• Topics
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  • DBP Submission Platform
    by Joel Martinez
    7 Replies
    Last post by Jim Perry
  • Getting Pixel Data from Texture2D Horizonatally
    by xVxObliVioNxVx
    3 Replies
    Last post by xVxObliVioNxVx
  • mp3 player
    by rako77
    2 Replies
    Last post by Arek Bal
  • By the numbers - why so big?
    by r2d2-proton
    14 Replies
    Last post by Lima Beans
  • How do I position the ball to the center of the screen?
    by Nodoka
    4 Replies
    Last post by Quantumdude
  • Intermittent Audio Problem
    by Nicolas L
    3 Replies
    Last post by Nicolas L
  • VB6/DX8 CreateTexturefromResource parameters?
    by Michi558315
    4 Replies
    Last post by Michi
  • Question on CreateDIBSection
    by Qing_API
    0 Replies
    Last post by Qing_API
  • .Net C# Developer moving into Gaming
    by ceedee
    3 Replies
    Last post by Pieter Germishuys
  • Could C# be the future of gaming?
    by QuantumMischief
    14 Replies
    Last post by DEBRO
  • .fx not working right
    by annerajb
    5 Replies
    Last post by SOLIDBOSS
  • Best approach for interesting project
    by Gary Harper
    1 Replies
    Last post by Wessam Bahnassi
  • Fullscreen Flickering on Present()
    by gdtyra
    3 Replies
    Last post by dczraptor
  • ID3DX10Mesh setting an undefined IA topology randomly at start of app.
    by Jack Hoxley
    2 Replies
    Last post by Jack Hoxley
  • DX Proxy Objects and other optimizations
    by BOCBoss
    1 Replies
    Last post by BOCBoss
  • Performance and Garbage Collector Monitoring under Windows?
    by Catalin Zima
    14 Replies
    Last post by Joel Martinez
  • How to set a texture on a model from a composite texture sheet?
    by errolian
    4 Replies
    Last post by zxdgsadf
  • Identiying which object types collide
    by Flint50
    8 Replies
    Last post by Kalev Tait
  • VerifyCanDraw throwing a NullReferenceException
    by Flecko1
    7 Replies
    Last post by Joe Simmonds
  • Transforming a 3D position to a screen (2D) position
    by Duckocide
    3 Replies
    Last post by redwyre
  • Framerate Independent Movement
    by GroZZleR
    9 Replies
    Last post by Shawn Hargreaves - MSFT
  • Blurry trail on sprite movement
    by Ton vd Pol
    8 Replies
    Last post by Ton vd Pol
  • Mesh built at runtime?
    by Tito Jermaine
    4 Replies
    Last post by Jon Watte
  • Rants on XNA 1.0
    by qrli
    14 Replies
    Last post by qrli
  • What does creators club include right now?
    by Xefan
    14 Replies
    Last post by buster2000