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- 2D Texture transparency
by Death-WOLF
- 6 Replies
- Last post
by Bill Reiss
- I loaded a 2D Texture from a file, the picture format is bmp for example, it present just a 2D fighter with a blue background, is there some way to display it with a transparent background (indicate that the blue color is transparent), without using a png with alpha
Help please, I don't have time to modify all the sprites in photoshop :)
Best regards
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- Vertex Animation help
by cronholio
- 11 Replies
- Last post
by cronholio
- Hi,
I'd like to do some simple vertex animation on a model using a vertex shader, but I'm having an extremely difficult and frustrating time figuring this out. I've been looking at the content pipeline documentation, I've found the tutorial about the BBox processor and done that a couple times, I've written a C# converter for a custom mesh format I have to X and still I can't work out how to ac
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- Look like almost real
by CyberLord_Dan
- 5 Replies
- Last post
by CyberLord_Dan
- How is this effect made: (original here: link ). It looks very real. In games this is how it looks a screenshoot : (u can see that it isn't real). So... how do I make it look this image (render) like the first one. Is an effect or something like this Both were captured durring the cinematics of area 51.
Pls any help!!!
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- c#/direct sound: recording large sound files (wave format)
by Paul A Chapman
- 3 Replies
- Last post
by Paul A Chapman
- Hi, I have an app that records audio from the soundcard, saves as wave file at sampling rate of 44100/16bits. This gives a datasize of 10MB/min. For large recordings > 30 mins the file size becomes very large. The app, after recording saves the file as .wav, analyses the audio, splits the wav into smaller waves based on some config settings then performs some other processing. My problem is th
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- Strange effect when using translation
by milann
- 8 Replies
- Last post
by e. ogas
- I have a strange problem when I'm trying to move one model around. When the model is in the center of the camera it look okay ( http://www.marmalad.com/milan/sample1.jpg ) but when I place it away from the center (let's say to the right) the model seems to be rotating as well ( http://www.marmalad.com/milan/sample2.jpg ). I would like to ask why is this happening Why is the model rotating when I'm
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- Milkshape Model Errors
by comanighttrain
- 7 Replies
- Last post
by comanighttrain
- Hey guys, first post here :D.
Im have modelled a primitive looking gentleman for my first attempt at game programming using milkshape. I tried to enter the model into the first tutorial program but have met with the error "Error 1 Error normalizing vertex bone weights. BoneWeightCollection does not contain any weighting values. C:\Documents and Settings\Dave\My Documents\Visual Studio 2005
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- visual C# express edition and directx
by big fish713
- 2 Replies
- Last post
by big fish713
- what is required to set up an empty directx aplication in vc# ee that i can use as a template later to code
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- Rotate camera about a point
by redneon
- 4 Replies
- Last post
by riemerg
- Currently, I have an object in my scene which I'm rotating. What I want to do is keep this object stationary and rotate the camera around it because I'm planning to add a few other objects and a sky box. Is there any way I can do this
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- How To Draw Rectangle?
by İbrahim Ersoy
- 6 Replies
- Last post
by IBRAHIM ERSOY
- i need urgent help about drawing a rectangle.which classes shall i use
Thanks a lot
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- .x file 3d environment cameras
by PsykotiK
- 0 Replies
- Last post
by PsykotiK
- Hi guys, any help with this would be much appreciated,
We have heard that it is not possible to export cameras or lights to an X file, as they only contain meshes. Is this true If it is, is it possible to export cameras and lights to a different format that can be used with directX, or do we have to insert all cameras and lights in C++
Thanks.
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- Multiple Instances of the Same Model
by redneon
- 10 Replies
- Last post
by redneon
- I've hit a really weird problem with the game I'm writing for the DBP competition. The reason it's so weird is because I'm sure it wasn't a problem before. Basically, I'm implementing the p1_wedge model in a class I have created called Player. Originally, I only had one player on screen but now I've added a second player. The problem I'm having is that it only draws the model for the second player
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- Pong game help
by johnb01
- 1 Replies
- Last post
by Jim Perry
- Hi everyone :) I am completely new to XNA i've tried it a few months back but exams started and had to pause for a while. I have never done any game programming and haven't done much c# in general but i have a some knowledge of it. What im tring to do is make a very very simple Pong game with the 1 ball and one bar on the bottom i've got it work nicely its just a matter of the ball not going right
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- 2D Arcade Space Shooter, Bullet firing
by DanBrink
- 3 Replies
- Last post
by Kyle_W
- I'm fairly new to C#, OOP, XNA, you name it. I am however trying to take some initiative and go ahead and make an actual game (I made a Tic-Tac-Toe game before to try out XNA). So far my ideas for this game are to have a : Player Class: Moves the player's ship, creates bullets and tells them where to go. Enemy Class: Controls the Enemy's AI and handles collision with bullets. EnemyManager Class: C
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- Activator.CreateInstance on .Net compact
by DeanoCalver
- 10 Replies
- Last post
by Arrakis777
- I've got a bit of code that loads an assembly dynamically and invokes a constructor working fine in PC XNA but I can't find the equivilent under .Net Compact on the 360... PC Assembly assembly = Assembly.LoadFrom(s); Type mainClosure = assembly.GetType(scriptName + ".MainFunction"); LuaClosure cl = (LuaClosure)Activator.CreateInstance(mainClosure, new object[] { L.Globals }); Attempt on
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- XNA Game Studio Pro Pricing
by Jusedawg
- 6 Replies
- Last post
by Shawn Hargreaves - MSFT
- Does anyone know the pricing of the XNA GS Pro verison to be used with VS Pro
I would really rather not bother with the whole express thing all together.
I use th XNA framework now with VS Pro and would just like to add the extra tools of GS Pro.
Thanks,
Chad
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- Will the HDMI output on the revised 360 require any code changes
by CaRNaGe_46038
- 9 Replies
- Last post
by Richard Fine
- I am hoping some developers have a beta unit and can answer this question.
Thanks
And don't forget to stop by
www.lucidzombie.com
www.indygamers.com
www.Dailytech.com
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- Semi transparencey
by GeoffNin
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- Does anyone know why my models turn semi transparent when I use the SpriteBatch.Begin
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- XNA's use of Collections
by Aaron Leiby
- 14 Replies
- Last post
by Aaron Leiby
- XNA uses Collections for a lot of things: ModelMeshCollection, ModelEffectCollection, EffectPassCollection, ModelMeshPartCollection, etc. which results in a lot of foreach iteration in code. I recently discovered the CLR Profiler and started poking around. It appears that using foreach on these Collections results in creation of SZArrayHelper and Enumerator helper objects. Most other systems are d
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- Exception handling in c#
by Mario Guerra
- 2 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi all. This is my first post on MSDN.
I have searched the forums for a long hour, but I could not find what I was looking for, so I ask here now. Sorry if it has been asked before.
With the main pourpose of learning game engine programming (not really making the better engine one in the world could do), I'm writing a game engine using XNA Framework. The goal is to get the engine to have a c
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- Discussion on the "challenges" in the tutorials?
by BenFinkel
- 2 Replies
- Last post
by BenFinkel
- Hello, Is there anywhere people are discussing the "challenges" that are posed in the included help file tutorials for GSE As an example, at the end of the first 3d rendering tutorial it suggests an optimization you can try to flex your brain a little bit. I'd like to get some feedback on the solution to that I came up with... Thanks! -Ben
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- Multi threading in a game (using XNA)
by Chryso
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hello. I am able to create thread and make them exchange information through common objects they know (server / each other reference) Now I would like 2 threads to update a server. Each of those threads takes for inputs a keyboard for one, a mouse for the other one. However, it seems that the thread that listens on the keyboard do not detect events from it. Seems like it is the parent thread that
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- Issue with anisotropy filter and FX file.
by qrli
- 2 Replies
- Last post
by qrli
- I got a problem to make anisotropy work with FX files. Ideally, I want the engine to use anisotropy min filter if available and set MaxAnisotropy to the max supported value. But I found that those values in FX are static; I cannot change them in code. I tried to resort to SetSamplerState(), but I don't know the sampler stage index which a sampler is bound to. Could you smart guys share some ideas
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- Pixel Shader 1.1
by Jose Rodolfo
- 14 Replies
- Last post
by Barbarian of the West
- Hello, I'm studying the possibility to use XNA todevelop some educational games, but I Have a doubt, does every student that will play a simple game of mine will have to buy a video card that supports pixel shader I wonder if there is a way to develop a game in XNA and not to use pixel shader, I'm from Brazil, and many of the students does not have a good video card.
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- Game Studio versus other 3D engines/tools
by R.K.S.
- 1 Replies
- Last post
by Kurt Jaegers
- Hi,
Can anyone with experience with other 3d engines/tools (ie Irrlicht, Ogre ,etc) please comment on the good / bad / ugly between using Game Studio and the others. What does Game Studio have that they don't or visa versa. I know engines like Irrlicht have built in collision detection , mesh loaders, FPS functionality . Am I going to have to rewrite alot of that if I use Game Studio I know th