• Topics
    Replies
    Last post
  • Texturing problem
    by Jorge125
    9 Replies
    Last post by The ZMan
  • Problem With My Tile Engine...Specifically Looped Drawing [LOTS OF CODE!]
    by Seraphino
    5 Replies
    Last post by Seraphino
  • Cube texture mapping
    by Zulkhairi
    7 Replies
    Last post by Zulkhairi
  • Xbox 360 Storage location/access
    by AdamusTheGreat
    5 Replies
    Last post by Stephen Styrchak - MSFT
  • basic question about XNA
    by codetale
    4 Replies
    Last post by Jim Perry
  • Pixel Shader w-coordinate problem
    by duronrulez
    5 Replies
    Last post by BLANC Guillaume
  • Where is the free artwork that was promised for XNA?
    by sofakng
    9 Replies
    Last post by e. ogas
  • RenderTarget2D and MipMaps
    by TheSonny
    7 Replies
    Last post by Shawn Hargreaves - MSFT
  • Drawing weighted lines without using ID3DXLine
    by c1t1z3n0
    1 Replies
    Last post by The ZMan
  • SpriteBatch.Draw methods not overridable?
    by Luhar
    12 Replies
    Last post by Luhar
  • Question about loading graphics
    by XNA-Mordt
    2 Replies
    Last post by Mordt2
  • How to determine type of the shader
    by netie
    2 Replies
    Last post by Mitch Walker - MSFT
  • XNA with Visual Studio 2005 Team System
    by daniel.ef
    2 Replies
    Last post by Fluxtah
  • Infinite projection matrix
    by Elurahu
    9 Replies
    Last post by Elurahu
  • Walking on a terrain
    by Erasor
    1 Replies
    Last post by riemerg
  • collision detection - alpha channel mask?
    by XNA Rockstar
    6 Replies
    Last post by Jim Perry
  • Rants on XNA 1.0
    by qrli
    14 Replies
    Last post by qrli
  • Tabs instead of Spaces by Default, please
    by SoopahMan
    8 Replies
    Last post by SoopahMan
  • Buttermilk Game Engine and LGPL
    by bryanedds
    9 Replies
    Last post by Rob Hanz
  • How to use managed directX 9 in VB.NET?
    by marc joel
    1 Replies
    Last post by David Weller - MSFT
  • Can you still play your games after subscription has expired?
    by R-Enemy
    1 Replies
    Last post by Jim Perry
  • Get BasicEffect to draw wireframe
    by redneon
    7 Replies
    Last post by The ZMan
  • Multi threading in a game (using XNA)
    by Chryso
    14 Replies
    Last post by Shawn Hargreaves - MSFT
  • AI Resources
    by XNA Rockstar
    12 Replies
    Last post by XNA Rockstar
  • Bug with SpriteBatch.Draw scale?
    by omniGames
    2 Replies
    Last post by Brandon Bloom