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- XNA vs Intel 915G
by Scorchio
- 8 Replies
- Last post
by Scorchio
- I was wondering if anyone has had any success with the XNA framework on a pc with the Intel 915G chipset. I have a user reporting an XNA-based program of mine is failing to start up due to it being unable to find a suitable graphics device. Reading around on various forums, I gather the shader support offered by the Intel 915G is somewhat non-standard, which may explain why XNA can't or won't use
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- Drawing 32bit textures in 16bit display
by chronozphere
- 2 Replies
- Last post
by chronozphere
- Hi all
Just a simple question:
Is is possible to draw 32bit textures (A8R8G8B8 format) when the displaymode is set to R5G6B5 without any problems
I want to know this because i'm working on a Texture class, and i want
to know whether i should force Textures to be 16bit when 16bit
displaymode is active.
I know some quality is lost, but is it possible without any errors
Thank
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- Number of AudioEngine instances
by Joel Martinez
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- this is a repost , though answers seem to be far and few between on the XACT forums, so I'm trying my luck here:
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- Running the project builds everything...
by Srekel
- 2 Replies
- Last post
by waruwaru
- Whenever I hit F5 to start my xna game (or the editor for it, both exists as separate projects in the same solution), it seems as if XNA GSE builds all the solution's projects dlls (at least, that's what it looks like in the Output window), even if I haven't made any changes since the last time I started. Is there a way to avoid this It takes at least a minute from hitting F5 to when I see somethi
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- Font sizes with bitmap fonts?
by DFX1212
- 3 Replies
- Last post
by Jon Watte
- So using any of the many available tutorials on bitmap fonts, I can't find one that allows you to specify font size. The only way I can think to do it would be using scaling, but I've tried and the fonts look HORRIBLE. So if I want muliple sized fonts, is my only option to create a texture for each font size
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- Visual Studo Express
by AhV Sharky
- 2 Replies
- Last post
by Glenn Wilson
- I have Microsfot Visual Studio Professional Edition and when I try to install XNA it tells me I need the Express Edition. Why would I need a lesser version of a program to run this If there is a way around this or anyone has any insite please email me codythejones@hotmail.com
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- Relation between Graphics and GraphicsAdapter/Device
by user32
- 4 Replies
- Last post
by user32
- I'm wondering about some of the inner workings of XNA. What is the relation between: Graphics and a GraphicsAdapter and/or device. I can see that the Graphics is obtained from the GraphicDeviceManager but how is this related to eachother. Im comming from WIN32 where there was something like a device context. Should i think in XNA along the same line
Can someone tell me how the following terms a
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- XNA someting for visualizing Cad-buildings?
by Anders Pettersson
- 1 Replies
- Last post
by Kyle_W
- I'm building a Cad like program that visualizes AutoCad models. Right now I¡¯m using a VRML-ActiveX for render the 3D-scene (converting AutoCad DWG-format to VRML-fornat). My current 3d-engine is quite bad at visualizing models more than 20.000 objects.
I now wonder if XNA can be the solution for me My program is written 100 in C# (except for the 3d-ActiveX control.) so I really like to use XNA
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- Using XNA for a University Project
by 2000MPH
- 9 Replies
- Last post
by 2000MPH
- Hey all, great community here with loads of great information. I have been considering using XNA for a while, just saving the money to buy a new graphics card for the moment. I'm doing a Game Development degree and have to choose a development framework to use for my next project. The two main choices I narrowed it down to are Quake III and XNA. I guess you would gravitate toward XNA but I notic
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- Random number problem..
by dga
- 6 Replies
- Last post
by BlogusMaximus
- Hi,
first, i know how to use the Random-Class in C#.
I am usually using the current DateTime's milisecond-value as the seed.
Random myRand = new Random ( DateTime .Now.Millisecond)
Well. Maybe you already see the problem. As my function gets called 10 times IN a milisecond (gets called in a foreach-loop) the seed value is 10 times the some. And the Random-Class isn't really THAT Ra
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- XACT audio sounds cutting out
by PostMeridian
- 10 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi all,
I have a static class I'm using to play sounds loaded in the content pipeline through an xact audio project.
In my game, several of the same sound can be played within a few milliseconds of each other. They're basically explosion sounds.
Now when I hit more than three of these objects and they play their sound within a short space of time, the sounds cut each other out and someti
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- Create texture from resource
by Zulkhairi
- 0 Replies
- Last post
by Zulkhairi
- I got a problem in understanding about create texture from resource, from what i understand, after we create the texture, it will be copied to the memory right, then automatically it will be 'pasted' to the back buffer. Then we can use it just like the create texture from file. Ok, here's the thing, just tell me that my understanding is wrong. Because i cant seems to make it works. I'm trying to c
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- ODD Bumpmap issue
by Nemo Krad
- 10 Replies
- Last post
by Nemo Krad
- I have bought a book on shaders and have been going through the tutorials with some success.
However I now have a rather odd issue with my bumpmap shaders... I have three shaders, a bumpmap shader, a parallax bumpmap shader and a self shadowing bumpmap shader. My issue is that when I run my engine with the bumpmap shaders I get a rather odd effect happening, but (after many days of trying to so
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- CreateWindow and WS_MAXIMIZE problems
by Tompom
- 1 Replies
- Last post
by Tompom
- I have a very strange problem. Don't know if it is I who is doing something wrong, or something else is the matter.
I create a new window for our program with the following command:
CreateWindow(_T( "TEST" ), title, WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_MAXIMIZE , x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
Now when I start the program from the command line, the window is shown
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- PIX and "An error occured while preparing to debug the shader"
by kefren
- 7 Replies
- Last post
by Chris Cottrell
- Hi, I am trying to debug my project using shader debugging in PIX ( yes I compiled the HLSL effect file with debugging support ), and getting this error message. Sometimes it can debug, sometimes it cant, I couldn't find what is wrong. VS2003 uses the DXDebuggingService, when I try to debug the project, PIX can stop the service (I can do it by hand also) so the problem is not related to this servi
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- 2-D Modeling
by Chrisjune
- 3 Replies
- Last post
by Michael Klucher - MSFT
- What do I need (as a program) to create 2-D sprites to use in a Pong type game. Other than a simple paint program
I am also wondering about collision detection of the Pong type paddle and using 2 balls to detect collision. I have been learning by using the tutorial I found from some really smart guy...lol.. that created the air hockey game. I assume that he was using a 3-D modeler but I have no
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- Saving model to .x file
by riemerg
- 10 Replies
- Last post
by r2d2-proton
- Because XNA doesn't yet support mesh saving functionality, I'm using MDX to save a model to a .x file. This is the code I'm using:
meshTerrain = new Mesh((WIDTH - 1) * (HEIGHT - 1) * 2, WIDTH * HEIGHT, MeshFlags.Managed, CustomVertex.PositionTextured.Format, device);
 
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- Problems with bounding boxes collision
by vichnaiev
- 8 Replies
- Last post
by vichnaiev
- This may sound really stupid, but I'm new to this stuff, so if anyone could help ...
I can't get collisions on bounding boxes. I tried first with moving objects, after no sucess on that I even tried to create two boxes on top of each other and call the Intersects() method, it will still return false. This is how my code looks like:
BoundingBox bbtest = new BoundingBox(new Vector3(0.0f, 1.0f,
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- Animation mesh sample
by Michael Hansen
- 13 Replies
- Last post
by ALEXEY4K
- i see there is a lot of folks that ask for a animation sample
well it is all ready been written
use this
http://dtxna.spaces.live.com/
download it it works with all fbx and xfiles
but there is a bug in 3dsmax
so what you shood do is export your model from 3dsmax in fbx format
and load milkshape up and load the fbx file in and save it agian
and you will see it is now working
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- Vibrate the controller for 1 second?
by Sonix2001
- 7 Replies
- Last post
by SouLDragooN
- Hi,
I've just starting playing around with XNA for xbox 360 and have a noob question
I want to vibrate controller 1 for a single second. I know to set vibration on I can use the code:
GamePad .SetVibration( PlayerIndex .One, 1.0f, 1.0f);
and to turn it off:
GamePad .SetVibration( PlayerIndex .One, 0f, 0f);
But how do you set the length of time for it to vibrate
I h
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- Removing '~0' from resultant file names
by Bloom326984
- 6 Replies
- Last post
by Bloom
- Hi there,
I am using a MSBuild project file to build some XNA content files. The files generated work perfectly fine. However, every single resultant .xnb file gets appended with '~0'. For example 'spark.bmp' generates a 'spark~0.xnb' file.
How can I either: prevent the MSBuild task from appending the file name, or to remove the '~0' after the file has been created.
By the way, is everyon
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- post processing shader
by Martin Schmidt
- 8 Replies
- Last post
by Michael Schuld
- hi,
i want to learn how to write post processing shader. so i have a few questions.
when i tried to figure out, how post processing shader are working i saw a script in an effect technique. are this scripts used to redirect the rendering process into a texture instead of rendering the pixels to the back buffer when i want to post process a final scene, do i need to draw the scene onto a rect
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- using XNA on C#
by Busblue
- 5 Replies
- Last post
by CodePfo
- can i use Xna form in C# windows application
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- Quake XNA update
by PerPixel
- 9 Replies
- Last post
by Johnnylightbulb
- Since the XNA 1.0 release I have been quite busy at first trying to run stuff on my XBOX360 and then doing the jump to a fully working port of Quake (best deathmatch ever!) So after 3 week of hard part time work on this I can now see something that look not too bad =) The lightmaps still have issues but I'm quite happy of the result so far. Before starting I had a good knowledge of C# but I my C/C
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- Team Needed
by KIWIDOGGIE
- 1 Replies
- Last post
by dafin0
- I am KIWIDOGGIE and i am very good at coding C/C++ and lua for the psp. I am tring to get into xna but i want a jumpstart. so I can do basic modeling and export them to .x also i can do "next Gen" textures and graphics. I can do this while i get a head on coding to xna.
I like working with 3d games mostly shooters. Or i can settle for a 3d game that isant 100% puzzle, or RTS