• Topics
    Replies
    Last post
  • Rendering hundreds of models
    by leclerc9
    4 Replies
    Last post by Leaf.
  • My shadow maps work on Windows, not Xbox 360
    by Brandon Bloom
    12 Replies
    Last post by Shawn Hargreaves - MSFT
  • Help needed with Spacewar Disaster
    by Zulbaric
    6 Replies
    Last post by Zulbaric
  • Anitaliasing when rendering to sprite
    by cronholio
    8 Replies
    Last post by Shawn Hargreaves - MSFT
  • simple projectile motion physics??
    by flypp3r
    14 Replies
    Last post by flypp3r
  • Scorched Tanks for Windows (and 360)
    by Adam Miles
    5 Replies
    Last post by CHALLENGER
  • Troubles extending the Game class
    by a.d.m
    2 Replies
    Last post by a.d.m
  • Flash Movie in C# Direct3D game
    by Nicky Chung
    10 Replies
    Last post by SDH2007
  • Future D3DX's not supporting SM1.x??
    by The ZMan
    14 Replies
    Last post by reltham
  • Textured Quad
    by Wil Burton
    7 Replies
    Last post by Wil Burton
  • newbie question: game.Run():
    by mikstr
    3 Replies
    Last post by Jim Perry
  • Methods to check 2D rectangle collision?
    by redshock
    9 Replies
    Last post by JP Bridges
  • invalid mesh reference?
    by EwanK
    4 Replies
    Last post by The ZMan
  • 360 Dev do's and don'ts
    by LamptonWorm
    14 Replies
    Last post by Ska Software
  • Creators Club Benefits
    by ajpharrington
    14 Replies
    Last post by waruwaru
  • DirectDraw Overlays
    by Mathieson
    2 Replies
    Last post by Mathieson
  • Has anyone thought of making XNA screen savers?
    by Ecrofirt
    12 Replies
    Last post by Ecrofirt
  • How to use View and Projection matrix?
    by Marcos Dell Antonio de Souza
    14 Replies
    Last post by Punkoff
  • Orthographic UI
    by Nick Darnell
    12 Replies
    Last post by Nick Darnell
  • Issue with far plane distance vs. radius in a camera component
    by Crenna
    5 Replies
    Last post by Crenna
  • Humorous but somewhat serious question about XNA
    by redshock
    14 Replies
    Last post by Jim Perry
  • using C++ libraries with C# and 360...
    by DigitalPenguin
    9 Replies
    Last post by Fluxtah
  • DirectX8 and Vista Compatibility
    by HighTower
    14 Replies
    Last post by David Weller - MSFT
  • problems with D3DPRESENT_DONOTWAIT
    by dalaran
    0 Replies
    Last post by dalaran
  • Not Using Vector2 in my 2D Game Engine
    by bryanedds
    9 Replies
    Last post by bryanedds