• Topics
    Replies
    Last post
  • changing from fixed to variable step in the middle of a game
    by Shazen
    5 Replies
    Last post by Shazen
  • Maximized window frame rate issue
    by Bill Reiss
    9 Replies
    Last post by Bill Reiss
  • How I get the index array from a model?
    by mastermemorex
    2 Replies
    Last post by mastermemorex
  • Camera position?
    by r3n
    4 Replies
    Last post by Jack Hoxley
  • Where in content pipeline does volume textures fail?
    by Malmer
    14 Replies
    Last post by Malmer
  • Scrolling Background Problems...
    by Ryan Waite
    3 Replies
    Last post by Ryan Waite
  • Custom Model Class and Content Pipeline
    by BlueG
    2 Replies
    Last post by BlueG
  • Should I use Object Oriented programming for games?
    by C Senthil Kumar
    13 Replies
    Last post by C Senthil Kumar
  • 3d model arrays and array positions
    by xna3der
    3 Replies
    Last post by dczraptor
  • Trying to pass a cubemap.dds to a fx shader
    by Nemo Krad
    8 Replies
    Last post by Nemo Krad
  • TitleLocation writeable on the 360?
    by ryan.rogers
    12 Replies
    Last post by Stephen Styrchak - MSFT
  • Multithreading an XNA game
    by Jason Petterson
    7 Replies
    Last post by Kyle_W
  • Upcoming XNA Game Engine
    by Jim Perry
    9 Replies
    Last post by errolian
  • Get Pixel's Color Fast
    by X3cut0r
    0 Replies
    Last post by X3cut0r
  • When is LoadGraphicsContent(true) called?
    by Flecko1
    10 Replies
    Last post by Bill Reiss
  • MICROSOFT SOFTWARE LICENSE TERMS
    by Michael Hansen
    4 Replies
    Last post by Michael Hansen
  • Shader states, etc? (HLSL effects not working right)
    by Ben Vanik
    14 Replies
    Last post by Whorfin
  • Game Design Question: Multithreading
    by Mike36
    4 Replies
    Last post by Mike36
  • Bug in BoundingFrustum.Contains()?
    by --Alan---
    13 Replies
    Last post by --Alan---
  • DreamBuildPlay is up!!!
    by XNA Rockstar
    14 Replies
    Last post by Dave Mitchell - MSFT
  • Quaternion Tutorial
    by Wil Burton
    14 Replies
    Last post by Grotius
  • getting started
    by soloryan
    8 Replies
    Last post by Jim Perry
  • Got a Feature Suggestion for the Next Version of the XNA Framework?
    by Michael Klucher - MSFT
    14 Replies
    Last post by codymanix
  • Forcing GraphicsDevice creation before Game.Run
    by gharen1234
    13 Replies
    Last post by Michael Hansen
  • HLSL: is float4 a function as well?
    by Pavor
    1 Replies
    Last post by Nick The Newbie