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- Cross-platform development question
by da Vinci
- 6 Replies
- Last post
by Gregory English
- Hi guys!
I intend to make an application and deploy it on PC and XBOX. I want to know how do you want me to do it I see some ways:
I can copy my code in other directory and change references to Compact Framework. As a result I'll have two copies of my code. It's the worst alternative, isn't it
I can use only Compact Framework even on PC (if it's possible);
Something else What is t
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- Oriented bounding boxes
by DevboyX
- 8 Replies
- Last post
by habier
- Tried rotating my bounding boxes, when my picking stopped working I realized they're meant to be axis aligned only. Can anyone point me towards code for non AABBs that would also support intersection with a Ray object Cheers
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- Managed C# performance loss.
by Martimus
- 12 Replies
- Last post
by Gerix
- I caught some people quoting managed performance loss at
only 2% (over unmanaged). I am just curious how accurate that assessment is. Last time I was
looking into it, DX programmers were quoting 90% of managed performance as a BEST case
scenario. (usually much lower) If the margin has grown so low, is there any large scale games
developed using C#
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- Official List of Features and Limitations of the various Pixel Shader versions?
by Kyle_W
- 13 Replies
- Last post
by leclerc9
- Does anyone know of an official list of features and limitations for the different Vertex Shader and Pixel Shader versions (1.1, 2.0, 3.0, etc)
I couldn't find anything on the Microsoft or nVidia web sites or on the web. I don't even know for sure who governs these standards.
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- Sample Framework
by ivanik
- 4 Replies
- Last post
by ivanik
- first iam beginner,iam using sample framework to try create primitive mesh, after i initialize the mesh like this int OnCreateDevice:
_mesh = Mesh.Box(_device,2.0f,2.0f,2.0f);
then i render it on OnFrameRender like this;
device.Transform.World = Matrix.Translation(0,0,0);
Material mtrl = new Material();
mtrl.Diffuse = Color.White;
mtrl.Ambient = Color.Green;
device.Material =
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- Standalone graphics compiling app?
by Oaf300092
- 2 Replies
- Last post
by Oaf
- Hi, Is there an application that will allow the artist to convert graphics files to xna format, without the need for GSE Or even with GSE installed, just not having to use the GSE IDE With our previous developments in Java, it was really useful for him to be able to amend graphics then simply replace them in the latest Jar I sent him. At present I have to build the whole thing myself, then uploa
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- (search) 3d prog to create/edit *.x files directly
by gonzo883
- 10 Replies
- Last post
by BASmith
- Hy @ all.
I'm searching a 3d prog to create/edit *.x files directly, without all the exporting/importing issues.
The only one I knew is MeshX, are there any others
gonzo883.
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- About the fate of DirectX?
by VThornheart
- 7 Replies
- Last post
by VThornheart
- Hi, I'm new here =) Hopefully I'm not asking a question that's been asked a million times before. =) I think I must be missing something important. I read the XNA FAQ, and it sounds to me like they've already deprecated Managed DirectX... does that mean that XNA has/will entirely replace DirectX If I want to write a program using DirectX in .NET, would this then mean that my program will need to
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- Will the XNA Dlls be available like MDX Dlls are?
by neogir
- 8 Replies
- Last post
by Shawn Hargreaves - MSFT
- The matter is like this. If someone is developing the application, say, new programming language, based on MDX\XNA using .Net Framework CodeDom classes, there is no problem with MDX, due to all MDX libraries has included in .Net Framework. In the XNA case to build an application user must prior install the full XNA GSE, because distributing of its DLLs with an application is not permitted (as lice
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- CreateTexture3D
by supagu
- 2 Replies
- Last post
by supagu
- Im trying to get 3D textures working, Im having problems getting CreateTexture3D to work heres what im doing: CD3D10_TEXTURE3D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, depth); desc.MipLevels = 0; D3D10_SUBRESOURCE_DATA data[1]; memset(&data, 0, sizeof(D3D10_SUBRESOURCE_DATA) * 1); data[0].pSysMem = image; data[0].SysMemPitch = channels * width; data[0].SysMemSlic
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- Invisible Skybox
by Zulbaric
- 14 Replies
- Last post
by Zulbaric
- Hi i have used some of the code from the SkyBoxDemo tutorial to make a skybox in my game. I adapted the code to run with my game but when i debug the game i cannot see the skybox and my model following camera flips round to face the front of the model insted of the back and The Ship model turns weird colors!
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- How can I directly stop drawing a pixel?
by Imanol
- 10 Replies
- Last post
by Imanol
- Maybe it's a very essential question but...
Which is the statement in the pixel shader to stop drawing a pixel
Stopping it that way would have any negative effect
Thanks
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- Why can't I see my objects?
by Marcos Dell Antonio de Souza
- 2 Replies
- Last post
by The ZMan
- After a very good conversation with Punkoff, I could get the bases of the D3D. Thanks again man :-). I'm creating a new thread because that was getting very long. So, now my doubt is the following: I'm using the following model (a square, built using two triangles): Vertices (just the position): -0.5 0.5 0 0.5 0.5 0 0.5 -0.5 0 -0.5 -0.5 0 Faces 1 2 4 2 3 4 And these matrix to set the Projection an
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- Render target save'n'restore
by hr0nix
- 14 Replies
- Last post
by hr0nix
- I've a func that do some work including rendering into rt. So, i need to save old rt at the beginning of my rendering, and then restore it at the end ( when smb call my func, he may have rendering to texture enabled, or just rendering to the backbuffer, and he don't wont to worry about restoring his rt after call of my func ). Is there any way to implement such a behaviour using XNA
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- Bizzare object Axes with trueSpace, what about other 3D apps?
by Mike36
- 6 Replies
- Last post
by Mike36
- I'm finding some really bizzare mappings of object axes with objects created by trueSpace 7.11.
If the origin is at the bottom right of the screen, I want the nose of my spaceship pointing towards the right, the top pointing up, and the right wing pointing towards you.
My understanding of XNA is that its coordinate system is right handed. Thus, the origin is at the bottom right of your scree
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- Collision Detection
by OasisGames
- 14 Replies
- Last post
by Gloei
- Hello, I would like to create a collision detection function to test if the bounding sphere of one of my meshes (the player, for instance) is intersects a triangle in another model (the level). How would I go about running a for loop that checks each triangle of the level And from there, what would be the best algorithm to determine if the BoundingSphere is within the triangle Any help is greatly
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- What do I have to do?
by Ineedhelp123
- 2 Replies
- Last post
by Glenn Wilson
- What do I have to download to make a game! any help will be helpful!
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- xna sprite and background
by carroll.iain
- 11 Replies
- Last post
by LeeC22
- can anyone tell me how do i see my sprite character over my background which is scrolling. the both work independentl but when i put them together i can only see the background image. id say the character is still there but behind the background. i heard its using layer but still cant figure it out. so i just want to see my charater sprite with the background in the background. help me please
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- i cant watch the tutorial videos :(
by Gnark
- 6 Replies
- Last post
by The ZMan
- Hi, the wmv¡¯s dont even start in WMP, in VLC i can see them, but without sound! What do i need to play them properly !
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- What should i use?[2d tile based orpg]
by Brandon Stevenson
- 0 Replies
- Last post
by Brandon Stevenson
- Summary I am Working on a ORPG in C# and need to know what is the best way to draw the tiles to the screen, and what i should use. Detailed I am currently working on a online role playing game (here in called ORPG) in c# , and am having a problem with the fps; it is less then 1 per second. Currently i am doing this simply by a redraw loop using graphics and two foreach loops to draw the pict
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- Numeric performance on 360
by AndyL
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- A question for the framework/VM guys...
I have ported one of my simpler benchmarks to the 360, and find that the numeric performance is running 5x slower than my 2.8GHz P4 desktop. Now I was expecting a drop in performance on the 360, allowing for the difference in CPU implementation (in order execution / branch prediction etc), but nothing like this magnitude!
The benchmark simply transform
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- commercial or not?
by 7dust
- 4 Replies
- Last post
by 7dust
- Reading the new FAQ, I found this:
Q: What¡¯s the difference between XNA Game Studio Express and XNA Game Studio Professional A: XNA Game Studio Express and XNA Game Studio Pro are related products targeting non-professional game developers and established professionals respectively. Both products integrate with Microsoft Visual Studio. XNA Game Studio Express is intended for the hobbyist/small
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- problems creating a triangle strip for a terrain section
by Fluxtah
- 13 Replies
- Last post
by Fluxtah
- Hi
I am having a few problems creating an index buffer for a triangle strip for a terrain section.
I have a section similar to the following. 0 - 1 - 2
| / | / |
3 - 4 - 5
| / | / |
6 - 7 - 8
I define my triangle strip using the following indices also with one degenerate triangle, I have bolded it so it stands out better.
0, 3, 1, 4, 2, 5, 5, 3 , 3, 6, 4, 7, 5, 8
My first que
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- Getting the cursor position with OpenGL
by pasha2k
- 1 Replies
- Last post
by The ZMan
- Hello everyone, I am using CsGL/C# for developing a simple checkers game. I follow the tutorials and lessons of Jerome JOUVIE (jerome.jouvie.free.fr), NeHe (nehe.gamedev.net) and some books. It was OK until I start to implement the selection part. A hit never happens. I think that this may happen because I couldn't get the cursor position appropriate. Here is my code for mouse click public void o