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- How to add opacity to a 3D model
by rimaz
- 1 Replies
- Last post
by rimaz
- I¡¯m using
3dsmx8 and kw x-porter to export my model to x format. The model has an opacity
map and a diffuse map, but when I load the model in my game I can only see the
diffuse map.
I¡¯ve heard
there are two ways to get opacity maps into XNA, the first one is to use
shaders and to second one is to somehow set the Basiceffect.alpha to some pixel value or something.
I¡¯m reall
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- DirectX9 for per Pixel Rendering
by Digital Mind
- 5 Replies
- Last post
by Etienne2005
- Hello I'm developing an app wich must render 2d graphics in real time, so I've decided to use direct3d9. I want direct3d to render the vertices pixel per pixel. Is it possible I've only done 3d stuff... Thx!
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- Help Conecting my computer to xbox 360 for XNA
by Deuce BOI
- 2 Replies
- Last post
by NetNick
- How do I connect my computer to the 360 for XNA because I put in the conection key and everything else but its still not connecting.
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- 2D Map Editer?
by rako77
- 1 Replies
- Last post
by Joel Martinez
- I've been working on a small and simple xna 2d map editor. i'm planing to save the positon information (in vector2) and what to draw (Texture2D). I'm having a problem drawing or storing the information. i'm planing to save the positon information heres some code: Dictionary<string, Sprite.sprite>tiles = new Dictionary<string,global::MapMaker.Sprite.sprite>(); ... Update: if (Mouse.Get
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- Learning XNA
by Indigo Dragon45
- 5 Replies
- Last post
by Glenn Wilson
- I'm having trouble learning XNA, everytime I go to a website to use the tutorials they are always out of date and don't work. And the microsoft documentation isn't very useful either. What should I do
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- Help Needed Collision Detection
by Codata
- 5 Replies
- Last post
by Codata
- Hi, Everyone,
Any help would be great, I am trying to replicate master of defense as a learning curve and i cannot figure out the collision detection. It needs to be able to fire continuisly and it will always hit if the army man if it is in a 250 radious area.
I have a static tower firing at co-ordinates x = 250, y=0.
I also have an army man running down from co-ordinate y 0 to 250. x= 0
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- Runtime model loading
by Ringo21
- 12 Replies
- Last post
by Mike36
- I am trying to make a level editor with XNA. Unfortunately, I've run into a little snag. I need to load a model from a user chosen location, but as far as i know models need to be first loaded into the programming solution before they can be loaded through the content manager. Is there anyway to do this at runtime fora model thats not part of the solution
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- Cross-platform development question
by da Vinci
- 6 Replies
- Last post
by Gregory English
- Hi guys!
I intend to make an application and deploy it on PC and XBOX. I want to know how do you want me to do it I see some ways:
I can copy my code in other directory and change references to Compact Framework. As a result I'll have two copies of my code. It's the worst alternative, isn't it
I can use only Compact Framework even on PC (if it's possible);
Something else What is t
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- 360 Boat game with source
by waheyluggage
- 14 Replies
- Last post
by Jim Perry
- Hello
I was playing about again the last 4 days and come up with a little boat game for the 360. The source code is very untidy but there might be something of use in there for some people. It was written for use on the 360, it might work ok for the PC. You can have 1 to 4 players and it uses some ai for the others. There's only 1 track at the moment - I may get around to fixing it all up in
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- 360 Boat game with source
by waheyluggage
- 14 Replies
- Last post
by Jim Perry
- Hello
I was playing about again the last 4 days and come up with a little boat game for the 360. The source code is very untidy but there might be something of use in there for some people. It was written for use on the 360, it might work ok for the PC. You can have 1 to 4 players and it uses some ai for the others. There's only 1 track at the moment - I may get around to fixing it all up in
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- Retrieving effects and textures
by AndyL
- 11 Replies
- Last post
by RavenWorks
- Assuming that I have a model in 3DS Max that I export into a FBX file, which goes through the content pipeline, and is then loaded into the runtime as a Model, how do I go about getting the 3DS texture and effects bindings from my C# code
Looking at the Model class all I can see hanging off it is an Effect class, but no texture references - are the textures supposed to be embedded in the effect
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- Getting XNA apps to run on non-development machines
by Tbird761
- 8 Replies
- Last post
by Thomas Aylesworth
- This seems to be a common problem, but I've yet to find a real solution. The only thing I've found that works so far is to include a bunch of dlls with XNA applications. What does not work, however, is satisfying the posted requirements: .NET Framework 2.0 XNA Framework DirectX 9.0c (latest update) When a machine satisfies the above requirements, it still cannot run XNA applications (dies when in
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- using directsound to play multiple sounds
by windowsxp168
- 3 Replies
- Last post
by LKeene
- how can you get directsound to multiple sounds at the same time using vb.net
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- where have a opensource software about edit geometry?
by tongxin
- 4 Replies
- Last post
by The ZMan
- i need do a software like 3dsmax,no need animator.now have a open source software like this
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- How to deploy on the Xbox at many developpers
by Oli_c
- 4 Replies
- Last post
by Oli_c
- Hello,
I'm a student and I'm developping on XNA with my teamates. We have a Xbox 360 and develop on our personnal laptop.
When we have tested our project on the Xbox, we can't deploy from each laptops to the Xbox.
Does a solution to deploy from several computer exist
Thank you for your help.
O.C
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- Windows Logo testing
by celinedrules
- 8 Replies
- Last post
by celinedrules
- Torwards the end of the install under XP, I get an error stating 'The software you are installing has not passed Windows Logo testing to verify its compatibility with Windows XP. This software will not be installed.'' Whats up with that
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- Vector array style
by Fluxtah
- 5 Replies
- Last post
by Fluxtah
- There does not seem to be a way to access vector elements using array notation, this is really useful for algorithms, any plans for this in the future
Fluxtah
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- Gamestate tutorial?
by AlfonsAberg
- 14 Replies
- Last post
by AlfonsAberg
- Hi all! I am looking for a GameState tutorial for XNA. I searched this forum and found a nice tutorial on the subject. ( http://www.kalme.de/index.php option=com_content&task=category§ionid=4&id=14&Itemid=26 ) Except that it's not using the XNA framework so there is alot of stuff in the tutorial that is already taken care of in XNA. If there is a tutorial about how to handle ga
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- Use XNA to make a map maker?
by MetaKnight
- 6 Replies
- Last post
by aweiland
- How can I incorporate XNA into a Form so that I can make a map builder rather then make the whole interface inside XNA , I would like to be able to use windows controls. Thank you
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- Assign to Vector2?
by AlfonsAberg
- 14 Replies
- Last post
by waheyluggage
- This is probably an easy question, how do I assign to a Vector2 This was my first bad guess: Game1.Players .Position = (0f,0f); but it didn't work, I know I can assign to the .X and .Y of the Vector2 but I want to do it in one simple step. Also can you do it without creating a new Vector 2 Cheers Alfons
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- Spacewar Camera
by redneon
- 5 Replies
- Last post
by Kyle_W
- I've just noticed something about how Spacewar works which I've never noticed before and I'm a little confused. In the Evolved game the models for the players are 3D models. If this is the case, then surely the game is 3D and so there is the camera. The camera will be looking down on the models. If the model is in the dead centre of the screen (I know it can't because of the sun) then we should be
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- precise collision detection
by Ahmed Salaheldin
- 3 Replies
- Last post
by Etienne2005
- Hi,
this is my first directx project and i am having some trouble with collision detection
i want to detect collisions between irregular objects and using bounding boxes or spheres around the whole object isn't precise enough
i need for example to detect collisions between a ball and a bowl (eg the ball hits the inner wall of the bowl, bounces off and finaly comes to rest at the bottom of
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- Console a la Quakes?
by sugrhigh
- 9 Replies
- Last post
by sugrhigh
- I'm wanting to add a console like in the quake series, a simple dropdown... but no text/command entering yet! Just simple "debug" output so i can have detailed information on the game while it runs... how would you guys suggested handling the messages a simple buffer or array Anyone have a link to some code that does something similar to this (not specifically xna, just anything c or c++
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- DirectDraw
by kmjohnny
- 0 Replies
- Last post
by kmjohnny
- Is there a better way to display an image with DirectX7 I'm not practiced DX much yet, but this one is working - only on 16M .bmp.
[Code]lpDDSurf=LoadBitmap("Test.bmp");[/Code]
[Code]LPDIRECTDRAWSURFACE7 LoadBitmap(char *path) { LPDIRECTDRAWSURFACE7 lpDDPic; DWORD* lPSurface=NULL; int lPitch=0; FILE *fp; DWORD szine=0,size=0; unsigned long width,height; short type,lin