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- Scorched Tanks for Windows (and 360)
by Adam Miles
- 5 Replies
- Last post
by CHALLENGER
- Hey,
Continuing my habit of starting more games/projects than I can ever hope to finish, I decided on Thursday I'd write my own version of Scorched Tanks in XNA. What I've got so far is by no means close to being a game, yet, you could probably "play" around with it for 5 minutes or so, so call it what you will.
It's working on 360 and Windows (without code changes of course) which is good n
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- Viewport depth buffer / draw order issue?
by Cragganmore
- 7 Replies
- Last post
by Kyle_W
- Apologies in advance if this question has been covered elsewhere. I've searched through literally hundreds of posts here, but couldn't find anything relevant to my issue. I'm working on some code to simultaneously display a 3d model from several different camera angles in several different viewports. Unfortunately, I've run into a rendering problem whenever I draw the model in a viewport. For refe
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- Release of Xbox 360 Wireless Controller for Windows?
by JuzaK
- 10 Replies
- Last post
by The ZMan
- Hello! I've been waiting to get this controller for some time now and I'd like to know if there are any release dates set for this product In Microsoft's page it says that it will be available early 2007 but nothing more specific. Here's the link to the page I mentioned: Xbox 360 Wireless Controller for Windows Thanks!
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- XNA Requirements Checker
by dczraptor
- 14 Replies
- Last post
by dczraptor
- Well, I finally decided to write a little utility that checks for the required components of XNA (excluding .Net2.0 because i wrote it using .net 2.0 ) because I've seen just too many threads about the game not working on non-dev pcs. This program lets the user know if they have an outdated graphics card, installs the latest directx using directx webinstall, and installs the xna framework red
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- Real API functions in a DX world
by Daniel-Dane
- 12 Replies
- Last post
by Daniel-Dane
- If anyone here know about the programming language GML you would know that Game Maker uses DirectX. The problem is whenever one add a real API (button for example) into it, it will get an ugly border around or if it is an edit it will get artifacts. One solution could be to create a static child window beneath to solve it. But I was thinking whether there are other ways. Maybe turn of DX or D3D in
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- Gravy time from the XNA team! :)
by waruwaru
- 14 Replies
- Last post
by Bill Reiss
- http://blogs.msdn.com/xna/archive/2007/03/04/it-s-time-once-more-for-the-game-developer-conference-gdc-and-we-ve-got-a-lot-of-exciting-news-to-share.aspx
The XNA Creators Club Online community site is open for business!
Dream-Build-Play¡¯s main competition has gone live.
New partnerships and exclusive benefits for XNA Creators Club Premium members.
Wow!!! Skinning samples, a
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- Forcing GraphicsDevice creation before Game.Run
by gharen1234
- 13 Replies
- Last post
by Michael Hansen
- In order to incorporate Xna into an existing engine without a lot of ugly hacks, I need to force the GraphicsDevice to be initialised before the program loop starts (Game.Run). Can this be done Assuming this isn't possible (as seems likely), I'd need to ditch Game and handle device creation myself. This looks straight forward enough, except that it requires a handle to a window. This is no proble
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- Methods for creating 2D geometry in 3D
by Corvidae
- 3 Replies
- Last post
by Corvidae
- I'm doing some work with basic physical simulation in XNA, and I need to be able to draw a 2D circle at an arbitrary size in a 3D scene to show the path an object will take when orbiting another object. The only method I can find to do this will involve making a Texture2D and scaling it to fit; however, I'd like to avoid the inherent problems with this (primarily the fact that the texture quality
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- DrawTransform problem - looks like a DriectX bug
by MoniDD
- 5 Replies
- Last post
by Robert Dunlop
- Hi there,
I use Line.DrawTransform to plot some 3D lines.
They all plot fine, however when I start moving the camera forward all lines that are in the direction of the camera move "jump" to infinity when I clip the near plane (it is my guess that it is the near plane).
Could you please help with some advice.
My hunch tells me that it is a rather obvious problem for more advanced game p
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- (Non)Linear Texture Sampling
by Lars Andreas Ek
- 1 Replies
- Last post
by WolfgangEngel
- Hi.
I'm not sure this is a D3D10 specific question, because I haven't tried it elsewhere, so I'm asking at the wrong place I apologize.
I'm using the texels in a 2D texture as density samples in a simulation domain. To approximate density values between texel centers I use a linear texture sampler ( MIN_MAG_MIP_LINEAR). To my surprise, the operation doesn't seem to actually perform a correct
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- 3D galaxy model
by Kestutis
- 2 Replies
- Last post
by Kestutis
- Hello,
Does anybody know where to find free 3D galaxy model (for example, Milky Way) in the Internet. I have searched a lot of sites, but didn't find anything.
Thanks in advance
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- Could this be used to make a Morrowind scale RPG?
by NytewolfAU2k7
- 9 Replies
- Last post
by hotseat
- Hello, I was just wondering if XNA could be used to make an Morrowind scale RPG
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- Local 2d rotation to 3d world rotation?
by netshade
- 3 Replies
- Last post
by Kyle_W
- Hey all - just another noob question :-) I've got a local 2d rotation in radians that's converted to a 3d rotation matrix via: Matrix.CreateRotationZ(localRadianAngle); When I take that resultant Matrix and multiply it against the translated position matrix and apply it to my BasicEffect 's world property, my drawn object behaves and moves very oddly - I know the angle and position are correct, bu
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- Multiple render targets and multisampling
by Malmer
- 6 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi,
I have this little problem you see. I want to render to multiple render targets (I'm going for Windows only. No xbox 360). Works fine and everyone is happy and the world is a pretty place.
Until I turn on multisampling on my graphics device (PreferMultiSampling=true).
Then I get nothing (or whatever was left in the video memory). If I only use one render target it works fine. Two, not
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- Xbox360 Texture2D Construktor
by iwandi
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- if i call
this .Texture = new Texture2D ( graphicsDevice, 1024, 1024, 1, ResourceUsage .Dynamic, SurfaceFormat .Color, ResourceManagementMode .Manual );
i get
An unhandled exception of type 'System.ArgumentException' occurred in Microsoft.Xna.Framework.dll
Additional information: The device does not support creating a texture of the given format with the given ResourceUs
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- A couple questions (may be slightly off topic)
by dczraptor
- 3 Replies
- Last post
by dczraptor
- 1. I've been wanting to put up some code onto a webpage, but I want some syntax highlighting. Does anybody know of some good scripts to achieve this
2. Is there any way to take an enum (i.e. public enum Maps{MapA, MapB, MapC};) and iterate through them without typing out every term
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- Sprite Blitting question - Wondering if this is still a problem
by Ecrofirt
- 14 Replies
- Last post
by LeeC22
- Hi all, When Beta 1 was out I dove right in and started working on a simple demo that moved a sprite with some alpha transparancy around the screen. The way I had it set up was something like this: -I had a class set up for the sprite that I called Player -The Player had a Vector2 for his screen position. -If the user was pushing the left thumbstick in any direction, the Player class's move functi
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- Dream Build Play - partner in crime
by XNA Rockstar
- 13 Replies
- Last post
by XNA Rockstar
- I'm still hard at work on a new game I'm working on, but it's more
for fun than anything I would submit for a contest. But I really want to enter the dream, build, play contest too, I just don't think I'll have the time to do it all on my own.
Does anyone out there want to partner up I'm no programming
guru, but I've got a few skillz. I've been messing with XNA since
beta
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- Maya plugin
by Brandon Bloom
- 3 Replies
- Last post
by Brandon Bloom
- I would like to use the Maya plugin with Maya 8. Primarily, I would like to be able to assign FX files with the Hypershade and export to X files. Unfortunately, the December DirectX SDK only comes with Maya 6, 6.5, and 7 plugins.
I got the plugin to compile by simply changing all the 7.0s into 8.0s in the project properties, but I get the following error when I attempt to load the plugin:
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- Ray intersection with an octtree scene manager?
by ClydeCoulter
- 3 Replies
- Last post
by ClydeCoulter
- I'm developing an Octtree Scene Manager for XNA Game Studio Express, which is almost ready to release once I have a codeplex project for it.
I have a question for the people on this forum about a feature.
Should I add Ray or LineSegment intersection testing (which I think would be must faster than some other methods) or should that be left to some other collision testing components
An oct
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- Translation of 'Getting Started' sample into IronPython
by psykotic
- 4 Replies
- Last post
by Leaf.
- Just a simple line-by-line translation. This runs out of the box, no special mojo needed. import clr clr.AddReference('Microsoft.Xna.Framework') clr.AddReference('Microsoft.Xna.Framework.Game') import Microsoft.Xna.Framework.Game from Microsoft.Xna.Framework import * from Microsoft.Xna.Framework.Components import * from Microsoft.Xna.Framework.Graphics import * class MyGame(Microsoft.Xna.Framework
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- How to rotate an object along multiple axes, create a background, and make a third-person camera (quaternion camera)
by Photino
- 9 Replies
- Last post
by Darkside
- I've just recently downloaded C# and XNA and I've been able to get some of the basics. I was able move the model using imput and I was able to rotate along one axis. After that, I looked for tutorials to rotate an object along other axes (i.e. tilt the nose of the spaceship up and down), make a background, and make a quaternion camera. I've found many tutorials, but every one has some error (it co
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- Changeing BackBuffer?
by Sicundercover
- 3 Replies
- Last post
by windozer_
- Im trying to do a video Tutorial for pong. Now in the video when he opens his new project, he starts off with a graphics Icon. I dont, I start off in code view. Im wondering how do i get from code view to the Icon view so i can change my BackBuffer settings.
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- Directx SDK Turtorial1 Device Error DeviceExeption
by GrindingItOut
- 7 Replies
- Last post
by GrindingItOut
- I am having an issue with the new Device statement as follows:
device = new Device (0, DeviceType .Hardware, this , CreateFlags .SoftwareVertexProcessing, presentParams);
I get the following error in the catch ( DirectXException )
Microsoft.DirectX.Direct3D.InvalidCallException was caught
Message="Error in the application."
Source="Microsoft.DirectX.Direct3D"