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- Compile error C4430
by JackyLi
- 4 Replies
- Last post
by The ZMan
- I am writting C++ Form Application using Visual .net 2005. I tried to use Direct3d to draw some simple 3d polygons, but i always got the following errors:
Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft directx sdk (february 2006)\include\d3dx9math.h 787
I include the following files:
#include " d3dx9.h&quo
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- Download Manager
by Blademasterbobo
- 3 Replies
- Last post
by ivanik
- Just wondering if there's a split up version of the DirectX sdk for 56k users, or something similar. Thanks, BmB
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- Invisible Skybox
by Zulbaric
- 14 Replies
- Last post
by Zulbaric
- Hi i have used some of the code from the SkyBoxDemo tutorial to make a skybox in my game. I adapted the code to run with my game but when i debug the game i cannot see the skybox and my model following camera flips round to face the front of the model insted of the back and The Ship model turns weird colors!
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- Post Processing
by Ska Software
- 4 Replies
- Last post
by Ska Software
- Hello Can anyone direct me to some post-processing tutorials I want to try to throw some effects on a 2-D game I'm working on. Thanks!
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- What's the competition like?
by jay e
- 7 Replies
- Last post
by Jim Perry
- Hello everyone,
I was just wondering if there is a list anywhere of the people and/or teams that are competing in the Dream-Build-Play contest Does anyone else wonder what the competition is like and what games are being worked on for this
Thanks,
jay e
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- Rotate and translate
by Schnoogs
- 5 Replies
- Last post
by Bill Reiss
- It must be late or something because I can't get something pretty trivial to work.
I'm getting input from the XBox controller...specifically the right joystick. Any Y movement is supposed to make my model move along the Z axis. Any X movement causes the model to rotate around the Y axis.
Simple enough. When I move the joystick directly forward the model moves...if I move the joystick directl
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- Models with repeating UV textures
by AdamusTheGreat
- 8 Replies
- Last post
by Kyle_W
- I used Maya 7 to create a basic model of a box and then applied a file texture to it. I set the UV repeat settings so that it would repeat and it looks as I want when rendered in Maya. I then exported the model to a FBX file but the texture doesn't repeat when displayed in my game, it is stretched hideously across the whole object. Is there something I'm missing I'm just d
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- Fading screens.
by Douwe
- 1 Replies
- Last post
by Wessam Bahnassi
- How can you make two full screen programms switch to the other but fading
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- Minimizing and Maximizing
by A1Programmer
- 12 Replies
- Last post
by Richard Kain
- I have my application set to use the full screen. If I hit alt tab, go into another app, then alt+tab back into my game, it's solid gray, and then locks up. I wrote some simple code to check the keyboard state, and close the app if I hit escape, but that doesn't even work. I just assumed that this would all be handled for me, out of the box... Do I have to write anything myself to fix this
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- Problem with creating a new font object
by saliksyed
- 1 Replies
- Last post
by Canuck1
- I'm trying to display the frames per second on the window So I decided to create an appStatistics object which has several methods that calculate fps, triangles etc.. here is the code for the constructor: appStatistics::appStatistics() { D3DXFONT_DESC font; font.Height = 12; font.Width = 8; font.Weight = 2; font.MipLevels = 0; font.Italic = true; font.CharSet = DEFAULT_CHAR
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- Get Semantics from a .fx file
by Monopoli
- 3 Replies
- Last post
by BLANC Guillaume
- Hi!
Is there a way to get all the semantics in a .FX file
I'm using DX9 this has to be possible also on X360 :)
Thank you!
Alex
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- DirectDraw Deprication
by robinjam
- 13 Replies
- Last post
by redshock
- What exactly do Microsoft mean by depricating DirectDraw Do they mean DirectDraw will be completely removed in the next DirectX release If so, what are the alternatives
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- Camera woes
by TWild
- 14 Replies
- Last post
by Kaisor
- Hi all. I'm having trouble with my camera class. All is well (walking, elevating, strafing) until I pitch up a bit and start yawing. What happens is, as I'm yawing, the camera seems to be rolling in the direction of the yaw on its own. This only happens when I have my camera type set to FPS, where I'm trying to limit to yawing on the world Y axis. The FREE type works as intended and yaws on it's o
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- Coding XBL Achievements into our games
by Robert Hernandez
- 5 Replies
- Last post
by Jim Perry
- I haven't found much information on how to add XBL achievement logic to our games. Is this a feature set that we will be able to utilize and if so, where do we find the documentation that explains how to implement it
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- Good place for free sprite sheets?
by Bill Reiss
- 5 Replies
- Last post
by Darkside
- Does anyone have a good site for free 2D sprite sheets (for sprite animation) or does anyone have (or willing to create) any good sprite sheets they are willing to share I have a new project that I'm going to put on CodePlex which I think will be very useful and I need a good sprite sheet that I can include with the sample.
Thanks, Bill
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- Need help running this game.
by YellowShadow
- 7 Replies
- Last post
by YellowShadow
- I have just compiled DeadJustice. It is a game using the catmother engine (http://www.sf.net/projects/catmother). From the forums I downloaded the version that supports Visual Studio 2005, once I compile and run it, it gives me an error and says that lightmap.fx is not compatible or something. I am using the version of DirectX before February 2007. Can anyone help me The shader code is below. If y
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- I cannot compile any XNA tutorials
by ManInTheBox
- 11 Replies
- Last post
by ManInTheBox
- I have Microsoft Visual C# express and XNA Game Studio Express, but when I create a new project and follow the tutorial (any tutorial) and copy and paste the code into a new project, i cannot compile because there are errors when i press F5. Example in tutorial 1: displaying a 3d model on the screen i follow all the directions and when i copy and paste the code at the end and hit f5 i get the firs
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- Skinned animation
by Michael Nikonov
- 0 Replies
- Last post
by Michael Nikonov
- Some news on http://www.codeplex.com/animationcomponents : - Skinned animation now works with Microsoft's FBX importer; - Skinned animation now works with Microsoft's X importer;
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- input strategy
by Zoulz
- 5 Replies
- Last post
by Fluxtah
- Is getting a input device state heavy Should I only do it once per tick and save the info to some global variables that the rest of the of the program can access. Or can I use GetState() everytime I need to check the state of a input device
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- Problem with content .x files on build.
by Dr.9
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- I have a small xna application working. I can load an .X file, render multiple of them -great. Now adding another .X file (created identically, added the same way -[existing file, content] It throws up errors on the build. Is there some kind of caching taking place, or a pre-build action I should be doing Searching for the .x model name it shows up in both the ContentPipeline.xml file WITH TWO EN
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- Shadow Volumes on skined meshes
by Torpedo
- 5 Replies
- Last post
by The ZMan
- Hi, I have a shadow volume generation method that is up and runing nicely. The problem is that for now it is only working with static objects (when I say static, I mean objects that don't change their form, like the legs on a character that is walking). I have a question about generating the shadow volume on a skinned mesh: The mesh vertices are unstrunsformed. Do I have to actualy transform the v
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- Game Developing
by bman34234
- 5 Replies
- Last post
by The ZMan
- well i just started animating games and i was wondering how to put 3D maps and stuff into visual Basic. Also how i could do that with Google sketchup. Last i was wondering if there is a good (Cheap Prefered Free) 3d animating software
Thnx,
John
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- Collision Detection Cont.
by OasisGames
- 4 Replies
- Last post
by OasisGames
- Hello, as some of you may know, I'm working on a collision detection system, and thanks to PolygonSoup, I've gotten a lot further allong. In my tests, speed does not seem to be affected at all by my method of going through every triangle in the level if I base my collision on a single sphere, but I have problems with the collision itself. I used a rough (and horribly incorrect) algorithm to detect
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- Refreshing the graphics
by Althake
- 14 Replies
- Last post
by Thomas Aylesworth
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- Question about 'EffectParameter' class
by Ultrahead
- 8 Replies
- Last post
by Ultrahead
- Given that the EffectParameter class is sealed I need to ask: any chance for future versions to take advantage of generics for methods like SetValue and GetValue
I 'm not meaning to create a new 'EffectParameter<T>' class (what'd make it difficult for the 'EffectParameterCollection' class), but something like:
GetValue<T>() or GetValue<T>(T dummy) -the latter to avoid th