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- What is the .X file limbs equivalent
by DanoOKC
- 3 Replies
- Last post
by DanoOKC
- Please take it easy on me, I'm new to XNA and DirectX in general. In previous applications I would model say two boxes in Caligari GameSpace and join these as a sibling. After I save this as a .x file, I could access each box as a limb of the main model. Doing a count for limbs would return 3, 0 being the model as a whole, 1 being one box, and 2 being the other. Looking through the docs, I'm unabl
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- Status of XNAExtras?
by nobodyman
- 8 Replies
- Last post
by Jim Perry
- I was bummed to hear that Gary Kacmarcik (author of XNAExtras) had left Microsoft. His blog was very interesting and informative (and still is, but ). XNAExtras is a very useful library. I see lots of opportunities to use it in my own work, but I'm hesitant to do so because I'd like to enter some of these programming contests and eventually have a commercial product. Can anyone from Microsoft
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- Vertex Animation help
by cronholio
- 11 Replies
- Last post
by cronholio
- Hi,
I'd like to do some simple vertex animation on a model using a vertex shader, but I'm having an extremely difficult and frustrating time figuring this out. I've been looking at the content pipeline documentation, I've found the tutorial about the BBox processor and done that a couple times, I've written a C# converter for a custom mesh format I have to X and still I can't work out how to ac
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- DirectDraw Deprication
by robinjam
- 13 Replies
- Last post
by redshock
- What exactly do Microsoft mean by depricating DirectDraw Do they mean DirectDraw will be completely removed in the next DirectX release If so, what are the alternatives
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- md3, 4, 5, quake model importer
by Jim.Welch
- 1 Replies
- Last post
by Michael Morton
- Has anyone seen a content pipeline importer for md3 (quake models) or later md versions (md4, etc.) I've kept up with most of the major blogs and community sites (and I've been keeping my eyes open for this for since the pipeline was released), but I haven't seen anything developed yet. I could probably convert my md3 models to .x files, but if I could find an importer that maybe already has the
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- Mesh file with texture?
by r3n
- 3 Replies
- Last post
by r3n
- I have a .x file, which loads fine in the DirectX viewer. The viewer shows the model with texture. So am I right in saying that the .x file has texture within it
If so, how do I get at it So far I've only been able to load the mesh and render some random texture on it from a JPG.
this .mesh = Mesh .FromFile( @"..\..\Content\Models\" + meshPath, MeshFlags .Managed, device);
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- complete newb to XNA
by Wannnabe Designer
- 3 Replies
- Last post
by Darkside
- The only thing I am good at designing games right now is just putting good ideas down on paper and expanding on them. Their in lies my problem, I want to put my ideas to work and develop the game ideas I have and see if they would really work or if other people would really like them. So in very simple ways what are the best ways to learn how to use XNA, especially video tutorials since I am a vis
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- Storing the graphical output of an ActiveX object?
by RavenWorks
- 0 Replies
- Last post
by RavenWorks
- I'm hoping to write a DirectX project that can have a flash animation playing on the surface of a polygon... (it would ideally be real-time flash, for the sake of interactivity.) Is there any way to tell an ActiveX object to render its output to a buffer instead of right to the screen (or to access the location of the final 'mixdown' of a window's contents somehow ) I'm still very new to ActiveX,
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- XNA in Internet Explorer?
by John Lieurance
- 14 Replies
- Last post
by Jim Perry
- I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well
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- TextureImporter returning a Zero'd texture
by Pocketmnky
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- Something strange is happening in my ConvertMaterial override. Here's my build process in pseudo code:
I place the normal texture in the same directory as the diffuse texture with a simliar naming convention (eg. diffuse=BumpWall01_rgb.png normal=BumpWall01_nrm.tga)
My ConvertMaterial override scans the directory of each diffuse texture it converts to find whether it has a normal file.
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- Compiling DX10 example with C99 compatible compiler (Pelles C)
by WolfgangEngel
- 9 Replies
- Last post
by WolfgangEngel
- Hi,
I am trying to compile a DX10 program with a LCC based C99 compatible compiler. It works fine with DirectX 9, but with DirectX 10 I get an error message in the dxgi.h header in line 287 that says: "Missing Parameter type '__RPC__deref_out'"
This error repeats then a couple of times, because it is quite often in the file.
In d3d10.h I get an error message in line 865 saying:
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- New XNA Game "Microbe Patrol"
by manders
- 3 Replies
- Last post
by XNA Rockstar
- Hi,
I've written a game called "Microbe Patrol" and posted it on my blog:
http://blogs.msdn.com/manders/archive/2007/01/15/microbe-patrol-1-0-an-actual-xna-game-finally.aspx
Give it a try and let me know what you think!
-Mike
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- Shader file loads in MDX but fails to load in XNA
by Ceres629
- 5 Replies
- Last post
by Ceres629
- The shader file I'm trying to load in is shown below. It works perfectly in MDX, however when I try to load it in XNA with the following lines: CompiledEffect compiledEffect = Effect.CompileEffectFromFile("@/../../../../test.fx", null, null, CompilerOptions.None, TargetPlatform.Windows); effect = new Effect(graphics.GraphicsDevice, compiledEffect.GetEffectCode(), CompilerOpti
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- How to detect version of D3DX installed?
by Scythen
- 12 Replies
- Last post
by The ZMan
- With the newer versions of DirectX there are several different D3DX dlls that exist. Just checking for DirectX version 9.0c is not sufficent as that version contains several revisions of the D3DX dlls. If a game ships with the April release the earlier versions of DirectX 9.0c will not work.
How can the exact installed version be determined
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- Reset or not reset a IDirect3DDevice9?
by 3Nu
- 7 Replies
- Last post
by 3Nu
- Hi @ all, i'd want know if calling IDirect3DDevice9::reset() is the correct way after switching from windowed mode to fullscreen.
In PresentParameters there are some attributes that have sense only in fullscreen mode, as well as FullScreen_RefreshRateInHz or MultiSampleType.
Have I to call reset() function Is it the correct way What do I have still to check
Thx ;)
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- precise collision detection
by Ahmed Salaheldin
- 3 Replies
- Last post
by Etienne2005
- Hi,
this is my first directx project and i am having some trouble with collision detection
i want to detect collisions between irregular objects and using bounding boxes or spheres around the whole object isn't precise enough
i need for example to detect collisions between a ball and a bowl (eg the ball hits the inner wall of the bowl, bounces off and finaly comes to rest at the bottom of
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- Game Components - help!
by benson81
- 7 Replies
- Last post
by benson81
- Hello, I'm just starting out with XNA (and it's the first language I've tried that doesn't include the word basic...) but have found myself a bit stuck whilst trying to use GameComponents. I followed the rather excellent tutorial for creating a tile engine at XnaResources and now have a fully functioning game component that draws & controls my tile map to screen - my idea being to create a sim
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- map editor world builder tool in xna or useing xna.
by opticon
- 1 Replies
- Last post
by Jim Perry
- hello im new here i dont have a creaters club membership and i do not intend on designing games for the xbox 360 or any other console at the present time. as such i cannot post on the creaters club forums due to not havening a creaters club tag or what ever can i still get help here
If so here is what i would like to know. im writeing a game engine that will run some what like the quake eng
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- Strange DX9 vertex glitch
by rjShadow
- 11 Replies
- Last post
by Inaki Ayucar
- As seen in these two screenshots, Glitch 1 Glitch 2 In reality, I don't know what's even happening to my vertices. This doesn't happen from the beginning of the program execution, it happens randomly during the execution about a few minutes into running it. Once it happens, it will happen more frequently and sooner during the program execution when I re-compile and run.I just don't have a name
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- How can I get XNA to draw stuff faceted?
by Dan Lingman
- 3 Replies
- Last post
by Dan Lingman
- Hi all.
I'm trying to reproduce a certain look using XNA, and am not quite sure how to proceed.
What I'm trying to do is to get faceted shapes - I want to see all the triangles.
more specifically, I want to see them filled in in black, with bright red, or green, or yellow edges to them.
If I set things to wireframe, I can get the edges drawn as I want, but I can see through the wirefra
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- Switch and KeyDown
by Zakkito
- 1 Replies
- Last post
by Zakkito
- I've little knowledge of the c#. I want to intercept the keyboard but managing the keys with a "switch" and not with a horrendous series of "if." How does It do
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- Error in SpriteBatch.Draw() call with SpriteSortMode enum
by newcyan
- 6 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi all. I wrote a simple program using XNA to test the differences of SpriteSortMode.BackToFront and SpriteSortMode.FrontToBack options. I created two Texture2Ds and call SpriteBatch.Draw() method and feed it with SpriteSortMode.BackToFront, the program run well. But every time I call SpriteBatch.Draw() with SpriteSortMode.FrontToBack, the program threw an unhandled exception called NotSupportedEx
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- Rectangle collision detection help
by Coritani
- 14 Replies
- Last post
by Coritani
- Hi, I'm learning how to use collision detection in sprites, and I've decided to use Rectangles. Basically, I program the game to make a rectangle around each of the 2 sprites and, when I move the sprites via keyboard input, it moves the box with them.( Now, I'm doing this to test collision detection. Heres the bit of code that doesn't work: if(Sprite1box.Right == Sprite2box.Left)
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- The Unofficial Xbox 360 dev
by waruwaru
- 3 Replies
- Last post
by waruwaru
- Looks like the home-brew community is coming up with their own solutions:
http://www.xbox360fanboy.com/2007/01/01/xbox-360-finally-hacked-to-run-linux/
Hope this "inspires" MS into providing better support for hobbyists. If the home-brew dev gets going, then it's probably going to have more open APIs (network support, no CLR restrictions to hardware, no VSExpress, maybe more afford
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- 100% pure software 3D rendering with c#
by Alan Simes
- 5 Replies
- Last post
by Nick111
- I finally got something truly interestnig running in realtime. It's a 100% pure c# 3D rendering which offers some pretty advanced features such as reflectivity, transparency, environemtn maps etc. http://alansimes.blogdns.net/forums/12/ShowPost.aspx Feedback greatly appreciated. Alan