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- Gravy time from the XNA team! :)
by waruwaru
- 14 Replies
- Last post
by Bill Reiss
- http://blogs.msdn.com/xna/archive/2007/03/04/it-s-time-once-more-for-the-game-developer-conference-gdc-and-we-ve-got-a-lot-of-exciting-news-to-share.aspx
The XNA Creators Club Online community site is open for business!
Dream-Build-Play¡¯s main competition has gone live.
New partnerships and exclusive benefits for XNA Creators Club Premium members.
Wow!!! Skinning samples, a
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- Custom communication with the 360
by Brandon Bloom
- 5 Replies
- Last post
by Stephen Styrchak - MSFT
- I intend to use IronPython to speed up my game development a bit. This would give me some more control at run-time to create and manipulate objects for the sake of debugging. If possible, I would also like to support this on the Xbox 360.
I don't have a spare USB keyboard lying around and I'm not even sure if IronPython will run on the 360. Preferably, I would like to show some sort of separate
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- Another Bug???
by Cezaro
- 4 Replies
- Last post
by Joel Martinez
- Hello:))
i have one question:
i need run few game objects for example Game1 and next
Game2 .... Game3 for example:
static void Main( string [] args)
{
using (Game1 game = new Game1 ())
{
game.Run();
}
and next game object:
using (Game2 game = new Game2 ())
{
game.Run();
}
when i make Exit() from Game1 program stop on Game1
obje
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- TorqueXNA
by smilertoo
- 14 Replies
- Last post
by ProfEclipse
- I had a look at the XNA version of the Torque 2d engine and noticed that it converted 4mb worth of png files into over 60mb of xna files; Is this a Torque issue or xna as its a massive increase and would make releasing any games online a virtual impossibility.
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- Creating a GUI builder in visual studio
by Jonathon Stevens
- 8 Replies
- Last post
by Kyle_W
- I'm curious as to #1 if it's possible and #2 how to get started building a GUI creator where you can drag and drop gui controls in 'design time' to create code files or a form of XML
How do I tap into vs.net to create my own design time/code time pages The GUI controls wouldn't be .net controls, but controls that inherit from a custom gui control class and so on.
Thanks,
Jonathon
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- XInput Common controller 32 bit wont install
by jpwsutton
- 13 Replies
- Last post
by SethG
- Hi I need to use XInput for a program I am writing in VB.NET 2005 (to use the xbox 360 controller). However I am not sure what software I need to download. I thought I needed the Microsft Common Controller 32bit but when I tried to install it, it says "Installation did not complete" Please help me! Thanks
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- Layering and Draw call order
by Marc Kinsman
- 3 Replies
- Last post
by Thomas Aylesworth
- Ok, I am really new to programming and I am working off a tutorial and then modifying it. I have a Game component for drawing maps and i am having trouble layering them correctly. Thus far i have theorized that my problem is that the program automatically does Draw calls and does the one in Game1 first, then it does the draw calls of the component. I want it to go Component 1 Main then Component 2
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- Odd engine build differences on XP and vista
by PG1
- 0 Replies
- Last post
by PG1
- I was working on my engine the other day after working on physics and decided to build with debugging to test on xp. it worked but as there's no code to load a window or anything it just runs exit code. I decided to then try on vista so that I know the compatibility is still there. but rather than just running exit code it now asks for an executable. this is perfect for me because I can use this t
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- XNa and Database Storage : Entry Level Question
by Greg K
- 1 Replies
- Last post
by Jim Perry
- Sorry to ask a dummy question, but I gues thats what these forums are here for. I'm writing a Simple 2D RPG game using XNA and I understand the basic graphical and control functions, but I would like to incorporate some responces from my NPC characters. Since I come from a web-dev background, I always tend to use a database or array. This is the first game I'm attempting to write so I was wonderi
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- Sample FromFile
by Gedebook2005
- 4 Replies
- Last post
by Gedebook2005
- Maybe someone can help me. Can i have a sample for FromFile method
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- Help Please, kinda alot of questions in here
by moo10032
- 14 Replies
- Last post
by moo10032
- Hi, im a complete beginner with any kind of coding and i want to make a simple game to start learning how to code. I'm very fluent in 3ds max and want to put some use to the models i've made and put them in my own game... I want to make a simple space ship flight game. I've done the 3 tutorials for moving models but I dont really know how to apply them to my own game. heres mainly what i want; 1.
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- Global profile settings
by drawle
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- I was playing around with the RocketCommander game and immediately realized I needed the Y axis inverted. Is there any way to read the profile global settings from XNA If not, I suppose each XNA game will need to duplicate these settings.
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- Animation sample?
by gmcbay
- 14 Replies
- Last post
by cybereality
- Great work on XNA GSE 1.0! I downloaded it today and signed up for the 360 Creator's Club. Getting the basic engine code I've been working on under Windows for the past few weeks compiling and running on 360 was far easier than I was expecting (though it would be nice if the IDE had better support for projects that target both platforms).
One aspect of the engine I've been avoiding for a while
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- File Data structure design
by codetale
- 5 Replies
- Last post
by waruwaru
- i am trying to create my own game data file, i want to pack all files/resources into a single file, which like "zip"/"cab" does. but i have no idea how to implement this i think the file structure should as below <file_heaher><file_version> <resources_list> <resource_binary> <file_footer> file_header, use to reconize file's type file_version,
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- XNA Game Services
by Juan Carlos Ruiz Pacheco
- 3 Replies
- Last post
by JuanK_solocodigo
- Hi, i have been reading a lot of documentation about XNA and i found something related to the Game Services but really i don't undertastand how i can use it somebody have any example please
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- Texture2D SetData to make a circle?
by Spyrrho
- 4 Replies
- Last post
by Spyrrho
- Anyone have any ideas on how I would modify the following function to color this solid texture as a circle
public static Texture2D CreateCircle( GraphicsDevice device, int radius)
{
Texture2D texture = new Texture2D (device, ( int )radius * 2, ( int )radius * 2, 1, ResourceUsage .None, SurfaceFormat .Color);
Color [] texData = new Color [( int )radius * 2 * ( int )r
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- How to draw an irregular polygon ?
by Bkl
- 2 Replies
- Last post
by The ZMan
- Hi .. the question looks simple...but maybe isn't it as it sounds.. I want to draw an irregular shape.. as this : IMAGE2D I would like to know it there are an object and the methods in oreder to to build an irregular shape. How can I tesselete an irregular shape in two dimensions If You have any suggestion please tell me something about it.. I'm a bit confused about tesselletion in this case. Th
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- 3D VERY slow on the XBOX
by Deldy
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- Im having a hard problem getting good FPS rates on the XBOX, everything turns around and gets alot slower. Does anyone have a solution, or reason for this
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- How to load textures embedded in a model file using a custom importer
by thedo
- 4 Replies
- Last post
by PerPixel
- I have a Q3 BSP loader and want to build the lightmap data during the import stage, however while i can build the data into a Texture2DContent, There seems to be no way to do anything with it - the BasicMaterialContent class has a Textures collection, but seems to require an external reference to a filename.
Any ideas N
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- Sprites reverse model winding?
by audguyOne
- 2 Replies
- Last post
by audguyOne
- Has anybody had the problem of their models winding going backward when a sprite is drawn to the screen Is there a fix, or did I miss something Thanks!
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- loading compressed files such as zip, rar,pk3, etc
by sugrhigh
- 7 Replies
- Last post
by Johnnylightbulb
- is it a "feature" of the content pipeline or would i need to write a custom load+filesystem routine to uncompress such files
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- Simple Program very laggy
by DanBrink
- 3 Replies
- Last post
by DanBrink
- For some reason my enemy ships seem to jump forward, pause, jump forward, pause. Seems like a bad case of lag, is it all my for loops #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using M
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- 3D picking - possible solution?
by Richard Kain
- 8 Replies
- Last post
by Darkside
- I was pondering, and something occured to me. Let's say I have a 3D model. Now lets say I want to enable 3D picking for that 3D model. That is to say, I want the mouse to be able to change its properties / response when it is over the 3D object, or clicking while over the 3D object.
I assume that one way to solve this would be to create a ray that originates from an equivalent point in front of
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- Using XNA for a University Project
by 2000MPH
- 9 Replies
- Last post
by 2000MPH
- Hey all, great community here with loads of great information. I have been considering using XNA for a while, just saving the money to buy a new graphics card for the moment. I'm doing a Game Development degree and have to choose a development framework to use for my next project. The two main choices I narrowed it down to are Quake III and XNA. I guess you would gravitate toward XNA but I notic
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- How in XNA Game Studio Express correctly to include a full-screen mode?
by wwwxwww
- 7 Replies
- Last post
by Bill Reiss
- How in XNA Game Studio Express correctly to include a full-screen mode
I write a code:
graphics.PreferredBackBufferWidth = 1024;
graphics.PreferredBackBufferHeight = 768;
graphics.PreferMultiSampling = false ;
graphics.ToggleFullScreen();
Then I draw on the screen 2D the sprite and I move it on the screen. During the moment of moving o