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- UI Development with XNA?
by DFX1212
- 8 Replies
- Last post
by Gerix
- I'm interested in building a "windows" user interface into my XNA game, however, I'm not finding a whole lot of tutorials or code samples on how best to do this. I want to draw a sprite on the screen, say one that mimics a window, and allow the user to drag it around the screen and resize it when they are on the borders. I've got the dragging feature working by simply polling the mouse
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- Mesh Display Not Symmetrical
by K.R. WEBER
- 4 Replies
- Last post
by K.R. WEBER
- Hi,
I am writing an introductory Direct3D application to familiarize myself with DirectX 9. Basically, I'm cheating, and adapting the source code from the DirectX SDK samples. Initially, I'm just displaying a few meshes, and experimenting with values for fixed function pipeline lighting, and also, using an HLSL shader to demonstrate Effects lighting and position transforms. It all works surpri
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- Using XNA for a University Project
by 2000MPH
- 9 Replies
- Last post
by 2000MPH
- Hey all, great community here with loads of great information. I have been considering using XNA for a while, just saving the money to buy a new graphics card for the moment. I'm doing a Game Development degree and have to choose a development framework to use for my next project. The two main choices I narrowed it down to are Quake III and XNA. I guess you would gravitate toward XNA but I notic
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- Flash Movie in C# Direct3D game
by Nicky Chung
- 10 Replies
- Last post
by SDH2007
- In VS2005, i need to embed a SWF flash movie in a fullscreen Direct3D 9.0 based game. I have successfully added my swf(which was painful) and played the movie without problem. But, when I tried to switch the display from SWF flash move to Direct3D device. It failed! The followings illustrate the general flow of my problem:
1. load and display the SWF
2. user press space to start game (SWF ge
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- A Couple Of Worrying Points From The EULA
by SteveUKpwnz
- 7 Replies
- Last post
by Robin Debreuil
- i. Personal Use. Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use. So what happens to this so called "YouTube of games" if the restrictions imply that we can't share them. I also thought XNA GSE also had plans for being able to sell your games over XBL too (I picked that up from somewhere). ii. Distributable Co
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- Runtime Effect Parameter changes
by Giarc99
- 2 Replies
- Last post
by Giarc99
- Hi All
I've just recently converted to XNA from DirectX9 C++ / Fixed Function Pipeline (no effect files) and am still having a few difficulties getting my head around Effects.
I'm struggling with where or how I should set dynamic Effect Parameters at runtime such as lighting, transforms etc. as these parameters can have different names from one Effect to the next.
Should I sub
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- C# Performance Problems
by malignate88
- 14 Replies
- Last post
by malignate88
- Hi, I recognized, that my framerate is very bad in comparison with some C++ examples. After removing all "catchs" in the render-methods i got 100 FPS instead of 20. Exceptions seems to be really, really slow. Are there some other performace problems in C# which i have to have in mind
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- Tiny Tennis Project Files
by Vishor
- 3 Replies
- Last post
by The ZMan
- Okay I am currently just trying to go through the Coding4Fun tutorial on Tiny Tennis. Problem is, I can't even find the project files im supposed to add... where are they exactly Thought they were supposed to be with the download of XNA or am I wrong Frustrating that I am already off to a bad start.
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- Absolute beginners questions about XNA Game Studio Express
by B. Chernick
- 13 Replies
- Last post
by B. Chernick
- Could someone point me to an FAQ about system hardware requirements, and maybe a simple tutorial about modern graphics cards I'm afraid I haven't done anything with hardware in years and all this XNA terminology is new to me.
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My actual problem is this: I've downloaded XNA Game Studio Express. I've downloaded the latest DirectX Drivers. I've created an instance the MySpaceWarWin
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- how to delete the threats?
by lifeamit
- 10 Replies
- Last post
by Shawn Hargreaves - MSFT
- please tell me that how to delete my threads (formerly threats)
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- Model scaling without effecting the real coords
by Thunder2002
- 2 Replies
- Last post
by Thunder2002
- Hi, when I load my models they don't always have the correct size in relation to each other, so i want to scale them. When i multiply the world matrix of the basic-effect that renders the model with a Matrix.CreateScale(0.2f) matrix i get the visual correct result. But the coords are scaled too. So when i want to set the position of my model i need to multiply the x, y and z coords by 5 to get the
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- Designer view
by Shazen
- 6 Replies
- Last post
by Jim Perry
- I see some examples and/or videos on the net about using the design view of a game to just drag & drop previously created game components into. When I create a new Windows Game, I do not get a designer in my solution explorer. How are they adding a designer to an xna game Also, are there any links to tutorials on how to create a game component
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- Solution for people that can't upgrade directx from 9.0b(or 8.1) to 9.0c {windows xp users}
by Chadrico
- 3 Replies
- Last post
by Kyle Scott
- This thread is for people in two scenarios: 1) Those that can't upgrade their directx version from 8.1(standard windows xp starting version) 2) and Those that can't upgrade their version from 9.0b to 9.0c. Today is your lucky day! These two solutions largely will work for people who keep trying to upgrade their version of directx and continually get a dialog box appearing, which says, ¡°The compo
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- 2d Platforms
by skynes
- 14 Replies
- Last post
by skynes
- I understand it'd be pretty difficult to help me with a problem with me just describing it, without seeing code so...
http://skynes.tripod.com/TheWizard.zip
There's a link to a zip file containing my XNA project and all images.
The Project so far is a mix of a couple of tutorials I found online (2d wizard and a tile engine) along with sprites I found online. I haven't made any of my own s
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- Please Help
by GLS_1985
- 6 Replies
- Last post
by GLS_1985
- Hello Please I am new in directx and I have a big problem from my first time ,when trying to draw a simple triangle on a form using directx... I wrote this down in C++ Clr (using directx manage),which i took it from a book, it is simple, and I fully understand each part of it :- PresentParameters^ p=gcnew PresentParameters(); p->Windowed::set(true); p->SwapEffect::set(SwapEffect::Discard);
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- Any way to debug effect files?
by Jutsin Leung
- 2 Replies
- Last post
by Jon Watte
- Is it possible to set a break into a line in an effect file to have a peek either in Window and/or XB360 mode
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- Collision detection
by Monyet
- 2 Replies
- Last post
by Darkside
- Hi, I just created a really simple animation, while I'm trying to understand how does the XNA Game Development works. It works amazingly great! However, now I'm trying to measure when is the Sprite collide with the side of the window and I expect it to bounce. Is there anything from the framework to measure the window size thx... And, can we change the window size, etc
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- How do I cancel my subscription to XNA?
by Draco856
- 10 Replies
- Last post
by David Weller - MSFT
- Okay, I purchased XNA from the Xbox Live Marketplace thinking that the launcher thats under memberships was all I needed. Now, I think it was all I needed, but I can't connect to anything to make anything. So, I want to cancel the subscription, but I can't seem to find any links or anything to cancel.
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- Windows Deployment?
by AdrianWoods
- 5 Replies
- Last post
by dczraptor
- This sounds like a silly question but...
I'm having someone else test my game and they are not able to get it to run without a .. Has Encountered a Problem and Needs to Close... dialog.
This other computer is running XPSP2, with .Net2 installed and a DX9 video card.
I don't have any problems running it on my two development machines and I'm not seeing a very specific system req. list for
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- Vertex Buffer in Directx 9
by SamuraiJack
- 4 Replies
- Last post
by SamuraiJack
- Hey guys,
I started learning managed directx 9 two days ago from sams
book(Managed DirectX 9 Kick Start : Graphics and Game Programming)in
C#,and i was going through the simple rendering techniqes chapter which
is using a vertex buffer to draw a triangle,i got my code all right but
the triangle never appeared,i compiled the sample in the book's Cd and the code with the SDK Documentaion and
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- Bug in BoundingFrustum.Contains()?
by --Alan---
- 13 Replies
- Last post
by --Alan---
- If i write the following code: BoundingFrustum f = new BoundingFrustum(new Matrix(1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2)); Vector3 vector = new Vector3(1,1,1); BoundingBox box = new BoundingBox(vector, vector); ContainmenType t; t = f.Contains(vector); Console.WriteLine(t); t = f.Contains(box); Console.WriteLine(t); I'd expect both to give the same answer. Either both are contained or bot
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- I need to Load my own graphics format file --> Custom Importer
by Juan Carlos Ruiz Pacheco
- 8 Replies
- Last post
by JuanK_solocodigo
- I need to Load into the content manager my own graphics format file, i already have the libraries to load this file and extracting it into a Bitmap Array , but i don't have any idea about how i can allow the content manager to load this info.
I'm making a 2d videogame, my own graphics file format have a lot of extra information for each frame that it have, because of that i need
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- Develop limitation?
by simon_56387
- 4 Replies
- Last post
by Jim Perry
- I read that XNA programming game can be used or played on XBOX only if XBOX is permanently linked to PC. Is it true
Second question: If I build a windows game, can I sell it Do I need some license from Microsoft Are there any limitation for Windows XP (something like XBOX license limitation at the moment)
Thanks simon
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- BoundingBox
by pspballer07
- 1 Replies
- Last post
by Kyle_W
- How do you make a boundingbox around a model. Would you have to convert the mesh.BoundingSphere how
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- XNA capabilities question.
by EricGeorge
- 7 Replies
- Last post
by Jim Perry
- Hello,
I've been working with XNA for about a month now and am new to the C# language but my brother and hours upon hours of online tutorials ahve tought me a decent amount. But, it seems like XNA supports loading 3D models making it incredibly easy and quick to get one on screen and move about, but it seems other features were not so 'hard coded' (is that the right term ) for game devlopers. I