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- Unable to share a windows game - Followed the instructions on the manual
by IamBMF
- 14 Replies
- Last post
by IamBMF
- Okay, so I finished my first game using XNA Game Studio Express, it has been only a few days since I installed it, and it has been quite easy, having experience at making games. Now, I want to show this game to my friends, so I send it to a couple of them (both of them have XNA Game Studio Express installed), and it works great.
Now I want to show it to some other friends, these who do not kno
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- XNA 3d models + gfx
by Nick Swan
- 1 Replies
- Last post
by Michael Morton
- Hi all,
Complete noob to the XNA stuff but for a SharePoint person it certainly looks fun!
I wanted to put some 3d models on the screen other than the ones in the SpaceWar starter kit. Went over to http://www.turbosquid.com/xna and it seems you can download the .fbx files but not the TGA ones
Aren't the TGA ones the files that contain the textures that get applied to the models
Thanks
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- Vector to rotation, ie - point models 'forward' to their direction.
by Dr.9
- 11 Replies
- Last post
by Dr.9
- Imagine you have a model of say a plane, with a position (x,y,z) and a vector for it's movement. On each update you're adding the movement vector to the position - ok easy enough.
You want to have the plane model always be rendered to move with it's nose forward. is there a simple way to translate the movement vector into corrolating rotation x,y,z. My high-school cartisian trig is a bit sketch
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- Efficiency of Threads on the 360?
by Nick Winters
- 5 Replies
- Last post
by Jon Watte
- If I remember correctly, there are 3 dual core processors in the 360. So how fast is threading on it I apologize in advance if this question is vague. This is my first time using something other than a single single core processor. If I do everything without threads, will the other threads just be idling Or will work be distributed to them automatically -Nick
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- Animation sample?
by gmcbay
- 14 Replies
- Last post
by cybereality
- Great work on XNA GSE 1.0! I downloaded it today and signed up for the 360 Creator's Club. Getting the basic engine code I've been working on under Windows for the past few weeks compiling and running on 360 was far easier than I was expecting (though it would be nice if the IDE had better support for projects that target both platforms).
One aspect of the engine I've been avoiding for a while
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- Skeleton not found
by Daniel Gadens
- 0 Replies
- Last post
by Daniel Gadens
- Hi
I use the skennedModel of creatorclub tu render animation of models, I create in 3d max 9.0 one animation with 4 bones and 4 box, a leg member, but when i export with the pandaexporter to .x file and load in my project his return one error with the message "Skeleton not found", what wrong in my process
thanks
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- release date of font stuff?
by Martin Schmidt
- 11 Replies
- Last post
by Bill Reiss
- on the xna lunch party, they showed some font stuff. do anybody know, when the font stuff will be released
i know that there are a lots of classes etc. which implements some stuff equal to the stuff which were showed on the xna lunch party, but i want to know, when we will be able to use some stoff from microsoft
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- Saving out Vector3's
by djm-web
- 4 Replies
- Last post
by Derek Morris
- Hi,
I'm trying to save out and reload a list of vector3's that contain the positions of each triangle vertex in a mesh.
I've followed the 'saving out data' threads and I have the following content processor:
[ ContentProcessor ]
public class MyProcessor : ModelProcessor
{
public override ModelContent Process( NodeContent input, ContentProcessorContext context)
{
Mo
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- Import Content
by #pragma
- 2 Replies
- Last post
by #pragma
- Hello, i want to write my own ContentManager Class that supports streaming content... what steps has to be taken to write my own Load<T> method that supports the same basic types as the Xna ContentManager class does. How can i import (for example) Model content out of a xnb file using the standard processor sorry for my english #pragma
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- Activator.CreateInstance on .Net compact
by DeanoCalver
- 10 Replies
- Last post
by Arrakis777
- I've got a bit of code that loads an assembly dynamically and invokes a constructor working fine in PC XNA but I can't find the equivilent under .Net Compact on the 360... PC Assembly assembly = Assembly.LoadFrom(s); Type mainClosure = assembly.GetType(scriptName + ".MainFunction"); LuaClosure cl = (LuaClosure)Activator.CreateInstance(mainClosure, new object[] { L.Globals }); Attempt on
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- ViewPorts - Splitscreen
by Wil Burton
- 8 Replies
- Last post
by Scot Boyd
- I am trying to get a splitscreen to work and it does sort of. The problem is the models drawn now look messed up, like the zbuffer is messed up or something.
Here is what I'm doing:
protected override void Draw(GameTime gameTime) { cameraPosition.Z = 5000; graphics.GraphicsDevice.Viewport = topViewport; Draw(); cameraPosition.Z = -5000; graphics.GraphicsDevice.Viewport = bottomViewport;
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- How do you access the 'System' namespace in DXUT?
by new_paradigm
- 3 Replies
- Last post
by Lord_Dan
- I am trying to create a System::Drawing::Bitmap in an empty DXUT project but the System namespace is not recognised and won't compile (even though System appears when I type '::'). This namespace is available in my non-DXUT projects, even in the same solution. I admit I am new to DirectX and quite new to C++ so I won't be surprised if the answer is trivial or I'm trying to do something stupid, but
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- Procedural Texture2D = Blurred Texture
by Michael Springer
- 8 Replies
- Last post
by irishcoder
- In my application, I am procedurally assembling a texture from a non-standard data source. When I display the texture at a 1:1 ratio, the image is blurred considerably. I am assembling the same texture to a GDI+ picturebox directly next to this, and its crystal clear. The difference is one is assembled to a Bitmap while the other is assembled to a Texture2D. The code is oth
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- loading textures on array
by Mark_Davies
- 13 Replies
- Last post
by Mark_Davies
- Hi i am making a simple pool game and have my balls in an array (each ball runs through a class to set the properties. i have a Texture2D property to set the texture so i can set the white ball colour and yellow and red ball colour. however i have set up the array and try to draw but it will not accept the array property as a texture it keeps saying it is of null value even though i have set each
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- Starting work on my GUI system
by bryanedds
- 14 Replies
- Last post
by bryanedds
- Well, I've hit a wall with my game's development, and since there was no GUI with XNA 1.0, I've decided to go ahead and make my own GUI system. I implemented a lot of mechanics for my game, but I need greater interaction to proceed development in a sane manner.
So far I've just implemented the text drawing stuff from scratch. It uses only monospace fonts generated with BMFontGenerator without u
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- before this gets deleted ...
by jb101
- 2 Replies
- Last post
by windozer_
- Can anyone clue me into where I can look up the proper forum to ask a simple Direct X question
Quite simply, I want to know what version I am running.
Not a developer, just an end user trying to get a camera working for video chat.
Searched the forums, searched the Win XP help files ... nothing even close to answering this amazingly simple question. (Perhaps it's too simple to merit posti
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- Joysticks with XNA
by Codeninja
- 3 Replies
- Last post
by Codeninja
- Before I start I already know that XNA has no joystick input support - but I'm using an xbox 360 styled joystick input with force feedback (so its exactly like the xbox 360 control) this is it: http://www.powerwave.com.au/index.php evnF=productImage&format=&title=Powerwave%20360%20Shape%20Controller%20-%20Carbon&id=2.195326&acode=APCPW2C3C And I want to know if anyone can help me g
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- Windows Aero changed to Windows Vista Basic
by MaxL
- 3 Replies
- Last post
by The ZMan
- I am using directX bitblt to draw images on screen. When I run it in Vista, it forces the windows to change from Windows Aero to Windows Vista Basic. Why does the Vista do that How do I fix the problem
Thanks
Max
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- C# Performance
by IBRAHIM ERSOY
- 8 Replies
- Last post
by magicalclick
- i mean are there differences between C++ and C# in performance
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- Graphics Adapter - Multiple monitor support
by psychogeek
- 3 Replies
- Last post
by psychogeek
- Hello :) My game has a windows forms front end to allow the user to configure how it runs, including the resolution settings. Being that they can drag this window between monitors on multi-monitor systems like mine, how can I tell what the SupportedDisplayModes are on the monitor(adapter) currently in use...before Game.Run() This seems like it should be simple to do but the answer is eluding me.
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- How do I draw a curve? (eg. an XNA Curve object)
by sofakng
- 3 Replies
- Last post
by sofakng
- I've created a Curve object (from the XNA framework) and have given it a bunch of points.
How do I render this curve to the screen
Thanks, John
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- Connecting XNA to Xbox 360
by Rasnarok
- 4 Replies
- Last post
by Rasnarok
- I'm trying to connect my xbox to my PC so I can test some of the games I have made with XNA and I've been having a bit of trouble. Everytime I connect it says "Your console didn't obtain an IP address from your DHCP server" no matter what I do with the network settings. Can somebody tell me what I should do to get this working please
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- Dream Build Play Contest Question - Using languages other than C#
by soulmate75
- 14 Replies
- Last post
by r2d2-proton
- I've managed to use Chrome ( www.remobjects.com ) to create some small XNA demos that use the content from SpaceWars. The rules do not mention whether non C# langauges are allowed to enter the contest. Since there are several .NET 2.0 compatible compilers out there shouldn't this contest allow these entries as well as they can use both the Windows and XBox 360 XNA assemblies. Just to clarify, I ha
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- VC# starts always again to compile
by Stefan Toller
- 5 Replies
- Last post
by waruwaru
- Hi, I have one question to Visual Studio C#! In Visual Studio Express I build my XNA game project with the Build/Build Solution Button and then I want to run it and start my program with Start Without Debugging . After pressing the button VC# starts again to compile...but I haven't changed something! Is it normal Or is it only in the Express Version like this because it always takes up a lot of
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- low resolutions not working (>800x600)
by 7dust
- 7 Replies
- Last post
by Richard Kain
- Hey there all!
I wonder if someone of you has experienced the same problem like me:
I'd like to set up my game to have a resolution of 640x480 fullscreen (or even lower). When I make a new game project (or open an existing one - doesn't matter) and change the resolution to anything lower than 800x600 fullscreen a messagebox appears (while the game starts fine, but stays a black sc