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- XNA beginner problem?
by brian_tsim
- 4 Replies
- Last post
by brian_tsim
- Hi all,
I tried start to develop xna framework. Below is my few problems, Hope somebody can help.
Q1. How to get fps in xna
Q2. How to change the model texture
Q3. xna performance more fast than c#
Q4. xna can load HLSL effect
Q5. xna can load *.x format model
Q6 Where has goods example and tutorials
Best Regrads,
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- what is best way to render scene with great number of textures?
by NeTBaPb
- 6 Replies
- Last post
by Shawn Hargreaves - MSFT
- xna help:
To use the Texture3D.GetData or Texture3D.SetData methods, Texture3D.ResourceManagementMode must be ResourceManagementMode.Manual and Texture3D.ResourceUsage must be ResourceUsage.Dynamic .
the problem is that texture3d constructor dont have resoursemanagement parameter (while texture2d has)!
is this a bug
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- 2D - Draw points on screen
by psychogeek
- 9 Replies
- Last post
by Jim Perry
- Hello, I'm experimenting with a 2D space-shooter type of game and need to implement a starfield. To that end, what is the easiest way to draw a single pixel on the screen I'd like to be able to do this using normal (positive only) display coordinates (ie: 0,0 - 1024,768). I'm not familiar with cameras/matrixes/transformations but I'm hoping I won't need all that just to do something as simple as
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- Good place for free sprite sheets?
by Bill Reiss
- 5 Replies
- Last post
by Darkside
- Does anyone have a good site for free 2D sprite sheets (for sprite animation) or does anyone have (or willing to create) any good sprite sheets they are willing to share I have a new project that I'm going to put on CodePlex which I think will be very useful and I need a good sprite sheet that I can include with the sample.
Thanks, Bill
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- I need help getting started in game design...
by RomanKB
- 6 Replies
- Last post
by HinDRAncE
- How doi get started in game design
What software do i need
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- Where to upload demos?
by glenrm
- 7 Replies
- Last post
by glenrm
- Ok so I have an XNA demo game I want to upload but I don't want my web site to get slammed. Is there a good site to upload the demo to or something like a blog/dowload site that I can start I would like something XNA or MSFT based if possible. Thanks.
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- Error buildign x model with animation
by thedo
- 0 Replies
- Last post
by thedo
- Ive been pepping my project with animated x files, in preperation for a tutorial showing me how to use them. I added 1 to my project and it throws this message -
Content\Graphics\Models\sq.X : warning : The X file contains multiple skeletons. Only the first skeleton will be attached to the scene root. The extra skeleton, "Bone01", will be kept in its original position in the frame hi
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- XNA Game Launcher
by Wayne Munro
- 1 Replies
- Last post
by Sonix2001
- I cannot seem to find the membership subscription the the XNA Creators Club on the Xbox Live Marketplace and hence cannot download the XNA Game Launcher. I have already created a profile on Xbox Live with a Gold Subscription. Can anyone point me in the right direction
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- How to determine type of the shader
by netie
- 2 Replies
- Last post
by Mitch Walker - MSFT
- Hi, How I can determine does the loaded effect have PixelShader or VertexShader functions Is it possible using Effect class Thank you, Mike.
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- Where is Microsoft.Xna.Framework.Components namespace ??
by TheWardy
- 3 Replies
- Last post
by ProfEclipse
- I recently got hold of a small code sample that uses XNA to generate terrain.
Great !!! ... or so I thought.
It turns out the project was created in xna game studio beta 1 and I have the 2nd beta.
I have everything working except for 1 thing ... The above named namespace is referenced with a using statement at the top of some of the classes in my code and a few objects from within the na
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- How can we edit the .wav file by using XACT
by jsang01
- 2 Replies
- Last post
by Brian MS
- Can we using XACT do a sound editting
for example like just select a period of sound in the .wav file or can we create a new .wav and edit it
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- Using a Primative to obscure View
by r3n
- 8 Replies
- Last post
by r3n
- I'm creating a loading screen. I'm doing this by drawing 2 primatives to form a simple positioned coloured vertex as a rectange. The square is black, and is the width and height of the screen (as in device.DisplayMode).
I'd like this to rectange "cover" the screen while textures are loaded. I'm doing it this way so I can fade the loading screen out to reviel the environment once everything
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- Poor XNA performance or my poor code... or normal?
by Ceres629
- 14 Replies
- Last post
by soulmate75
- I've have created a simple scene that renders 8000 identical cubes. I know thats a lot of cubes, but I only get 4 FPS on a 2.0ghz dual core with a 7300 mobile graphics card at 640x480 with simply vertex shading and one directional light. This pc can run doom3 at 60FPS at that resolution and a program i wrote in MDX that draws about 1000 detailed spheres with specular lighting runs at over 100FPS H
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- How to grant time?
by r2d2-proton
- 8 Replies
- Last post
by r2d2-proton
- Sleep();
Wait();
Slerp() -- lol
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- XNA Color.FromArgb equivalent??
by Pookymeister
- 1 Replies
- Last post
by Mike Danes
- I'm just starting with XNA and I wanted to randomize color - but it seems that the XNA Color doesn't have the FromArgb method like System.Drawing does. Any help on how can I specify a RGB value for a Color using XNA Much thanks from the n00b.
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- exporting x and fbx files
by Jubber
- 8 Replies
- Last post
by Jubber
- Hi there chaps - I'm fearful that this question has been asked before but lots of searching could not find it.
In essence - if I export a model in 3D studio Max (version 7) in both x and fbx format, neither displays using the (excellent - thanks guys) 3D sample code. That's not entirely true - the x file displays but completely white, the texture barely visible. The fbx file has the right textu
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- rotating with the mouse
by CyberLord_Dan
- 6 Replies
- Last post
by CyberLord_Dan
- I'm having a big problem on moving vertices with the mouse. Using the Vector3.Unproject, automaticly sets the Z coordinate for a point (the distance from camera)(in my case to 7). When I set the Z coordinate of a vertex to 2, it's not on the same position on the screen as the mouse is. How do I unproject a Vector without modifying it's Z coordinate, but the Vector coordinate to look on the screen
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- XNA few problem ?
by brian_tsim
- 1 Replies
- Last post
by Jim Perry
- hi all,
Below is my few question with xna. Hope somebody help.
Q1. How to play *.avi with xna framework
Q2. How to pack windows installer with xna framework
Best Regards,
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- Deploying my own game assets
by Nick Winters
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- I've chosen not to use the content pipeline provided with GSE. How do I deploy my game assets to the 360 HD Is there a command line utility so that I can build it into my tools Thanks. -Nick
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- Network problem in .net! Please Help!!
by MrHat
- 1 Replies
- Last post
by Jim Perry
- Hi, Im using lidgren .net network library and Im gettings this error Lidgren library: "Message too large to send" Here is a screenshot: <A href="http://www.queenanna.com/gunni/new/untitled.PNG">Message too large to send</A> I'm using NetChannel.Ordered. Please Help!!
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- Slight Lag in XNA?
by Devon Fritz
- 10 Replies
- Last post
by r2d2-proton
- I am new to XNA, but I followed some simple tutorials to load a small image, get it on screen, and move it around. I've noticed that for the most part, the updating of graphics is smooth, but every few seconds the update to the display "misses a beat" or something and the on screen sprite jumps instead of moving smoothly. I have changed the display to show one hundred images and do the s
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- Can My Video Card Handle DirectX 10?
by &#126;Enigma&#
- 1 Replies
- Last post
by Chris Zamanillo
- First of all sorry about this thread there was no better on for this question. Anyways, I'm using Windows XP Home SP2, runs like a charm, and I'm wonder if my video card (nVideo GeForce 7800 GEOC 256mb AGP 8x slot) can work with DirectX 10
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- General strategy question about XNA
by monkeynova
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- What is MSFT's strategy with GSE I mean, is it a stripped-down version of GS Pro meant to spark interest in GS Pro Is it actually going the core of GS Pro, and the hobbyist/student community is acting as both first adopters and beta (or even alpha) testers of the product Is it a way for MSFT to foster some kind of indie/small game shop Xbox360 game development
(The latter would seem to be sligh
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- Animating .X files on Xbox 360
by twonjosh
- 3 Replies
- Last post
by Michael Klucher - MSFT
- I can't seem to find a straight answer after an hour of searching. Is there an easy way to animate a .X file in XNA on the 360
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- XBOX360 DirectX Graphics Caps?
by LiquidAsh
- 10 Replies
- Last post
by Catalin Zima
- Can someone post, or let me know where I can find a listing of the XBOX360's Graphics Capabilities: like those displayed under "Graphics Adapters" in the DirectX Caps Viewer on Windows