have an IDrawable (DrawableGameComponent) that I wish to include in a windows/360 game component library for use by other developers or even personal reuse. To make the component more friendly and useful I would like to include some resources that are to be used by default without having to force the end user to not only include the component library, but also include any resources that the comp
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- Direct3D 9 -> Strange problem with vertical blank
by Celios
- 4 Replies
- Last post
by Celios
- Hi. First of all, Happy New Year to all of you :) I am using Direct3D 9 to write a part of my company's software to output uncompressed HD
contents by drawing 2 triangles and putting the image frames of the HD
clip to a texture, and put the texture on the triangles ( well known
strategy for showing 2D graphics on Direct3D, I think all of you know
this ). The clip I used for testing is 1080i 30
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- XNA in Internet Explorer?
by John Lieurance
- 14 Replies
- Last post
by Jim Perry
- I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well
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- 2 ContentTypeReaders with the same return type.
by malignate88
- 2 Replies
- Last post
by CodePfo
- I implemented a scenegraph and have several ContentProcessors, ContentReadersWriters and ContentTypeReaders. Because all the objects have the same base class, i want to have all ContentTypeReaders to use the same type, but i get an error. Is this not possible
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- Mesh Alpha chennal problem?
by brian_tsim
- 14 Replies
- Last post
by Inaki Ayucar
- Hi All,
I tried to draw few meshs in game. But i has some textures problem. The problem is a meshs collistion another mesh, textures alpha chennal has some problem. Below is capture screen. Who can tell me why How to fix this problem
http://hk.geocities.com/brian_tsim/error.PNG
Best regards,
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- Problem with "How To: Animate a Sprite" Tutorial
by GrizzlyBear1010
- 8 Replies
- Last post
by GrizzlyBear1010
- In XNA GSE 1.0, I've been looking at a few how-to articles in the documentation. The first few I tried were quite good, but I'm having a problem with the "How To: Animate a Sprite" tutorial. I made a single texture with four frames in it, all the same size (I believe the texture is 255 X 92 pixels, or close to that). I typed in all the code exactly what it's like in the tutorial, but whe
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- fx include not found - December SDK change
by AndrewM
- 2 Replies
- Last post
by AndrewM
- if I load an fx file from a sub-directory like so:
D3DXCreateEffectFromFile( device, L "subdirectory\\effect.fx" ...
and that fx file contains an include statement that includes another fx from the same subdirectory, then the included file will no longer be found in the December 2006 SDK.
To make it work, you must SetCurrentDirectory to the sub folder first.
Is this change a
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- Invert screen
by dcmdcm
- 3 Replies
- Last post
by dcmdcm
- Is there a reasonably easy way to invert (make a negative of) the whole screen
TIA,
David.
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- Building XACT project has failed error when building Spacewar
by BAZOOKAMEGATRON
- 10 Replies
- Last post
by David Weller - MSFT
- Building XACT project has failed error when building Spacewar Starter Kit i have latest version XNA Game Studio Express, XNA Framework, DirectX SDK any tips thanks =)
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- Mesh animation with directX (c#)
by kensai
- 11 Replies
- Last post
by The Real John Smith
- Hi, that makes one week that I try to animate tiny.x in a window without result using c#.
I looked on many forums and i just found pple who are in the same situation as me...The SimpleAnimation example in the directX SDK is helpless, I get an Direct3DXException when I try to insert the code wich handle what I need from the SimpleAnimation example.
i have an Exception somewhere here :
// U