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- Video/Animation Playback
by Alex-MyRpg
- 14 Replies
- Last post
by NoNameHere
- Hi,
I'm currently writing a library (for XNA/DirectX) for
animation/soundless video playback, and I have a few design questions
for the pros out there if you don't mind answering them :
I'm having my animation class inherit from game component, and
update the frame depending on game time in the overriden Update method,
and render it in the overidden Draw method, but even when I preload m
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- PC deployment in a single download. (Minus framework download)
by SouLDragooN
- 4 Replies
- Last post
by SouLDragooN
- I have not seen this posted since the 1.0 release.
I really want to be able to get games into peoples hands with the least number of steps..
Downloading the framework is one more step I do not wish the less
technically inclined to have to deal with. Has there been any more
information released on the future prospects of being (PC SIDE) able to
have a deployable game that does not requ
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- Blender
by Ri-Karou
- 14 Replies
- Last post
by Arek Bal
- Can blender be used with XNA GSE Just wondering b4 i go and get my new comp this week because my desktop crashed...
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- Show off your website and/or game!
by David Weller - MSFT
- 9 Replies
- Last post
by FraForno
- As part of our effort to reach out to the XNA community, we would like to create a special community page on the XNA Developer Center that links to YOUR site, game, or blog.
Here's what you need to do, send me (David Weller) an email (click on my name link to the left of this post for the email address) telling me:
1) Your name
2) Your contact email
3) Your website or game (or blog)
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- Colors, RGB values and vector confusion
by tatman blue
- 1 Replies
- Last post
by n0n4m3
- I've started playing with various XNA tutorials available on the net. I see several examples where colors are made from Vector4 structures. So my question is: is there any resources for looking up Vector4 values to know which one to use for a given color In paint I get arb values (which is between 0 and 255) and it looks like I need to convert that to vectors which use values between 0 and 1.
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- DBP Submission Platform
by Joel Martinez
- 7 Replies
- Last post
by Jim Perry
- I have a question about the dbp challenge. My xbox360 has just fallen prey to the dreaded " three flashing red lights on the ring of light " issue and, I suspect, will have to be sent in for service. I'm working with support and awaiting their response, but that's not really the issue. I really really wanted my game to be cross platform such that the same code-base built for both windows
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- Deployment / strange Network Problem
by Berni Pi
- 14 Replies
- Last post
by MOverlund
- Hello
I have a problem with deployment of a xbox 360 game. Okay the problem seems to be the network connection, i get the message that the host (my xbox 360) cannot be reached.
I tried a PING to the IP Address of my XBox 360 and it fails. So i checked the Subnet, the IP Address, everything looks fine. And than i figured out something really strange: I started "PING -t 192.168.0.2"
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- please take new forum posts over to http://creators.xna.com
by David Weller - MSFT
- 14 Replies
- Last post
by Mike36
- Very soon, these forums will no longer permit new posts. The XNA team has moved their forum support over to the new XNA.com site, including the new site for community discussions and headlines, http://creators.xna.com .
We apologize in advance if this creates an inconvenience, but we are very excited about the new opportunities this will offer to our entire community.
We look forward to seei
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- Dream Build Play Contest Question - Using languages other than C#
by soulmate75
- 14 Replies
- Last post
by r2d2-proton
- I've managed to use Chrome ( www.remobjects.com ) to create some small XNA demos that use the content from SpaceWars. The rules do not mention whether non C# langauges are allowed to enter the contest. Since there are several .NET 2.0 compatible compilers out there shouldn't this contest allow these entries as well as they can use both the Windows and XBox 360 XNA assemblies. Just to clarify, I ha
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- Best way to manipulate vertex data between draw calls?
by Fluxtah
- 5 Replies
- Last post
by Fluxtah
- I please bear with me as I am new to this kind of stuff.
I want to know the best practice for manipulating vertex data between draw calls, is it just a matter of changing my array of vertices and calling SetData() in the Update() method every frame
I am only doing this with a simple quad so I only have 4 vertices to change (or may change) each frame, any one care to help a newb
regards
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- Download Issues
by Eagleguy125
- 7 Replies
- Last post
by Eagleguy125
- First off, I'm sorry if this is in the wrong forum, but I can't find another one that suits it better. Anyway... I can't download this file, or anything from download.microsoft.com for that matter. I've had this problem in the past, but it is now coming back to haunt me. I'm considering just having a friend burn the express edition to CD for me, but that wouldn't fix the problem, would it Just to
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- XNA Framework runs fine in Visual Studio 2005 Standard
by redshock
- 7 Replies
- Last post
by ryan.rogers
- I was a bit suprised to hear that XNA only worked on Visual Studio Express, but apparently that was just the XNA Game Studio Express which basically gives you all you need for Windows and XBox 360 development. But say if you just want to make a PC game, you can go ahead and install the XNA Framework, add it to your WinForm project, and it will run fine from there. For instance, I just created a em
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- Compiling DX10 example with C99 compatible compiler (Pelles C)
by WolfgangEngel
- 9 Replies
- Last post
by WolfgangEngel
- Hi,
I am trying to compile a DX10 program with a LCC based C99 compatible compiler. It works fine with DirectX 9, but with DirectX 10 I get an error message in the dxgi.h header in line 287 that says: "Missing Parameter type '__RPC__deref_out'"
This error repeats then a couple of times, because it is quite often in the file.
In d3d10.h I get an error message in line 865 saying:
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- Rants on XNA 1.0
by qrli
- 14 Replies
- Last post
by qrli
- This is my first reaction when I installed and tried the 1.0 of XNA. To summarize my feeling: it's still 95% for XBox and no nearer to replace the old MDX 1.0. So I decided not to migrate from MDX to XNA though I want to do that very much. I feel like MDX 2 more; amen to MDX 2. The hardest issue for me is the content pipeline, which is very necessary, but the workflow is fixed and it assumes the c
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- List Implementation Question
by Rafael Mores
- 5 Replies
- Last post
by Rafael Mores
- Hi,
I'll begin saying I'm developing a 2D side-scroller game with XNA, and I'm new to game programming as well as OOP, so it's been quite challenging for a while now.
I have a maybe stupid question but I can't seem to understand this:
I'm storing my Sprites in a List i.e. Players or Enemies , then storing those lists onto another List (or maybe i should go with a List[ , ] , I dont k
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- Procedural Texture2D = Blurred Texture
by Michael Springer
- 8 Replies
- Last post
by irishcoder
- In my application, I am procedurally assembling a texture from a non-standard data source. When I display the texture at a 1:1 ratio, the image is blurred considerably. I am assembling the same texture to a GDI+ picturebox directly next to this, and its crystal clear. The difference is one is assembled to a Bitmap while the other is assembled to a Texture2D. The code is oth
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- Ortho-picking
by MeierLink
- 3 Replies
- Last post
by Canuck1
- How is picking in an orthogonal projection supposed to be done
The pick example from the sdk works only in PerspectiveFov projection, but not in Ortho projection. It seems to be all in the calculation of the pick-ray vector, but I can't find out how to set it :/
Tnx!
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- Model animation
by cracklestudios
- 13 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi,
I'm working with XNA gamestudio for a while now, it's really great but there's no support for model animations I already searched the entire internet for some good tutorial or example but there isn't any. I just can't believe model animation isn't supported by standard Because...what is a game without animated models
Also if anyone has some information about loading bones it would be wel
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- HLSL effect syntax highlighting
by --David--
- 2 Replies
- Last post
by --David--
- Hi everbody :D,
I just wanted to know if it is possible to have this feature inside c# express, that way no need to always launch another application (Renderisland || Fxcomposer).
By the way thank's a lot MSFT for making such cool tools and frameworks.
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- Getting my application to run on someone elses computer
by Cookman
- 8 Replies
- Last post
by waruwaru
- I just tried to get my version of my program to run on another computer. The application fails to start up because it fails to find d3dx9_30.dll. The person has on there computer direct X 9c runtime installed.
So my question is how do I make my application so it can run on anyones pc who already has direct X 9 installed Will I need an installation program to ensure the person has this file Or c
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- TitleLocation writeable on the 360?
by ryan.rogers
- 12 Replies
- Last post
by Stephen Styrchak - MSFT
- Let's say I run some code like this on the 360:
string fullpath = Path.Combine( StorageContainer.TitleLocation, "new_file.dat" ); FileStream fs = File.Open( fullpath, FileMode.Create, FileAccess.Write );
Will this work on the 360 Or is "TItleLocation" read-only
Assuming this will work are there any FileMode operations that are off limits in TitleLocation or it's s
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- I would like to Dev With XNA but already have Visual Studio 2005 Prof, Do I have to Install Express?
by Brian5003
- 4 Replies
- Last post
by Glenn Wilson
- Where do I download the framework
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- Help: How to use Direct3D.dll in .NET 2.0?
by yolle
- 1 Replies
- Last post
by The ZMan
- I'm developing a .NET dll that it will be used by customer at VC environment. This dll used three DirectX 9.0c managed librarys: Microsoft.DirectX.dll, Microsoft.DirectX.Direct3D.dll(or Microsoft.DirectX.DirectShow.dll), Microsoft.AudioVideoPlayback.dll.
There is a problem in debuging mode. In C# env it said " LoaderLock was detected... ", and in C++ env it said " User breakpoint
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- Area in Form for DirectX stuff
by Dragoslav Zaric
- 2 Replies
- Last post
by Dragoslav Zaric
- I have simple question.
I want to have some area in form for directX animation (not whole area of form) because I need some space in form for other stuff, buttons etc.
I am using Microsoft Visual Studio 2005, managed directX 9 and C#
I managed something but that is not it, so if someone can help ...
thanks