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- Grr, my game wont play, WTF!!!
by Cho-Hakkai
- 13 Replies
- Last post
by Catalin Zima
- its coded right, but ist says this, for game.run();
"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater."
what the hell does that mean, and what do i do about it
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- How to apply the up vector to model rotation
by selinux.es
- 4 Replies
- Last post
by leclerc9
- Hi all
I¡¯m trying to calculate the inclination of a bounding box over a primitive.
The objective is to make a vehicle¡¯s displacement more realistic.
I take the normals of the primitives in terrain, and I calculate the average of these.
When I have the average normal, I need to use it to replace the up vector of the current model rotation.
I have tried it
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- layerDepth parameter of SpriteBatch draw method does nothing?
by BeguiledFoil
- 2 Replies
- Last post
by BeguiledFoil
- Hiya,
I've got two sprites being drawn, and I want to use the layer depth paramter of the draw method to specify which one is on top. One has a layerDepth specified as .51 and the other's is .50. My current understanding is that the .50 one should be drawn on top of the .51, but what I'm seeing is whatever one is drawn first is the one that shows up on top - it's almost like that parameter
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- Drawing a 3d model with shader effects
by theTroll527
- 3 Replies
- Last post
by evilc
- It could just be that I am a complete and total idiot but I have been looking for an easy way to draw a 3d model with shader effects (.fx file). I had orignally guessed it would be easy becuase of the Tutorial 1: Displaying a 3D model on the screen, but that uses basic effects, not an effects file. Can someone please show me a simple way of doing this because I am evidently too dumb to figure it o
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- Vista Compatibility
by Dan Lingman
- 14 Replies
- Last post
by Bill Reiss
- Looking for any hints on when a Vista version will be released.
(Note that I'm in the middle of installing the same version as everyone else is right now, but the web site says it won't be out for a bit).
I really don't want to put a third OS on my system just so I can run xna express. (I've already got Vista Ultimate 32 and 64 bit on here - starting to get crowded)
Dan
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- Humorous but somewhat serious question about XNA
by redshock
- 14 Replies
- Last post
by Jim Perry
- Microsoft has claimed the Nintendo Wii as a "kids toy;" however, if XNA can produce graphics and push performance up to what the Wii is capable of handling (games like Half-Life, Sims 2 from most XNA performance claims), does that mean that XNA is a kids toy too
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- The woes of boxed objects (and foreach)
by Ska Software
- 9 Replies
- Last post
by Ska Software
- Here's another post by someone who has learned everything through mistakes, not learning it right in the first place . :) I've been working on some nasty GC issues on Xbox360 for some time now, and through RPM and CLR Profiler I've started to make some sense of things, so I thought I'd let everyone in on my experience so that the next guy (or gal) with these issues can have some info. So here's th
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- Weird lightning on custom mesh
by Eric van Feggelen
- 9 Replies
- Last post
by Eric van Feggelen
- Hello everyone,
I've been playing around with XNA for a while now, and I can't seem to get the lightning right on a mesh i'm dynamically creating. I've created a simple GameComponent that initializes a VertexBuffer and an IndexBuffer in the LoadGraphicsContent method. The Draw method uses a BasicEffect (with default lightning enabled) to draw the vertices using the TriangleList primitive. I
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- Microsoft's future policy for redistributing Xbox 360 games?
by Bachmo
- 14 Replies
- Last post
by r2d2-proton
- Before I commit serious time and effort to the XNA framework, I'm wondering if anyone knows Microsoft plans for allowing us to redistribute our games for Xbox360. I'm an academic. Let's say I want to make some educational/simulation games that my students can use on the Xbox 360. Will I be able to provide them with a CD or download link in XBox live As far as I can tell so far, the only games I ca
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- xna and any world editor
by daimaku
- 7 Replies
- Last post
by Fluxtah
- hello, i 'm making a game with xna gse and i want to know if there are some world 3d editor to make a level of the game, any sugestions
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- Very weird problem
by cdr13
- 3 Replies
- Last post
by The ZMan
- Hello, I'am having a problem using Visual Studio 2005 Express Edition with the XNA GSE.
When I go to File -> Nuevo Proyecto (notice that, it's "File" in english and "Nuevo Proyecto" in spanish, I speak spanish) it shows this:
I can't do any of the proyects I could do without the XNA (Console Applications, Windows applications, etc.). If I uninstall XNA GSE, those
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- Additive blending & white background
by LopeZZZ
- 6 Replies
- Last post
by LopeZZZ
- I'm creating a 3D particle system, explosion type. To achief this I use quads made out of 2 triangles with a texture with an alpha channel. I also use additive blending.
My Draw() function is basicly:
graphics.GraphicsDevice.Clear(Color.Black);
graphics.GraphicsDevice.RenderState.DepthBufferWriteEnable = false;
graphics.GraphicsDevice.RenderState.AlphaBle
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- DirectX in safe mode
by Fichard
- 2 Replies
- Last post
by The ZMan
- how can i run directx in safe mode.
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- How to use View and Projection matrix?
by Marcos Dell Antonio de Souza
- 14 Replies
- Last post
by Punkoff
- Hi. I'm trying to draw a vertex buffer (using PositionColored vertex) but I can't see anything. So, reading about it on the web, I've found that I need to set two matrix: Projection and View. I've donet it! Take a look: // Create the vertex buffer private void OnVertexBufferCreate(object sender, EventArgs e) { VertexBuffer buffer = (VertexBuffer)sender; CustomVertex.PositionColor
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- accessing the textures associated to a loaded model's BasicEffect
by RavenWorks
- 3 Replies
- Last post
by LeeC22
- I'm trying to figure out how I can replace, at runtime, a texture that was automatically assigned to a model loaded from (for example) an FBX file. In the debugger's 'Watch' window, I can see the texture I want to change, however the path to get to it is a little strange. The 'texture' property is a member of SOME property of the Effects on the mesh; however, this property doesn't seem to have a n
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- XNA in Internet Explorer?
by John Lieurance
- 14 Replies
- Last post
by Jim Perry
- I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well
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- Needs steps to purchase Creator's Club memebership.
by Eric Lindahl
- 6 Replies
- Last post
by Jim Perry
- I find the link for the Creator's Club here: http://msdn.microsoft.com/directx/XNA/creators/default.aspx
I find nothing when I attempt to find an offering titled "Creator's Club" from here: http://www.xbox.com/en-US/live/ WT.svl=nav
Or listed under the Subscription Plans: http://www.xbox.com/en-US/live/memberships/xbox360subscriptionplan.htm
It should be easier than this.
The
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- PresentParameters.DeviceWindow usage
by darrellp
- 2 Replies
- Last post
by darrellp
- Does anybody know what PresentParameters.DeviceWindow is used for if anything I've got D3D running in a child window and it works just fine whether I set this parameter or not. Besides that, the parameter does seem a wee bit redundant since the device constructor takes the window as an argument anyway. So is this just a bit of legacy code that is totally unnecessary or are there situations where
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- Gamekit developming
by lotierm
- 7 Replies
- Last post
by waruwaru
- I have an idea - to make freeware game developming kit using XNA Game Studio Express , which will include all required instruments for normal game-developing like Level/word editing instruments, simple scripting language and physics included. All that included in 1 progamm using which game-developer would make his game.
I have a question - can I find here enthusiasts which can do this kind of
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- Setting WindowHandle Property
by Jambrose
- 1 Replies
- Last post
by Pieter Germishuys
- I am adapting the 3D Tutorial to use a mouse as input rather than an XBox Controller. The doc leads me to the following:
When your game starts, assign the game's window to the mouse by setting the static WindowHandle property of the Mouse class. Often, you'll set this to the Window property of your derived Game class.
My question is how and where should this assignment happ
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- Game distribution needing XNA?
by Coritani
- 4 Replies
- Last post
by flypp3r
- I've recently picked up XNA Game studio express and I've had a good time fiddling around with it. But, if I was to make a game and sell it commercially (for windows, not Xbox 360), would users need to install XNA game studio express in order to play it It said so in the documentation, but I was wondering if there will be any way to make users not need XNA in the future (or now, for that matter).
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- .X importer for XNA - XSI user needed!
by 99jonathan
- 12 Replies
- Last post
by 99jonathan
- http://www.myjavaserver.com/~jonathanf/stairs.x This .x file displays correctly in the DXviewer as a staircase. However, when loaded into xna it is merely a cube. What gives The staircase was made using XSI Mod Tool and exported using the default .x exporter. ~Jonathan
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- Shader states, etc? (HLSL effects not working right)
by Ben Vanik
- 14 Replies
- Last post
by Whorfin
- I'd like to call upon all the shader gurus here for some help :)
I've been experimenting with writing some of my own effects, meaning I'm a HLSL newbie, and have been using NVIDIA's FX Composer to do my work. After producing a cool (albeit simple) effect, I decided to try using it in my little model viewer. The problem is that the way it shows up through XNA is different than the way it shows u
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- CEGUI# + XNA: Doesn't seem to be working...
by sofakng
- 2 Replies
- Last post
by esolem
- I'm trying to get CEGUI# to work with XNA and it doesn't seem to be working...
I've downloaded the latest version of CEGUI# which includes an XNA renderer and an XNA example. It compiles just fine but when I run the XNA demo it gives an error something like: "A pixel shader and vertex shader (or effect) is required to use this call". The call it is erroring on is a DrawPrimitives() wh
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- Noob issue (the humiliation). Can't import a cone.
by Jules Dcoder
- 6 Replies
- Last post
by Jules Dcoder
- After walking through the three "Going Beyond" tutorials in the SDK, I thought I'd try to do some basics on my own. Using Maya 8.0, I created a simple cone, resized it a bit, and exported it to an ASCII .fbx file. After looking at the contents of the file, it appears to be very similar to the p1_wedge.fbx file that is supplied with the Spacewar project; same version and everything.
I