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- Subscription not available on my Xbox!
by Peter Lillevold
- 14 Replies
- Last post
by Michael Klucher - MSFT
- Hi!
Is there any reason why the Creators Club Subscription is not showing up on my Xbox
I live in Norway, but I've not read anything about any region restrictions on this download. I want in on the fun too!
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- vb font
by DA_Stilgar
- 0 Replies
- Last post
by DA_Stilgar
- I'm using vb with directX 9 and can't seem to get the width for the font I'm using
I have the following lines in my code
Public Sub DxRenderText( ByVal strText As String , ByVal x As Integer , ByVal y As Integer , ByVal color As System.Drawing.Color)
dxDrawText.DrawText( Nothing , strText, x, y, color)
End Sub
...
Public Sub Render()
...
D
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- Direct X
by Ion101
- 1 Replies
- Last post
by Ely
- Where are some sites on using the Dirct X tools that come with the SDK. and also how to use them with XNA game studion express
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- Shader tutorials?
by char1ie
- 3 Replies
- Last post
by a.d.m
- I looked through the HLSL stuff in the GSE docs, but I would like a more in-depth understanding of not just HLSL, but shaders in general. Anybody know of any good websites All the ones found through google had more code then actual explanations of the basics behind shaders. Thanks in advance, Charlie
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- Need to learn c# for xna!
by voidstar
- 6 Replies
- Last post
by Darkside
- Hello everyone, Just a quick question. I'm really excited about xna and running code on my 360. I'm currently working as a c++ programmer and I'd consider myself at an intermediate level, after finishing my degree and a year in industry. I'm currently teaching myself directX 9 and I want to get started on xna but unfortunately I have no knowledge of c#. I've extensive experience with java from col
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- Function pointers and calli opcode
by Bekas
- 6 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi, Is the 'calli' IL opcode supported by the Xbox360 .NET framework (for calling managed function pointers) Will I be able to get a pointer for a managed function (with 'ldftn') and call it using 'calli'
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- Coordinate system and matrix inconsitencies
by Malmer
- 12 Replies
- Last post
by Jon Watte
- I still don't understand the intent of not using DirectX's left handed coordinate system. I thought it made sence at first, since OpenGL uses a right handed coordinate system.It would open up for easier porting of OpenGL code and interop integration with OpenGL libraries. Now I would prefer to have things the same way as DirectX so that I can easily use libraries and code from DirectX, but that's
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- Save projects under new filenames?
by jeffmorris
- 3 Replies
- Last post
by Jim Perry
- XNA Game Studio doesn't have a command to save projects under new filenames or make copies of projects. For example, create a new project while going through a tutorial from a web site. Is it possible to save projects under new filenames or make copies of projects
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- Issue with far plane distance vs. radius in a camera component
by Crenna
- 5 Replies
- Last post
by Crenna
- Hello,
I'm curious about the behaviour of my camera class. It is a simple class that controls camera view. It behaves like it should, except when the radius happens to be the maximum value that I've set in code (farPlaneDistance). When the mouse wheel is moved, this changes the near and far plane distance: // don't get too far if (radius < nearPlaneDistance) { rad
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- Managed DX and RAM memory problem...
by Key_46
- 6 Replies
- Last post
by Key_46
- hi, a month before this post i've posted a problem about a strange delay when i close my app... the problem was solved...for a time...now, the problem appears on long-time application execution, i've created a "Pure Condition" for the App, only the Device creation, nothing more, and i noticed that my RAM memory is increasing...and it is not stoping... why thanks... Key_46
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- How To Draw Torus(Mesh)?
by IBRAHIM ERSOY
- 5 Replies
- Last post
by IBRAHIM ERSOY
- i couldnt draw a torus.can u please help me
im using C# 2.0 and DirectX 101
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- Xna questions on making a game
by Demonslayer
- 5 Replies
- Last post
by Jim Perry
- Just to make sure XNA game studio express is just for programing only
so then what is the actual software that allows you to create your own levels in the game and to create the actual models that would be placed in the levels
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- Little help needed for viewport.unproject()
by 7dust
- 0 Replies
- Last post
by 7dust
- Hey there!
I have set up a very basic program that throws a textured quad on the screen using a very simple way. Now, there are some unexpected results. I have used viewport.unproject() to convert from screen coordinates to world space.
The quad should be drawn at 0,0 (upper left corner of screen), but instead it seems as if it's drawn at 1,1. Moreover, the text
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- IronPython embedded on the Xbox 360
by Serapth
- 2 Replies
- Last post
by Jack H. Palevich
- If I use IronPython internally for scripting ( embed IP into a C# app ), will I still be able to deploy it on the Xbox 360
Thanks for any answers.
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- I need help getting started in game design...
by RomanKB
- 6 Replies
- Last post
by HinDRAncE
- How doi get started in game design
What software do i need
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- Deploying to 360
by Oaf300092
- 10 Replies
- Last post
by Ultrahead
- Hi, In the XNA Faq, when it talks about giving a project to other people to deploy on their 360's, it says you must give them all the assets and source code, so that they can build the program and squirt it onto their 360. My question is: will it work if you give them a project with the C# source files removed ie they have the assets (either as source graphics and sounds, or the built files) and t
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- Shader Newbie question - Jagged (sharp) edges
by Bill Reiss
- 6 Replies
- Last post
by Bill Reiss
- I'm working on a custom shader for a game and I'm really happy with the results except the edges of my object when drawn are jagged, and I was wondering about the best (preferred)way to antialias or smooth them out. Do I need to write a postprocessing shader or is there a way to do this in the vertex or pixel shader
Thanks,
Bill
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- 360 deployment question
by Jim.Welch
- 5 Replies
- Last post
by Peter D.
- I have a question about the 360 deployment. (I don't own a 360 right now, so that's why I'm asking... I'm planning on getting one this summer.) I know that you need GSE on your computer to deploy it to your 360. But once you have it on your 360, can you unplug, pick up the console, take it to someone else's home (or just disconnect it from net), and still play the game or does it require an active
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- XNA Games OUT OF THE BOX??
by Rafael Mores
- 14 Replies
- Last post
by The ZMan
- I cant make them work on a PC with just .NET 2.0 DirectX and the XNA Framework, it still needs the GSE and VC# Express, otherwise I get an error that the framework dll should have been installed into the Global Assembly Cache.
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- 360 Boat game with source
by waheyluggage
- 14 Replies
- Last post
by Jim Perry
- Hello
I was playing about again the last 4 days and come up with a little boat game for the 360. The source code is very untidy but there might be something of use in there for some people. It was written for use on the 360, it might work ok for the PC. You can have 1 to 4 players and it uses some ai for the others. There's only 1 track at the moment - I may get around to fixing it all up in
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- ExternalReference<CompiledShader> - Am I missing something?
by Johnnylightbulb
- 8 Replies
- Last post
by Shawn Hargreaves - MSFT
- I'm trying to create references to .fx files from my Content Pipeline types (my writer). When I build my level objects, I want the references to textures and effect files to be baked into the object so that you don't have to add .fx and .png files to your project, just add the file that processes into a level. (A .bsp in my case).
My problem is that I used this thread to create external referen
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- Hotkeys =/
by Fallen Empires- Petros
- 9 Replies
- Last post
by deodorant
- Hi, I have hotkeys working but i have one isshue. The program i am making is a game trainer (modfies the data ect). I need to able to activate hotkeys in game. But hotkeys seem to work in every other place but in game (i have to alt tab out of it and press the hotkeys) How can i make them work in game
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- Bones and X Importing
by Montana Jones
- 11 Replies
- Last post
by The Real John Smith
- Hey all, Took a look around and couldn't find a post about a similar problem on the forum, and just wanted to know if anyone encountered any problems importing an x file that included a skeleton, I created the following test animation (forget the animation at the mo, it doesn't seem to get past the importing stage let alone processing) of a cube in Maya 7, importing it using the directx X importer
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- XACT - System.TypeInitializationException on start-up
by Gunston
- 8 Replies
- Last post
by Gunston
- Anyone else seen this problem starting up XACT It worked in the past but I haven't used it for a few weeks. In the interim, I've installed the Vista SDK, .NET Framework 3.0, WF and WCF extensions for Visual Studio etc.
I've uninstalled all these components and reinstalled GSE and Visual Studio Express but still get the same exception on start-up. In the debugger, I see Additional Information:
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- Microsoft's future policy for redistributing Xbox 360 games?
by Bachmo
- 14 Replies
- Last post
by r2d2-proton
- Before I commit serious time and effort to the XNA framework, I'm wondering if anyone knows Microsoft plans for allowing us to redistribute our games for Xbox360. I'm an academic. Let's say I want to make some educational/simulation games that my students can use on the Xbox 360. Will I be able to provide them with a CD or download link in XBox live As far as I can tell so far, the only games I ca