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- http://learnxna.com/files/folders/videotutorials/entry91.aspx
by Sicundercover
- 3 Replies
- Last post
by windozer_
- Im trying to do a video Tutorial for pong. Now in the video when he opens his new project, he starts off with a graphics Icon. I dont, I start off in code view. Im wondering how do i get from code view to the Icon view so i can change my BackBuffer settings.
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- No news about XNA 2?
by qrli
- 13 Replies
- Last post
by Jim Perry
- It has been a long time (feeling instead of real time) since XNA 1 released. I've been waiting for news about the next big thing. But it seems it's rather quite; no early info is out. What will be the next exciting things I can only guess... 1) Maybe it's an XNA Game Studio Professional which works with VS Pro version. But I'd rather like an XNA SDK to work with any IDE. 2) Maybe it's great enhanc
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- (Pixel) Shaders and SpriteBatch
by Eniko
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- After some messing around with this, I've noticed that the only time my pixel shader seems to work is if I use SpriteSortMode.Immediate when calling Begin() on my SpriteBatch. Is that just me, or am I correct If so, why is this and why isn't this documented at all as far as I can see
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- Pixel Shader 1.1
by Jose Rodolfo
- 14 Replies
- Last post
by Barbarian of the West
- Hello, I'm studying the possibility to use XNA todevelop some educational games, but I Have a doubt, does every student that will play a simple game of mine will have to buy a video card that supports pixel shader I wonder if there is a way to develop a game in XNA and not to use pixel shader, I'm from Brazil, and many of the students does not have a good video card.
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- Id like to get into programming.
by Kane_Hart
- 4 Replies
- Last post
by Joel Martinez
- Id like to get into programming. I would like to play around with this.. But is there enough tools and info and such out there now for a newer programmer done scripting before also used darkbasic think called ages ago made some simple programs :) Wanted know though this good way for someone learn... Also this dev kit and such so i can make a game play on the 360 correct
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- Which graphics cards will work with XNA GameStudio Express?
by chris house
- 5 Replies
- Last post
by AOEA
- i cant compile any games because my graphics cards is basic and isnt directx 9 compatible, nor does it do pixel shading.
can anyone give me a full list of compatible graphics cards
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- Problems with rendering
by Tomas Jecha
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hello,
I've already wrote about this problem earlier but now I attaching simplified source code - [here] . Problem is (as you can see on this screenshot ) with alphablending and rendering on RenderTarget2D. How can I fix how that text on right look like Remark: It have to work even with colored font or pictures, not only with white font.
Thanks for every help! And sorry for my English.
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- Drawing on only a portion of the screen (2D clipping)
by bryanedds
- 9 Replies
- Last post
by bryanedds
- I have 2D texture font that I'm drawing to the screen. I'm going to make a text box which the font can be drawn on top of. What I want to do is draw the text so that it only draws inside the text box, with any text that overhangs the text box being clipped. How can I acheive this in XNA
Another example would be having a large picture insize a smaller gui panel with a scroll bar. Adjusting the s
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- Vista Compatibility
by Dan Lingman
- 14 Replies
- Last post
by Bill Reiss
- Looking for any hints on when a Vista version will be released.
(Note that I'm in the middle of installing the same version as everyone else is right now, but the web site says it won't be out for a bit).
I really don't want to put a third OS on my system just so I can run xna express. (I've already got Vista Ultimate 32 and 64 bit on here - starting to get crowded)
Dan
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- SpriteBatch.Draw methods not overridable?
by Luhar
- 12 Replies
- Last post
by Luhar
- I want to make a component with the same functionality as a SpriteBatch, but it automatically translates, scales, and clips everything drawn with it. I figured I could inherit from SpriteBatch and override the Draw methods, but they're not overridable. I'd be forced to shadow the Draw calls and it kind of blows my whole object-oriented, polymorphic system outta the water.
Right now I'm using co
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- MICROSOFT SOFTWARE LICENSE TERMS
by Michael Hansen
- 4 Replies
- Last post
by Michael Hansen
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กค use the software for commercial software hosting services
hey we have byed a web site hosting sulution from commercial hosting services
and we are gonna make some tuts and starter kids
is the the good bye to all the commity tuts you can download on the net and games
we are allso planed to let users download out starter kids
GarageGames is doing s
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- bsp tree without splitting polygons
by ThomasAG
- 0 Replies
- Last post
by ThomasAG
- I have a rather simple scene with quads which need to be sorted back to front. They may intersect.
Ordinarily when generating a bsp tree one will often have to split polygons into two - the part above and the part below the cutting plane. I would rather not have to do that.
Since my scene is not overly complex I thought about a simple solution. When splitting the scene with a cutting plane a
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- Model appers semi-transparent
by Alan Phipps
- 5 Replies
- Last post
by Alan Phipps
- Hi,
i have a simple project that displays a model. This model is in the .x format and is completely opaque when viewed with the DirectX model viewer. However, when I run the project, the model appears semi-transparent as shown:
http://www.alanphipps.com/temp/dice.jpg
I have searched through the forums and I have changed many of the AlphaBlend/Renderstate options, having them as both true
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- CEGUI# + XNA: Doesn't seem to be working...
by sofakng
- 2 Replies
- Last post
by esolem
- I'm trying to get CEGUI# to work with XNA and it doesn't seem to be working...
I've downloaded the latest version of CEGUI# which includes an XNA renderer and an XNA example. It compiles just fine but when I run the XNA demo it gives an error something like: "A pixel shader and vertex shader (or effect) is required to use this call". The call it is erroring on is a DrawPrimitives() wh
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- Problem with content .x files on build.
by Dr.9
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- I have a small xna application working. I can load an .X file, render multiple of them -great. Now adding another .X file (created identically, added the same way -[existing file, content] It throws up errors on the build. Is there some kind of caching taking place, or a pre-build action I should be doing Searching for the .x model name it shows up in both the ContentPipeline.xml file WITH TWO EN
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- Ignoring mouse events outside of window / while app is not focused
by bryanedds
- 3 Replies
- Last post
by pitil
- I see that the mouse / keyboard state reflects the state of the mouse / keyboard even when the application is not focused. In a way, this makes perfect sense.
What I'd like to know is what is a good way to make sure my application does not process these events when the app isn't focused or a click happens outside of the app window.
Thanks!
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- Camera Behind Mesh
by Enix591
- 2 Replies
- Last post
by Robert Dunlop
- I need to know how to make sure my camera is always directly behind my mesh.
I have it setup so if i press left or right the model will rotate left or right.
Now, the sceen shows a rotated mesh. But i want the screen to show as if the mesh hasnt rotated at all.
Meaning i want the camera to rotate with the mesh.
Im using MDX and C#.
Thanks in advanced
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- XNA sprite behavior -- weird side effect
by NFurtwangler
- 4 Replies
- Last post
by Shazen
- Hello, I'm new to XNA as well as DirectX and am experiencing some weird side effects when drawing a sprite that I can't account for. I have a 3D ship that I can fly around using the Xbox360 controller (completed the XNA tutorials 1-3) and decided to see if I could implement pausing.
Well, i got everything working how I want it and even made a 2d sprite that loads a texture asset and draws it to
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- XNA Demos Released
by dpoon
- 10 Replies
- Last post
by dpoon
- Hi All,
I've just started a new series of XNA demos on my website. So far I have 3 demos: XNA Per-Pixel Lighting Demo, XNA Normal Mapping Demo, and XNA Parallax Normal Mapping Demo.
I haven't included any pre built executables with the demos, so you'll have to build them yourself from the source provided with each demo. The demos target the Windows platform, but should run with little or no
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- help please Rendertarget on xbox360
by Michael Hansen
- 10 Replies
- Last post
by Michael Hansen
- i have look at this sample by Manders vs. Machine
i use 2 rendertarget and it work in winxp but not on xbox360
when you
graphicsDevice.ResolveRenderTarget(0); ( you get a copy of what you just have render)
so you can say this
Texture2d mytex = Myrendertarget.gettexture();
now i shood have a copy of the rendertarget copy from xbox fast mem to local mem stored in my mytex
now
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- I want to use a simple fx shader on a simple loaded model
by bryanedds
- 11 Replies
- Last post
by Lostlogic
- What I want to do seems very simple to me. I want to do this -
Load a 3D model using ContentManager.Load<Model>(...)
Load a shader Effect from a .fx file using ContentManager.Load<Effect>(...)
Render the 3D model using the shader from .fx file.
Can anyone give an example of this that is as straigh forward as humanly possible It does not seem like this should be a diffi
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- 1946 part 1 "no missions"
by gendai
- 5 Replies
- Last post
by MayRob2
- I made a new version of 1946, it's name is 1946 part 1 "no missions" you can control your ship with your mouse, left click to shoot. Screenshots; Changes; Added 10 new bonusses, Rewrited game; minimized file size, improved fps. Fixed all of bugs. Download; An update again http://s1.upload.sc/request/3ba8507a545ed892ccb9262e8e45f7a7/owner Old file; http://s1.upload.sc/request/9b1287c4096a0a4
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- beginners tutorials
by jenjen13
- 6 Replies
- Last post
by Jim Perry
- Hi
Where is the best place to find beginners tutorials in xna.
thank you
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- Z-Order in XNA
by XImplosionX
- 1 Replies
- Last post
by Jim Perry
- Hello, I was wondering if there is any information on Z-Order in drawing sprites to the screen. I basically need a good way to draw a game with layared sprites.
Thanks
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- help regarding a game
by prasindo
- 11 Replies
- Last post
by David Weller - MSFT
- hi all,
i need a source code of putting a ball into a basket somewhat like basketball or some similar game in xna..
can you please let me know the source code or site where i can find it