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- Multiuser games?
by jackline
- 14 Replies
- Last post
by Dodger_
- Just curious... but has anyone used XNA/C# to develop MOG's or even MMOG's
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- Save a file from the 360 to the connected Windows PC Hard Drive.
by jiggyswift
- 1 Replies
- Last post
by Adam Miles
- Hi,
Obviously we all want flexible networking APIs; but in the absense of that is there any way to get information back to the Windows PC connected to the XBOX 360
It would be great to be able to write number crunching jobs for the biotech or other industries where you have some MSBUILD scripts which can automate a deployment and automatically start the app on the 360, then when some results
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- Is the Activator class available on the Xbox?
by GroZZleR
- 1 Replies
- Last post
by Gunston
- Hey all,
Simple question - MSDN says Activator class exists in the Compact Framework - does that always mean the Xbox has it
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- I got Animation working but tiny.x has some weird data
by DTXNA
- 3 Replies
- Last post
by Jon Watte
- I've been working on a modelprocessor that grabs animation data using the default importer. I've managed to get my own fbx files and tiny.x to animate correctly but I noticed the default importer actually gives me animation keyframes for the body node.
They're keyframes at time 0 and time 1.0333333s and they have the same transform.
If I use the inverse of the body node's keyframe transfor
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- Use CheckDeviceFormat to determine z buffer support
by wxb1
- 2 Replies
- Last post
by wxb1
- I've done some graphics coding in dx7... so I'm a little unfamiliar with how to check for z-buffer support properly in xna... The following does not see to work: Can some one explain to me what I'm doing wrong
dwDeviceZBufferBitDepth = GraphicsAdapter .Adapters[AppInfo.CurrentDriver].CheckDeviceFormat( DeviceType .Hardware, SurfaceFormat .Depth16, ResourceUsage .none, QueryUsages .None,
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- XNA project hard freezes XBOX360
by Adam Hines
- 9 Replies
- Last post
by Stephen Styrchak - MSFT
- A game I have been developing works perfectly fine on windows, however, causes my xbox to hard freeze (all controls stop responding and the device can only be shut off from the power button on the xbox itself), which in turn detaches the debugger. This seems to happen after an arbitrary amount of time, and thus leads me to perhaps memory issues. I haven't been able to find anyone else with a simil
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- Dream-Build-Play: Where are thou?
by Deldy
- 6 Replies
- Last post
by The ZMan
- Well, on the webpage it states:
The Dream-Build-Play Challenge #1 starts the week of February 5 th , 2007. Brush up your skills this weekend and be ready first thing next week.
And if I know how to read a calender right, then that run has passed, and we should have that thing now.
So whats the status on that Do anybody know My team is falling apart because we have to wait and wait and wai
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- UV Coordinates of a mouse click
by RavenWorks
- 4 Replies
- Last post
by Kyle_W
- Is there any way to find out the UV coordinates of a ray's intersection with a model (i.e., to read the position of a mouse click on the "screen" of a model of a TV in a scene )
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- Wierd Rotation Problem
by Matthew Lebo581278
- 2 Replies
- Last post
by Matthew Lebo
- I have an object that I am trying to rotate with the xbox game pad. The rotation works as expected except for when the object is rotated upside down (on its x axis). When the object is rotated upside down the rotation along the y axis is reversed, but if the object is rotated back to its upright position the rotation is fine. I don't believe this is a gimble lock problem. I have also tried many ot
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- Raytracing with DirectX
by c1t1z3n0
- 4 Replies
- Last post
by The ZMan
- Can someone please recommend a few good resources for creating some basic ray tracing engine code for someone familiar with DX9 raster graphics. Specifically something with coding examples and how/where/when to use shaders in conjunction with ray tracing. Also, something that has been created/written within the past 2 years, not things from pre-DX8.1 days. Thanks.
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- Problems to Create a Vertex Buffer... Anybody, HELP...?
by Allah Is Here
- 5 Replies
- Last post
by Bad Habit
- Hi,
... ... ... I'm trying to make a Vertex Buffer with a Direct3D Device and Pointer like the codes below...
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
if (FAILED(m_pD3DDevice->CreateVertexBuffer( NUM_VERTICES * sizeof (SIMPLE_VERTEX),
NULL, NULL, D3DPOOL_DEFAULT,
&m_pVertexBuffer)))
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- Screen dimensions for the 360
by redneon
- 6 Replies
- Last post
by redneon
- I'm wanting to port my XNA Beta 2 games across to the 360 but before I start I have a couple of questions about the screen resolution. I'm wanting to be able to support standard def 4:3 and 16:9 as well as high def 4:3 and 16:9. Now, for the aspect ratio, I'm assuming I can just create a project matrix with the correct ratio, like: Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 1
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- Alpha Blending (deferred)?
by Nick Darnell
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- Is there a way using the sprite batch object that you can render several rectangles, but when alpha blended, it looks like the entire object was rendered first as a single opaque image, and then that image was alpha blended, such that you would never have known it was several smaller pieces assembling the final object Instead of normally seeing each rectangle blended as it overlays another rectan
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- Using a resource file (resx)
by DeadlyEvilRyu
- 8 Replies
- Last post
by papadi
- I want to use a resx file to call all of my game content and resources (sound, images, sprites,ect...). How do you call the resx file in you classes and how do you let the classes know what files you want to use
Thanks ahead of time.
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- General Audio Disfunction
by dagfari
- 12 Replies
- Last post
by Pange
- After about 10-15 minutes of gameplay, the audio slowly begins to become more and more distorted and fractured sounding. Both the sound FX and BGM gradually become more choppy and grainy sounding while dragging down the overall performance of the game. Any ideas
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- general use of XNA vertex types?
by Mark Flamer
- 12 Replies
- Last post
by Mark Flamer
- I am trying to create some methods to manipulate various parts of the XNA vertex structs. I want to be able to pass all the different vertex types as arguments to these methods. Because they are structs they don't derive from a base class other than ValueType. If I use ValueType as the parameter I don't have access to the propertys of the vertex. Is this a case where refelection would be usefull C
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- Several directX performance issues
by NotTaken
- 2 Replies
- Last post
by BLANC Guillaume
- All the issues are performance related.
First of all, I have a graphics card with two screens support.
When I run my program on my secondary screen I get different FPS then on the primary one. It doesnt have to do with the different refresh rates of the monitors.
I would like to know if there are tools to check performance of the graphic card in your software
I have tried to use PIX on
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- Only C# Express?
by Eragon.
- 8 Replies
- Last post
by Glenn Wilson
- Hi, Obviously, I've downloaded XNA Game Studio Express. I attempted to install it, but was having difficulty, as it said that I need Microsoft Visual C# 2005 Express Edition. I have Microsoft Visual Studio 2005 Standard Edition, so is there any way I could get XNA without having to install C# Express Thanks, Eragon.
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- Error Loading Pipeline assembly DirectInputSupport.dll!!
by hanagomi
- 3 Replies
- Last post
by Stefan Nilsson
- Error Loading Pipeline assembly "c:\......XNA Game Studio Expres\v1.0\referemces\windows\x86\DirectInputSupport.dll"
XNA dont compile :(
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- Can .FX files have multiple RenderTargets specified?
by jxl98c
- 3 Replies
- Last post
by Derek Nedelman
- Hi all,
I've taken a shader from nvidia's website called "post_bloom.fx". I am finding shaders are a bit of a black art and find it difficult to work out what parameters need to be set or not by looking at the .fx file. I get the whole post-processing, screen-aligned quad thing and have a simple example with 2 parameters working (turns the output to black and white) but I'm trying to
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- Spacewar Starter Kit - health
by RonanDiniz
- 1 Replies
- Last post
by Jim Perry
- In Spacewar Starter Kit, how do I increase the health
At the Player.cs , I`ve tried to change the private int health = 500;
But didn`t workout.
Plz help Ronan
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- Layering and Draw call order
by Marc Kinsman
- 3 Replies
- Last post
by Thomas Aylesworth
- Ok, I am really new to programming and I am working off a tutorial and then modifying it. I have a Game component for drawing maps and i am having trouble layering them correctly. Thus far i have theorized that my problem is that the program automatically does Draw calls and does the one in Game1 first, then it does the draw calls of the component. I want it to go Component 1 Main then Component 2
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- DXGI_USAGE_BACK_BUFFER <-> DXGI_USAGE_RENDER_TARGET_OUTPUT
by WolfgangEngel
- 3 Replies
- Last post
by DeanoCalver
- Currently I specify in D3D10CreateDeviceAndSwapChain() in the buffer usage the DXGI_USAGE_RENDER_TARGET_OUTPUT flag. If I specify the DXGI_USAGE_BACK_BUFFER flag I get an error message. What is the difference between those two flags Isn't a back buffer not a render target ... I can't think of anything that makes a back buffer so special to give it its own flag :-)
Enlighten me please,
- Wolf
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- Meshes, Shaders, Animations...OH MY!!!
by rusty_bone
- 2 Replies
- Last post
by rusty_bone
- Hi Everybody.
So far I've been really impressed with XNA and seeing stuff I create play on the X-360.
I've had success creating a game in 2D and am now moving into the 3D realm...which consequently has led me to a few questions.
First, for reasons unexplained ( $$$ ) I've found myself with copies of MilkShape 3D and Ultimate Unwrap 3D, and have managed to create a mesh that has an animate
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- .. I did it Part2 Loading FBX file Vb.net TRIDEX .....
by Tridex
- 7 Replies
- Last post
by Luhar
- Hi,
They said it could not be none, well here it is for vb.net load and compiling a xnb file and displaying a model!!!!!!
Loading Xfile and Fbx file, they have really got some speed in XNA!!!
VB.NET code on my website:
http://www.tridexconsultants.co.uk/pages/downloads/XNA%20VB.NET.zip
Notes:
Microsoft please get this on dot net, if it is this easy to hack then please, please