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- System.Data
by Lynx L. Blade
- 4 Replies
- Last post
by Lynx L. Blade
- Why is it that when I put System.Data in my using statements I get this error The type or namespace name 'Data' does not exist in the namespace 'System' I'm new to C# so I'm probably forgetting something awfully simple. Either way it is beyond me how to get this to work. All I want to do is connect to a Sql database for my window's game that I'm building in XNA and I can't seem to find similar t
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- need some help with models and maps
by grimdoomer
- 3 Replies
- Last post
by DTXNA
- ok so I can get the spacewar model to load, but when I try to load a model I made it doesent show. As in it loads everything I put in, but the model is invisible. It is in FBX format and the texture is in TGA. Can someone help me I think it might be the way I load the model.
by the way does any body know how to load .map format
here is how i load the model -
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- Does VC#05 Express allow class diagram creation?
by redshock
- 1 Replies
- Last post
by Ben Vanik
- I notice some people post screenshots using class diagrams for XNA projects, but I can never find it in VC#05 Express although I can in Standard. Since I'm being forced to use the full XNA experience on VC#05 Express, class diagrams can really be helpeful. Is there a way to use this feature in Express If not, it would be a great tool for students down the road when they go over class design etc. A
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- What next?
by Kalagaraz
- 3 Replies
- Last post
by Joel Martinez
- I'm learning XNA and game development in general and just finished one of my first games. You can find it here http://files-upload.com/106116/DelicateBalls.zip.html What I'm looking to know, is what to do next to help learn more I'd like to work on something a bit more advanced introducing some new topics etc... The things pretty much demonstrated in that game are: Creating/rendering sprites, and
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- Placing Objects
by GMS0012
- 3 Replies
- Last post
by Jon Watte
- Hi all,
I want to place objects on my map.
Is it better to use an object layer ( of my tilemap ) or place them by the coordinates (perhaps out of an arraylist)...
please give me an advice..
thanks
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- Motivation!
by Ska Software
- 7 Replies
- Last post
by cronholio
- Alien Hominid HD is out on Xbox Live Arcade! If you can tell me a better homebrew -> console success story, I'll eat a bug. Is everyone motivated now Good!
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- conection timed out before reaching host
by compound
- 1 Replies
- Last post
by compound
- ok i just purchased the year membership, and i get this error when deploying spacewar, the consoles on "conect to computer" 360s ip is 192.168.0.1 and subnet 255,255,255,0 pc's ip is 192.168.0.9 and subnet 255.255.255.0 any ideas all firewalls disabled for now
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- push/pop matrix equivalent?
by Nick Darnell
- 1 Replies
- Last post
by Derek Nedelman
- I'm a convert from Direct X & OpenGL, just thought I would give XNA a try. So, after trying out some stuff and playing with XNA for a couple days now, I've started to wonder if there is a push/pop matrix equivalent in the rendering pipeline. There are just so many interesting tricks one can pull off with matrices...
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- Looking for suggestions on protecting game assets
by Lostlogic
- 8 Replies
- Last post
by Lostlogic
- In my development I typically purchase royalty free content for meshes, music, etc. Although the content is royalty free I am bound by the terms of use to protect the content from re-use by others through reasonable means. In developing C++ based games for Windows I typically encrypt the data on the CD or in the distro and decrypt at load-time. My question here is, do you have any suggestions on h
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- Wave bank file is huge
by Scurvy Lobster
- 5 Replies
- Last post
by Scurvy Lobster
- Hi! I need help on compressing audio files.
Our game music is making our XNA game quite huge. How do you make XNA compress the sound and music for the game when you deploy
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- Rotation help
by peekb
- 14 Replies
- Last post
by peekb
- I think I'm being dense today, but I can't figure this out for the life of me. I have a model that I want to rotate across the X and Y axis. My issue is that when I rotate across the Y axis, I always want the rotation to occur as if the axis was vertical in terms of world space. If I multiply by my X rotation first, obviously the Y axis moves with it, so rotating about the Y axis will rotate it ab
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- what is best way to render scene with great number of textures?
by NeTBaPb
- 6 Replies
- Last post
by NeTBaPb
- quiestion sounds excactly like topic :)
i have many generated textures (maybe ~100). what is the most efficient way to render all the stuff
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- mesh loading error
by o.miller
- 1 Replies
- Last post
by Bad Habit
- hi i just started coding a simple dx powered engine 'n when i tried to implement mesh loading into i got this error:
this is the constructor of my mesh class:
CBaseMesh::CBaseMesh( char * szFileName, IDirect3DDevice9* _pD3DDev) {
if (FAILED(D3DXLoadMeshFromX(szFileName, D3DXMESH_SYSTEMMEM,
_pD3DDev, NULL, &pD3DMaterials, NULL, &dwNumMaterials, &pD3DMesh)))
MB( "err
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- XBox 360 controllers for the PC
by Steve Dunn
- 9 Replies
- Last post
by waruwaru
- Hi, I had a question about controllers that plug into the PC. I understand that only XBox 360 controllers are supported by XNA. I also understand (I think) that wired only controllers work as they need to be plugged into the USB port on the PC. Actually the last point is now not valid since I discovered the wireless controller for Windows and 360. But this isn't available until 2007. Does anyone k
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- Q on Terrains
by DaGlow
- 9 Replies
- Last post
by Fluxtah
- I've read a bunch on working with terrains, but I've yet to run across any articles / tutorials that really go beyond the general loading of terrain--which are usually nothing more than a simple height map file.
In some of the more recent titles I've played, that are outdoor terrain based, they have what appears to be dirt paths / concrete roads / brick paths / beaten down brush pathways that c
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- Direct3D and ATL Help
by Doucha
- 3 Replies
- Last post
by Wessam Bahnassi
- I need to create web based program which will be using DirectX 9.0.
I have recently found within MSDN an ATL Con sample for Direct3D that displays a spinning triangle. My lecturer said that this may be quite old.
Withing it there doesn't appear to be any IDirect3D9 interface created which I'm guessing I will need to do.
I am only really familiar with programming from the Empty Project
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- Is there a way to get the color of the pixel under the mouse pointer?
by Wartower
- 6 Replies
- Last post
by MarijnStevens
- Hello!
Is there a way to get the color of the pixel under the mouse pointer
I¡¯m new with C#. This looks like it will be a nice platform to work with.
I like to make 2D board games (Like RISK). I have worked in VB6.
I need to be able to click on a land mass and identify it. And with the land masses I work
with, they have very rough edges.
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- retrieving data from gamecomponents
by vim.au
- 3 Replies
- Last post
by Joel Martinez
- Hi all. I'm hoping someone can point my confused self at the (probably simple) solution to my problem.
The only way I can find to access information from added components
(Components.Add(myCoolComponent);) is to create myCoolComponent as a
'global' object in my main game.
I wouldn't feel so bad, though it _seems_ like a good way to use up
RAM, but if I need to find myCoolComponent.posit
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- Any suggestions for defining direction of partical effects on a 3D model?
by Mike36
- 4 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi all:
I'm still playing around with XNA and figuring out what I can do with the current state of the technology. What I want to do is have a 3D model of a spaceship that has RCS thrusters and a main engine. The RCS thrusters and main engine will all have a particle stream to simulate rocket exhaust.
Somehow, I need to define the size and type of rocket exhaust, and what direction it should
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- Torque X Open Beta is out!
by leonlai
- 5 Replies
- Last post
by errolian
- install the software and you will get other starter kits .
But I can not find any 3d game starter kit.
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- How can I get the Vertex-Format of a ModelMesh?
by plucked
- 2 Replies
- Last post
by plucked
- Hello, How can I get which Type of VertexFormat a ModelMesh have My Problem is, I have a Model with an Mesh which contains TextureCoordinates and one without. In the same modelfile. How can I get the right VertexFormat from the VertexBuffer from each Model thx you
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- Glow and blur effects?
by AlfonsAberg
- 6 Replies
- Last post
by AlfonsAberg
- How do you create effects on sprites I am interested in glow and blur effects. I searched this forum and found alot of information on post processing 3d and the way where you use RenderTarget2D. Is this technique possible when using sprites If someone could point me in the right direction I would be most grateful. Cheers Alfons
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- Little question
by SoulDaemon
- 2 Replies
- Last post
by Inaki Ayucar
- I have one question : Can I create 3D fighting game like Tekken 5 with XNA Game Studio Express Thx
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- Buying Pre-made models for XNA
by ninghai
- 6 Replies
- Last post
by Kyle_W
- What is the best source to buy pre-made models for XNA Does anyone know of companies out there that will make custom models on demand
I would also like to know what the best meshing/modeling tool for XNA. We have been playing with Blender 3D.
I have tried incorporating pre-made models from turbosquid.com and not all of them work. The ones in .x and .fbx format work fine, but most of the tex
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- Detect mouse click on a sprite
by Gib20055
- 8 Replies
- Last post
by musicalglass
- Anybody know how to detect a mouse click on a sprite
I would guess you'd start off reading something like mouse.x and mouse.y and then iterating through all the coordinates of the sprite to see if the point clicked is in the sprites non-transparent pixels (slow)
or..
Is there a way to hit test the sprites region Since this is specifly a game dev kit, I would assume there would be a metho