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- Wireless Connection To 360
by exiquio
- 7 Replies
- Last post
by Bill Reiss
- I have a 360 connected to a Linksys wireless router along with all the other devices on the network. My development machine is running Windows Server 2003 on a wireless machine. I have the game launcher, C# Express, and XNA Game Studio all installed in there respective places. I have correctly entered the key for XNA Studio. I can not for the life of me connect to my 360 (and yes Live is up) via X
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- Post-Processing glow shader
by a.d.m
- 7 Replies
- Last post
by jsedlak
- I'm trying to get the Glow shader technique discussed in a Gamasutra article (http://www.gamasutra.com/features/20040526/james_pfv.htm) implemented in my XNA project but am struggling with certain aspects of it. The blur of the scene takes place in two separate passes, one for each axis. So when you do the horizontal blur pass, you pass it your scene which you've rendered to a RenderTarget2D. Then
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- Bitblt/bltfast in DirectX10
by MaxL
- 3 Replies
- Last post
by MaxL
- I am using bitblt and bltfast to put an image to a surface or from a backbuffer to a front bueffer. I don't use Direct3D at all. It has been working fine in XP with DirectX9. But when I test it in the "pretty" Vista. It shows me nothing on screen. I guess this is because of DirectX10. I traced my code and couldn't find anything wrong. Everything seems fine. All the surface creations and
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- Grr, my game wont play, WTF!!!
by Cho-Hakkai
- 13 Replies
- Last post
by Catalin Zima
- its coded right, but ist says this, for game.run();
"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater."
what the hell does that mean, and what do i do about it
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- Need some help with 3d models
by T2TD
- 3 Replies
- Last post
by Glenn Wilson
- hey guys dont laugh at me, im new to xna, but does anyone know where i could get a free program to make my own 3d models, with the .x or .fbx file extensions.
any help, greatly appreciated
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- Not Much To Do With XNA But...
by Nickinito
- 5 Replies
- Last post
by Ska Software
- Well this doesn't have much to do with XNA but i am trying to make a 2D game but the best drawing program i have is paint :( . I could get a better one but i don't want to have to buy anything (they all seem to cost money). So could somebody post the name of one that i could download free
Nickinito
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- Place Virtual Earth Tiles onto sphere
by Wildert
- 2 Replies
- Last post
by Robert Dunlop
- just as a side project, I'm trying to place virtual earth tiles onto a sphere made in WPF (directX 9). I am using the 4 largest tiles created as a single PNG. My problem is with placing the texture coordinates, the continents are all the wrong size because I don't know what parts of the tile to match with the spheres latitudes (because I don't know where the latitudes are on the tile). Anyone know
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- Who is using XACT?
by Dugan Porter - Microsoft
- 12 Replies
- Last post
by Alex MacFarlane
- If you are using or considering XACT for your product, could you let us know
Recently we heard from a developer who was about ready to ship an XACT title, and we had no idea. We try to provide as much direct support to early adopters as we can, help them with any problems they bump into, etc; we can also adjust and prioritize our features based on real-world usage.
So, if you're using XACT "
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- kW X-porter is updated for 3ds Max 9
by Jon Watte
- 10 Replies
- Last post
by Jon Watte
- I have finally had time to build and test the kW X-porter plug-in to export .X files from 3ds Max 9. This exporter does better than the DirectX SDK exporter (like, it actually does multiple animations), and has a few more bells and whistles than the PandaSoft exporter. Also, with 3ds max 9, the stock IGame.dll file is not overwritten, as the right version is included from Autodesk. http://www.min
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- Rotation help
by peekb
- 14 Replies
- Last post
by peekb
- I think I'm being dense today, but I can't figure this out for the life of me. I have a model that I want to rotate across the X and Y axis. My issue is that when I rotate across the Y axis, I always want the rotation to occur as if the axis was vertical in terms of world space. If I multiply by my X rotation first, obviously the Y axis moves with it, so rotating about the Y axis will rotate it ab
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- Passing multiple streams to effects
by Montana Jones
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hey all, REALLY sorry if this supposed to be obvious, but i was wondering if any one had any sample code where they are drawing something using an effect that used multiple vertex streams, my shader code is correct, but i just don't know how to pass the two streams to the shaders, i set the two vertex buffers from the two meshes: graphics.GraphicsDevice.Vertices[0].SetSource(mesh1.VertexBuffer, me
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- Problem with Cube Texture and SkyDome
by Xadja
- 1 Replies
- Last post
by Darkside
- Hello!
I have some problem with rendering Cube Texture and SkyDome, not SkyBox.
Here is the problem:
http://img263.imageshack.us/img263/6497/687279502va.jpg
This happening when i saw to the bottom side of dome.
When i use this texture for SkyBox all is fine. And when i use the same content for MDX all is fine too.
Here is the shader that i use:
float4x4 matViewProjec
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- Where do I find my Xbox 360's Connection Key?
by Messs17
- 14 Replies
- Last post
by Jim Perry
- Where can the Connection Key be found on my Xbox 360 to get it to connect with XNA
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- Embedded resources, Xbox 360, and the ContentPipeline.
by MRandall
- 8 Replies
- Last post
by Shawn Hargreaves - MSFT
- I have an IDrawable (DrawableGameComponent) that I wish to include in a windows/360 game component library for use by other developers or even personal reuse. To make the component more friendly and useful I would like to include some resources that are to be used by default without having to force the end user to not only include the component library, but also include any resources that the comp
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- Managed DirectX
by josericardo_jr
- 12 Replies
- Last post
by josericardo_jr
- Hi people,
Hi run some application with comes with DirectX SDK and both Managed and Unmanaged application's FPS stay the same. But when I run Managed application in fullscreen, it decrease a lot. It doens't happen with unmanaged Directx. For example, my application in C++, running in fullscreen mode, stay in 270 FPS. When I run the same application in Managed DirectX fullscreen mode, it sta
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- Problem with DrawUserPrimitive(), MRT's, while using the D3D debug runtime
by Keith Newton
- 4 Replies
- Last post
by Keith Newton
- This is a bit of an odd problem I ran into (seems to be the only ones I find hehe). I have a windows forms application that is using XNA to render to a window. I am using deferred shading so it involves many full screen quads being rendered to and then finaly composed for the final scene. All of these full screen quads are being rendered using DrawUserPrimitive(). When I call DrawUserPrimitive() t
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- Porting ScummVM to XNA
by Thomas Mayer
- 12 Replies
- Last post
by Thomas Mayer
- Hi Guys, Let me introduce myself, seems like the polite thing to
do :) First off let me say that Microsoft has done a fantastic job with
XNA. I'm really happy with the way it works, so simple anyone can pick
it up and get something on the 360. I work as a game developer in
Australia and was one of the guys that worked on the PSP version of
ScummVM a while back. I didn't do a huge amount on th
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- waiting for a sound to finish
by Pat.99
- 6 Replies
- Last post
by ProfEclipse
- Hi, I'm all new to this & there is probably a simple solution.. I'm wanting to play a sound and trigger an event or callback when that sound has finished playing. Do I need to check the status of the sound in each Update or is there a more elegant way Many thanks, Pat
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- Implementation Inheritance Regrets
by bryanedds
- 14 Replies
- Last post
by BrianOsman
- This is kind of OT, but I'd like to see what the other developers here have to say.
I used implementation inheritance in Buttermilk's GUI design. I am regretting it quite a bit. I used implementation inheritance because I reasoned that everyone else's GUI system (including my past two) do so. But the more I learn about design and anti-patterns, the more subtle flaws I see arising because of the
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- Riemers.net -- 4th Series finished: Final screenshots
by riemerg
- 14 Replies
- Last post
by Quantum Vector
- Hi all --
I've been working on a 4th Series of XNA Tutorials, which deals with
advanced terrain rendering. This series is completely new; it is not a
translation of one of my MDX series. The graphical part of the series
has been finished, so you can already have a look at some screenshots:
XNA Tutorials Series 4: Advanced terrain
You can expect the first chapters somewhere next week. I
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- Plans for future XNA webcasts?
by Jim Perry
- 7 Replies
- Last post
by Jim Perry
- Just wondering if there were any official plans for webcasts One of the guys at the webcast that was done a couple weeks back said they'd like to do others. I guess we could see here what the community would like to see to determine what the interest would be.
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- XNA Forums
by Josh Mackey
- 2 Replies
- Last post
by Califer
- I have a large amount of webspace at my disposal not being used for anything. If I created a XNA based forum on it, would anyone use it
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- Multiuser games?
by jackline
- 14 Replies
- Last post
by Dodger_
- Just curious... but has anyone used XNA/C# to develop MOG's or even MMOG's
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- How easy is to make effects in XNA?
by MagicToy
- 6 Replies
- Last post
by Kyle_W
- Hi friends,
Regarding effects in XNA:
Would it be correct to say that it is easier to make/add an effect in XNA than in DX Does XNA already have some shader models
Which is the easiness that XNA supplies for working with effects
Thanks in advance
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill