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- Displaying textured 3D objects
by Grotius
- 14 Replies
- Last post
by Grotius
- Hi there,
I've been working my way through the tutorials at http://xna101.spaces.live.com/ , and I am stuck on lesson 16, the first 3D tutorial. The download of die.x didn't work, so I whipped up my own little 3D cube in Blender and applied a simple 64x64 pixel texture to it and saved it in DirectX format as cube.x. I was able to add it to my Project fine, but when I try to compile the program,
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- 3d model arrays and array positions
by xna3der
- 3 Replies
- Last post
by dczraptor
- Hi everyone i've been messing around lately again trying to create myself a FPS engine and i'm working on making a level right now...so i'm using a plane thats been scaled up and i have made it into a array: Model[] planearray = new Model[10]; thats my code for it..i'm not sure if that will make 10 planes but i cant find out since they would all have the same location and rotation..so i want to k
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- The future of 3D grahics programming with managed code (Microsoft technology)
by Modeller
- 6 Replies
- Last post
by ranjit kumar
- Hi!
I would like to ask some information about the future of 3D graphics programming with the managed code. Yesterday, I came across an article where I read that Microsoft(MS) will stop the developoment of DirectX with the managed code, with the managed code I mean C#, Whidbey C++ and VB.
The question I have in my mind is : "What's next ". I have been developing numerical simulators du
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- Clipping Layered Sprites (UI Related)
by Nick Darnell
- 14 Replies
- Last post
by Luhar
- You know how in a panel if a child button runs off the side of the panel, it gets clipped. Does anyone know how one might go about doing that with XNA Or how they do it in OpenGL/DirectX Are they doing something with the stencil buffer
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- Texture2D.getData Woes!
by jwraith
- 7 Replies
- Last post
by Shawn Hargreaves - MSFT
- Okay, so I've already read through a couple of the threads here on the same issue, but nothing helps my situation! I'm trying to capture the texture data so I can do some collision detection on it. Texture2D entityA = resourceManager.getTexture(a.CurrentAnimation); uint[] bitsA = new uint[a.currentWidth*a.currentHeight]; entityA.GetData<uint>(0, a.CurrentFrame, bitsA, 0, bitsA.Length); a is
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- Zone Clent Software
by Anonymous566476
- 2 Replies
- Last post
by Anonymous
- Hello, I was not to sure were to post this. I was wondering who could i talk to or e-mail about. Maybe the use of the old gaming zone software for nonprofit use.
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- Upcoming XNA Game Engine
by Jim Perry
- 9 Replies
- Last post
by errolian
- XNA Magic (I'd have chosen a different name, but, whatever )
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- What does creators club include right now?
by Xefan
- 14 Replies
- Last post
by buster2000
- I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR
Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.)
for an annual subscription. Both subscriptions provide aspiring game
developers with access to thous
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- Realy simple tutorial.
by Chimme2
- 14 Replies
- Last post
by Ghost of Sapper
- Hello I'm looking for a tutorial that shows the most simple DX-program ever, just how to create a simple plane/box/polygon. I've looked everywhere but all i can find is "create your own battletank game", "your own flightsimulator" etc etc. I'm using J# but there is almost no tutorials for that so i have to use C#-tutorials and convert them but that takes alot of time, specialy if the tutorials has
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- Geneating Tangents?
by DarthCoder
- 6 Replies
- Last post
by Derek Nedelman
- Hi,
I was just wondering, what is the easiest method of generating tangents for use in xna I recall there being a function in the mdx(or maybe dx C++) that could generate tangent based on a set of arbtiary vertex data. Does Xna have this
If I have to manually create them, are there any C# samples for doing this Even if it's not for xna, I can always port.
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- Directx SDK (december 2006) viewer crashes on startup
by MACSkeptic
- 14 Replies
- Last post
by Grotius
- Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this "
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- Animation mesh sample
by Michael Hansen
- 13 Replies
- Last post
by ALEXEY4K
- i see there is a lot of folks that ask for a animation sample
well it is all ready been written
use this
http://dtxna.spaces.live.com/
download it it works with all fbx and xfiles
but there is a bug in 3dsmax
so what you shood do is export your model from 3dsmax in fbx format
and load milkshape up and load the fbx file in and save it agian
and you will see it is now working
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- XNA beginner problem?
by brian_tsim
- 4 Replies
- Last post
by brian_tsim
- Hi all,
I tried start to develop xna framework. Below is my few problems, Hope somebody can help.
Q1. How to get fps in xna
Q2. How to change the model texture
Q3. xna performance more fast than c#
Q4. xna can load HLSL effect
Q5. xna can load *.x format model
Q6 Where has goods example and tutorials
Best Regrads,
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- text mixed with 3d
by evilc
- 12 Replies
- Last post
by areia
- thought id ask another question while im at it. i want to display text on the hud of my 3d engine. i did some searching and came across some of the text components out there and chose the nuclex.fonts componenet (very good imo). this works fine on its own or with other 2d objects (eg. sprites) but if i render any 3d objects, all the 3d objects have z buffer issues. i noticed this problem when i fi
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- Can't deploy to Xbox 360 from GSE
by Gunston
- 14 Replies
- Last post
by Gunston
- All
Apologies but this is a repeat post from 31-Jan buried inside another thread that appears to have died.
I can't push code to my Xbox 360 from GSE. This issue has been reported by other people and their problems boil down to either having entered the 25-digit code incorrectly or, in one case, that their router didn't properly support UPnP.
I've regenerated, accepted and reconfigu
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- Any new info on MDX for 64-bit?
by Pontius
- 3 Replies
- Last post
by The ZMan
- I am in desperate need of MDX 9 for 64-bit development. Any word on the progress Someone mentioned that they were looking into it a while back.
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- XNA Color.FromArgb equivalent??
by Pookymeister
- 1 Replies
- Last post
by Mike Danes
- I'm just starting with XNA and I wanted to randomize color - but it seems that the XNA Color doesn't have the FromArgb method like System.Drawing does. Any help on how can I specify a RGB value for a Color using XNA Much thanks from the n00b.
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- DXViewer keeps crashing
by Rainman
- 7 Replies
- Last post
by spartakos
- Hi,
Just downloaded and installed the December 2006 DirectX SDK.
Using XP Pro SP2 and Devstudio2005 standard edition,
DXviewer keeps crashing so I opened up the source code and compiled it to see the error.
"The application has failed to start because d3dx10d.dll was not found"
I know that Directx10 requires Vista but how can I use the basic SDK tools under XP for directx9
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- XNA 360 Payment Methods
by Justin.V
- 7 Replies
- Last post
by kingdona
- Hello all,
I've been really interested in XNA for a while now and today it's finally released! However... Since I don't have a credit card (and I don't intend to get one) it seems I won't be able to buy it!
So obviously my question is, is there any other payment methods besides credit card (ex: Microsoft points ^^)
Thanks.
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- SaveStateMode.SaveState performance
by Brandon Bloom
- 5 Replies
- Last post
by Leaf.
- Back when state blocks were brand spanking new, they yeilded poor performance. I haven't really looked at them since. As I understand it, Effect.Begin(SaveStateMode.SaveState) would use state blocks internally.
Is it ok to rely on this I would like to set all render state in my .fx file techniques rather than in the code. To do this, I would just use .SaveState on everything. Will this hurt per
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- 3D Playing Cards ?
by errolian
- 14 Replies
- Last post
by zxdgsadf
- How would I approach a 3D representation of a playing card(s) If using a model, would 52 different models be required so that each card has it's own texture Can user primitives (i.e. 2 triangles to make a card shape) have different textures on each side What would be the best method for this
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- GSE with VisualStudio.Net2005?
by sdeyoreo
- 4 Replies
- Last post
by waruwaru
- Can I install GameStudioExpress with VisualStudio .NET 2005 instead of
C# Express I plan a new build with VISTA and VSNet05 installed.
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- Anyone need music/sound design?
by cellophane
- 4 Replies
- Last post
by Brandon Bloom
- Hi! I'm an experienced musician/audio engineer and avid gamer looking for some projects to help build a portfolio. I'm especially interested in composing context sensitive music with some basic interactivity. I also have a fair bit of programming and scripting experience and knowledge of modern game engines. I specialize in Rock, Electronic, Rap, and Orchestral. Here are a few examples: Orchestral
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- changing from fixed to variable step in the middle of a game
by Shazen
- 5 Replies
- Last post
by Shazen
- I've found that I can easily change the TargetElapsedTime of my fixed step during game run, but the quickest I can set it to is 1 millisecond. My computer is capable of more than 1000 FPS so I would like to set my game to variable in the middle of a run so that my frame counter will pick up an effectiveFPS & display it. then I switch back to fixed step so my play speeds are consistent. This i
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- Help What do I need to download so I can connect to my 360 for XNA?
by Deuce BOI
- 14 Replies
- Last post
by Stephen Styrchak - MSFT
- What do I need to download so I can connect to my 360 for XNA Do I need to download windows media connect