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- Multiple Wireless XBox 360 Controllers in Windows
by Greptar
- 4 Replies
- Last post
by Greptar
- I can only get one wireless controller to work with the wireless receiver for windows if I am using XInput. DirectInput, however, will see both controllers. So, the testing of the controllers in the control panel works fine. The problem can be seen even before I start my program by observing the lights on the controllers. Starting with no controllers connected and the wireless receiver plugged in,
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- Offline (Live) deploy?
by LamptonWorm
- 5 Replies
- Last post
by LamptonWorm
- Hi,
Is it possible to deploy to a 360 that isn't connected to Live
Ps. I know you need to connect to get the XNA launcher initially etc. assume that's already happened!
Cheers :)
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- Single letter prefix before a variable
by ShawnKY
- 14 Replies
- Last post
by Jim Perry
- I was wondering if anyone can point me towards some information on having a single letter prefix before AND after a variable name. Is that a standard practice I have come across this in a number of different programs, yet still a bit unclear why they are used. Any info would be appreciated. Some examples of what I have seen:
aFireball.Value.Source
mWizard = new Sprite....
rotation_ang
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- XNA and Vista
by LukasO
- 6 Replies
- Last post
by The ZMan
- Does anyone know when XNA studio will be available for Vista
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- PIX crash when attempting to set shader variable
by supagu
- 6 Replies
- Last post
by Ralf Kornmann
- I've got some code that works fine when not running via pix, how ever when i run it through pix it crashes. I've found that the crash is caused when i call either:
SetResource
or
SetMatrix
here is my code:
void DX10Effect::SetTexture(EffectParamHandle handle, Texture* texture)
{
HRESULT hr = ((ID3D10EffectShaderResourceVariable*)handle)->SetResource( static_cast <DX
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- XNA Redis setup failure...
by SouLDragooN
- 2 Replies
- Last post
by SouLDragooN
- I have a freind I am using as a "beta tester" ... poor guy... anyway...
he is trying to instal the redist version of XNA and he keeps getting
the error
Error writing to file: Microsoft.XNA.Framework.Game.dll Verify you have access to that directory.
He is admin on his PC he tells me...
Any Ideas
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- C# and how it works with XNA
by walsher
- 7 Replies
- Last post
by Su30
- Howdy guys and gals, I just downloaded the Visual Studio 2005 and the XNA thingy. Can't recall which one. I've never done anykind of C programming before. I'm wondering if say I found a tutorial or book on how to use C# for games. Would the examples work in the XNA program Thanks for any feedback.
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- problem under "less than pixel shader 1.1" environment / can't use REF ?
by tgbt
- 4 Replies
- Last post
by Jim Perry
- Hi all. I'm using poor notePC having Intel 865 Graphics Chipset. This one doesn't support pixel shader 1.1, so XNA Template(NewProjects-WindowsGame) doesn't work well. Program stopped at game.Run(). I thought that ReferenceR asterizer (SoftwareShader ) can resolv this problem. So I write below codes, but program stopped at game.Run(). Moreover, I confirmed that graphics_PreparingDeviceSettings wa
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- DX 10 release
by Ksingh
- 5 Replies
- Last post
by Alexey Barkovoy
- so when is the SDK avaliable to Download.
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- xna level/map editor
by Vankata
- 5 Replies
- Last post
by _guyal_
- Hi, guys!
Sorry for that probably silly question, but I am somewhat new to the whole XNA stuff. Is it possible to create a tool, i.e. level/map editor with XNA My question is in fact two-fold:
1. Is it possible to load some game content (meshes, textures etc.) through the content pipeline on the fly - from your hard disk and add it to your level All examples i have found so far use only
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- Recommendations for physics
by Ty Newton
- 9 Replies
- Last post
by Ty Newton
- Hi, I know XNA doesn't include physics. Does anyone know of a good C# physics engine If there isn't a C# one around, how about a C++ or Java open source one that can be ported... Thanks, T
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- How to only draw visible meshes? Performance problems.
by Lostlogic
- 14 Replies
- Last post
by ClydeCoulter
- Ok, I have a simple mesh loaded that contains 24 faces. I have a loop that draws 144 of these boxes on-screen like so: for (int i = -(mapwidth / 2); i < (mapwidth/2); i++) { for (int j = -(mapheight/2); j < (mapheight/2); j++) { modelPosition = new Vector3((i * 10.0f)+5.0f, 0.0f, (j * 10.0f)); DrawModel(myModel); } } I noticed that if I
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- Woeful XNA GSE Install
by Mason Cox
- 8 Replies
- Last post
by ERoach
- I've uninstalled my XNA GSE Beta 1 and everything but I get that stupid error message whenever the installer gets around to installing the DX Runtime. I never had this error when I installed GSE Beta 1, so why now
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- Where to find the Default shader for a base?
by Gibbz
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hey Guys, Is there somewhere I can find the default shader code that XNA uses Id like to use this as a base as I only need to make minor changes to the shader... Cheers
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- Help Using Quaternion To Find Target
by Thomas Aylesworth
- 9 Replies
- Last post
by Mike36
- I've read a couple of very helpful threads here on Quaternions, so I decided to try putting them to use. I was able to use them to move a 3D object around using a modification of Riemer's flight simulator tutorial, to which I added a second object.
However, I then tried to initialize the orientation of the two objects to point towards each other from any given starting location, and that didn't
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- Scenegraph
by lmlange
- 2 Replies
- Last post
by lmlange
- Hi All
Im petty new with XNA(and 3d in generel), and trying to build my first XNA application.
Im building my application around a scenegraph, where sofare I add a model as ground and a few moveable models.
How can i implement a DOF-node(Scene transformation Node) in XNA, so when i set and move that matrix, all sub models gets moved
thx
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- ViewPorts - Splitscreen
by Wil Burton
- 8 Replies
- Last post
by Scot Boyd
- I am trying to get a splitscreen to work and it does sort of. The problem is the models drawn now look messed up, like the zbuffer is messed up or something.
Here is what I'm doing:
protected override void Draw(GameTime gameTime) { cameraPosition.Z = 5000; graphics.GraphicsDevice.Viewport = topViewport; Draw(); cameraPosition.Z = -5000; graphics.GraphicsDevice.Viewport = bottomViewport;
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- DirectX10 only on Vista?
by Chimme
- 12 Replies
- Last post
by Ralf Kornmann
- I've searched everywhere but all I can find is rumors, rumors and even more rumors.
Will the final version of directX 10 run on windows XP
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- C++ and C#
by MasterJocke
- 3 Replies
- Last post
by glenrm
- Hey sorry if Im asking a dumb qeustion:
What is the differens between C++ and C# Im thinking about start working on a game but I dont know if I can learn C#.
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- Depth buffer problems
by AndyL
- 3 Replies
- Last post
by AndyL
- Ok,
this is beginning to frustrate me a little - try as I might to get depth buffering turned on, I can't. Does anyone know if the fx file used by BasicEffect turns depth buffering off
So far I have tried adding the following before calling ModelMesh.Draw() (using a BasicEffect for shading):
GraphicsDevice.RenderState.DepthBufferEnable = true ; GraphicsDevice.RenderState.DepthBuff
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- incorporating c# 2d drawing into the xna template
by lordJapheth
- 6 Replies
- Last post
by lordJapheth
- I recently found the following link that describes how to make 2D primitives in C#: tutorial I would love to be able to use this in my XNA game, but the above example uses a Graphics object that it gets from the PainEventArgs of the form. However, the XNA template uses a GraphicsDeviceManager. Is there any way I could get the Graphics object of the xna game window so that I could draw the things
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- DirectX8 and Vista Compatibility
by HighTower
- 14 Replies
- Last post
by David Weller - MSFT
- (split from http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1221168 to make a new question)
It is interesting that you say that because I am testing a VB6 app that was working fine on XP and below but now fails on Vista when it tries to create a DirectX8 object, specifically
Set oDX = new DirectX8
throws Error 429, ActiveX failed to create component.
Running in XP SP2
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- Need Info On The Basics
by Sicundercover
- 12 Replies
- Last post
by Demonslayer
- OK, Ive read a large part of this forum and HAVE recieved alot of answers. With that said, over the past few days Ive been burshing up on my old C++ skills and plan to start learning C# here in the next week. My plan is to do this as a Hobby (Mainly cause Im an electrician with a family) so ive set some really long goals. Im not expecting to pump out a 3d game in a year. Ive been very interested i
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- DX in VB
by IceAngel89
- 2 Replies
- Last post
by IceAngel89
- can i use VB to stream a video from a USB digital camara, access the video 'live' extract frames and compare them (pixels)
i need to create a program to detect unattended objects. so what i want to do was to use a camara, stream the video to the PC, then extract frames to compare. if the pixels are the same for too long, like xx sec. or xxx frames, then raise an alarm
i found on the net that
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- How can I add characters/Character Creation to my game??
by Link9228
- 2 Replies
- Last post
by Jim Perry
- I finished making my background, so how can I make a screen that allows players to Develop Characters (ex. choose the color of their character, what it looks like, etc.)
And, also, how could I Transition them from the character select to the actual game
I have recently started XNA, and dont know how do to do very much of it, so help will be much appreciated! Thanks
o.O