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- Hows It Going?
by Stunt
- 5 Replies
- Last post
by Grotius
- Hey Guys, I'm not really much of a Game Maker myself, but I like to look at other people's progress. Hows it going Are you guys working on any games Got any screen shots Share them, please. :)
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- Official List of Features and Limitations of the various Pixel Shader versions?
by Kyle_W
- 13 Replies
- Last post
by leclerc9
- Does anyone know of an official list of features and limitations for the different Vertex Shader and Pixel Shader versions (1.1, 2.0, 3.0, etc)
I couldn't find anything on the Microsoft or nVidia web sites or on the web. I don't even know for sure who governs these standards.
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- How can i obtain extra information from a File using Content importer?
by Juan Carlos Ruiz Pacheco
- 14 Replies
- Last post
by JuanK_solocodigo
- How can i obtain extra information from a File using Content importer
Now i already have made a content importer for my ownfile format, that is ok because i se the importer to extract the texture Infromation from my file...
But the problem Is that i have very valuable information in my file format in addition to the texture infromation,
This is the code that i use to import the texture co
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- Bizzare object Axes with trueSpace, what about other 3D apps?
by Mike36
- 6 Replies
- Last post
by Mike36
- I'm finding some really bizzare mappings of object axes with objects created by trueSpace 7.11.
If the origin is at the bottom right of the screen, I want the nose of my spaceship pointing towards the right, the top pointing up, and the right wing pointing towards you.
My understanding of XNA is that its coordinate system is right handed. Thus, the origin is at the bottom right of your scree
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- Weird backface glitch
by RavenWorks
- 10 Replies
- Last post
by RavenWorks
- I'm not sure what's going on here; I wouldn't be surprised if it's just my video card. But has anyone seen this before cellphone_rendering_bugs.jpg That's a series of screenshots I took as the model rotated... the original model in Maya has all its normals facing the right way. I exported it as an FBX200611 model. I'm (unfortunately) using a Compaq Presario with an NVIDIA GeForce 6150 LE video c
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- newbie background picture
by sham_huss
- 1 Replies
- Last post
by Bill Reiss
- Hi there im an absoulte beginneer to XNA i want to use an image as an background picture but i don't know how to can someone please help me Also does anyone know how to change the size of the screen as i would like to make it full screen. Thanks
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- getting vertex variable info from shader
by supagu
- 1 Replies
- Last post
by Ralf Kornmann
- okay i've got a sample shader compiling, but i've hard coded the D3D10_INPUT_ELEMENT_DESC structure. I want to generate this dynamically for example, lets say i have this in my shader: struct VS_INPUT
{
float4 position : POSITION; // vertex position
float4 colour : COLOR; // vertex texture coords
float2 uv : TEXCOORD0;
};
i need to get this info in my engine to generate something l
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- Can't see anything on screen
by none
- 2 Replies
- Last post
by none
- I set up the projection matrix, the lights, the vertices and so on... but i don't still see anything on screen...... Is there an error with the DirectX or my OS (XP). Pls if u can help me ...
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- 2D Image Warpings
by Bloom326984
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi there,
I have been trying to find information about warping a 2D sprite, like displaying an image with a non-linear shear. But, I have not had any luck with this. Is anyone aware of any information about this type of effect Thank you in advance
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- DXUT_Dynamic_D3D10CreateDevice() fails...
by TiPiou
- 0 Replies
- Last post
by TiPiou
- hi everyone
I'm running Feb2007 DXSDK D3D10 samples (binaries) under Windows Vista without any problem.
Opening the D3D10 tutorials and samples projects with VS2005 is ok too and compilation & link both work well.
When trying to run the projects I just compiled, however, I cannot create a device. With samples as with tutorials, I get this exception : _com_error at memory location
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- Okay, the make your first game....
by TheDevilsJoker
- 5 Replies
- Last post
by Joran Omark
- It tells me:
Make sure the call to ContentManager.Load is using the "Asset Name"
....Where the heck is that I kno the asset name, but i cant find ContentManager.load in the code or anything ANYWER. And what does it mean by 'the call to'
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- Any document about adjusting Gameplay/GameSpeed by the frequency/pitch of Game Music
by Summoner
- 1 Replies
- Last post
by waruwaru
- Hi all, I am designing a minigame that allows player to click objects on the screen within time. I want to control the gamespeed by the music so that if the music is fast, then the Gameplay is fast, when the music slows down, then the Player have time to relax. If the pitch is high, then the Player has to click the object many times to destroy the object. Are there any documentation or website tal
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- DirectX 9 - Compatibility
by spiffycrony
- 4 Replies
- Last post
by The ZMan
- I am a newbie with directx. Is there a version of DirectX for .net. If i develop an application with vb6.0 & directx9, will this be compatibile on a machine which has dot net version of the directx
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- Tricky Question
by snez
- 5 Replies
- Last post
by BLANC Guillaume
- I have two objects namely
Object A which is Transparent
Object B which is also Transparent
Object B rotates around Object A around the Y axis, and the camera is somewhere on the XZ plane. Transparency is implemented with blending, and the objects are drawn in the sequence above.
Result : When Object B is in front of Object A, the scene is drawn normally. When it makes half a rotation a
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- Must we wait another 12 hours ?
by leonlai
- 6 Replies
- Last post
by George Clingerman
- Any one knows the secret URL that I can download the new XNA
framework I can't wait any longer.
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- 3D Mesh in screen space?
by Arrakis777
- 4 Replies
- Last post
by Arrakis777
- I would like to have a 3D mesh work similarly to a mouse cursor. To do this, I need to setup the world, view, and projection matricies so that it will undo the 3D transformation. I found some code from another post, but it is not functioning correctly.
Here is the code:
effect.World = Matrix .Identity;
effect.View = new Matrix (
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0
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- Build for Xbox 360 and Windows in one project
by Leaf.
- 14 Replies
- Last post
by AndyL
- I have created a Visual Studio project template that can be built for either Xbox 360 or Windows, by selecting the correct platform in the VS IDE. There's nothing particularly clever about this, it just uses some of the conditional abilities of MSBuild projects to merge the properties of an Xbox 360 XNA project with a Windows XNA project. There's a slight problem though - the VS Express C# IDE has
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- Split Textures
by Rik78
- 2 Replies
- Last post
by Rik78
- I have a big bitmap file with lots of 32x32 tiles.
I want to split these into smaller Managed DirectX Textures and then render them using a vertexbuffer (quad).
How is this possible without using the MDX Sprite Class
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- Capturing the mouse
by andriscs
- 4 Replies
- Last post
by andriscs
- Hi, I control my model with mouse. The problem is that when the mouse reaches the bottom of the screen, the model stops moving. How can I capture the mouse to make the rotation infinite (while I move the mouse to one direction, the model keeps rotating) Here is the code of the current mouse control: MouseState mouseState = Mouse.GetState(); x = mouseState.X; y = mouseState.Y; if (y > previous_
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- How to detect WINDOW mode (FULLSCREEN or WINDOWED)
by Pablo C&&#
- 4 Replies
- Last post
by Pablo César
- Dear colleagues,
I have a BIG headache when I wish to toggle window mode from fullscreen to windowed and vice-versa. I need first to know in which window mode is beeing exhibited in one session. And I do not know how to do it. Some help in language C will be appreciated. Normally It will be used for MS-DOS proposes.
I will be very gratefully your help.
Messages, could be excha
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- Measure String using BitmapFont
by Nic-Gun
- 1 Replies
- Last post
by ProfEclipse
- I used the BitmapFont i got from Gary Kacmarcik's blog and it's very useful to write font on my application. but the thing is i need to do a word wrap and i need to use the MeasureString method, which i still haven't got a clue on how to use it. public int MeasureString(string format, params object[] args) anybody know what is the format used for the MeasureString
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- 2D Engine Using GameComponents and no Scene Manager Design Help
by Logician
- 5 Replies
- Last post
by Nick Gravelyn
- I'm currently working on a small scale 2D engine. I have a simple Sprite:DrawableGameComponent class which loads a texture, rotates, scales, and draws to the screen. I then inherited a Player and an Enemy class from Sprite. (My thinking was that sprite already has most of the data stored that I need for an Enemy class, and I can just add update code for AI in the overridden component update method
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- post processing shader
by Martin Schmidt
- 8 Replies
- Last post
by Michael Schuld
- hi,
i want to learn how to write post processing shader. so i have a few questions.
when i tried to figure out, how post processing shader are working i saw a script in an effect technique. are this scripts used to redirect the rendering process into a texture instead of rendering the pixels to the back buffer when i want to post process a final scene, do i need to draw the scene onto a rect
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- Problems making Transformations Rotations Translations...? Any Help...?
by Allah Is Here
- 0 Replies
- Last post
by Allah Is Here
- Hi,
... ... ... I use the Visual Studio Standard Edition 2005, Visual C++ and DirectX 8 ... The compiler says the error as below...
1>------ Build started: Project: Chapter 9_Project, Configuration: Debug Win32 ------
1>Linking...
1>LINK : fatal error LNK1104: cannot open file 'libci.lib'
1>Build log was saved at "file://c:\Documents and Settings\Ly Heu\M