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- Xbox 360 Project to Windows Project
by Sting203
- 11 Replies
- Last post
by Jim Perry
- I was wondering if there is a easy way to recompile an Xbox 360 project to a Windows project, because I can't always be connected to my xbox to test out what i'm working on since the xbox is shared by the family. So can I make a change to my program an recompile it for windows so I can see if my change worked and once i'm done making changes to the program I can then build it for the xbox and try
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- Skeletal Animation
by LoveMeSomeCode
- 3 Replies
- Last post
by ALEXEY4K
- I'm new to XNA (just installed it) and had a quick question about it's capabilities. I've played around with some content creation programs like maya, motionbuilder, and poser 6, and they seem like great tools to use for character modeling and animation. But none of these tools talk much about exporting the results. Is XNA a good platform to leverage these tools What I mean is, can I open up Maya
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- New version of Octtree Game Component
by ClydeCoulter
- 4 Replies
- Last post
by ClydeCoulter
- I just uploaded version 0.1.2 on filefront http://hosted.filefront.com/ClydeCoulter in the XNA folder. I'm still working with CodePlex for a project there. (I think they thought it was for the same project since Quad and Oct were the only part of the name difference).
I have made several fixes to and add more support for the OcttreeGameComponent class and added a simple example of the same in t
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- Is there a program that lets me view .fx files other than rendermonkey or FX Composer?
by Link9228
- 6 Replies
- Last post
by Leaf.
- I can write my HSLS codes in notepad and save them as .fx files without a problem, but I cant view them, which isnt that big a deal, I guess. I tried to download RenderMonkey and my connection kept getting reset while I doin so. I was wondering if there are any other files that would do the same basic thing as RenderMonkey or FX Composer that are smaller files. Thanks!
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- Tell us about your website or game!
by David Weller - MSFT
- 14 Replies
- Last post
by ECHS BACHS
- As part of our effort to reach out to the XNA community, we would like to create a special community page on the XNA Developer Center that links to YOUR site or game.
Here's what you need to do, send me (David Weller) an email (click on my name link to the left of this post for the email address) telling me:
1) Your name
2) Your contact email
3) Your website or game
4) (Optionally)
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- Should my 2D game engine use Vector2s or pairs of floats?
by bryanedds
- 9 Replies
- Last post
by bryanedds
- I just recently changed, oh, about a 1000 lines of code in my game engine. Instead of using Vector2 for things like position and size, I decided to use floats instead.
Does anyone else use Vector2's as their main position and size data types in their 2D game Right now, I have the code for both versions, and I'm trying to make entirely sure floats are the way to go before throwing one of them aw
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- DLLs on the XBOX 360
by B1narySh0t
- 1 Replies
- Last post
by Stephen Styrchak - MSFT
- I don't know if this was posted elsewhere on the forum as the search function keeps giving me errors.
Is it possible to construct a DLL in C# and then deploy that to the 360 This would be very useful, especially for those like myself who are making an engine that can be used for a variety of projects.
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- C# Performance
by IBRAHIM ERSOY
- 8 Replies
- Last post
by magicalclick
- i mean are there differences between C++ and C# in performance
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- XBOX >10k sprites per frame !
by Terry A. King
- 6 Replies
- Last post
by Terry A. King
- Just had to test the gfx power with some simple sprites. Printing 48x48 sprites, ideal size for tile map based games it cranked out over 10,000 sprites at just over 60fps Obviously size, scaling, rotation all has a significant impact on speed but nice to know !
I noticed that when the framerate was fixed it didn't matter how many sprites I displayed it always ran at 60fps. How does it do that
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- "Kitchen Sink War" Download !!!
by ECHS BACHS
- 8 Replies
- Last post
by dczraptor
- Download "Kitchen Sink War" for the XBOX 360 and See Screenshots at ...
http://games.archor.com
This is My Second Entry into "Dream, Build, Play" ...
http://www.dreambuildplay.com
Have Fun !
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- is there no tuts in text not video lol?
by Kane_Hart
- 9 Replies
- Last post
by Jim Perry
- is there no tuts in text not video lol I can't stand video tuts not to be mean to people who make movies there great but im a learner by reading guides. I can't find any n00bie starter guide.. Any advice would help man years ago look for adobe movie tuts never found any now all i can find xna movies no text guides.4
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- Vertex Animation help
by cronholio
- 11 Replies
- Last post
by cronholio
- Hi,
I'd like to do some simple vertex animation on a model using a vertex shader, but I'm having an extremely difficult and frustrating time figuring this out. I've been looking at the content pipeline documentation, I've found the tutorial about the BBox processor and done that a couple times, I've written a C# converter for a custom mesh format I have to X and still I can't work out how to ac
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- Subscription not available on my Xbox!
by Peter Lillevold
- 14 Replies
- Last post
by Michael Klucher - MSFT
- Hi!
Is there any reason why the Creators Club Subscription is not showing up on my Xbox
I live in Norway, but I've not read anything about any region restrictions on this download. I want in on the fun too!
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- Native Direct3D or MDX or XNA?
by Endless258
- 10 Replies
- Last post
by mseare
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I'm in the process of choosing 3D dev platform for a non-game desktop application. I've decided to use Direct3D (not OpenGL) because the application will be developed with C# 2005. I prefer to use C# instead of C++ Direct3D if possible. But I'm very confused of which is the right direction.
Basically, the application renders 3D objects in a window and allows manipulation of those
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- Do I always run the XNA Game on Xbox360 by my computer F5(C# express)?
by akira32
- 3 Replies
- Last post
by Jim Perry
- After I had deployed necessary files to the Xbox 360.
Do I always run the XNA Game on Xbox360 by my computer F5(C# express)
Or just run the XNA Game on xbox360 without PC
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- How do you canncel your XNA Creators Club subscription?
by Gary200
- 7 Replies
- Last post
by Tokunbo Opanubi
- Just want to know step by step of where to go so I won't get change other $50 after my 4 months are up. I can't find how to do it on the site.
Thanks!
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- Compiling DX10 example with C99 compatible compiler (Pelles C)
by WolfgangEngel
- 9 Replies
- Last post
by WolfgangEngel
- Hi,
I am trying to compile a DX10 program with a LCC based C99 compatible compiler. It works fine with DirectX 9, but with DirectX 10 I get an error message in the dxgi.h header in line 287 that says: "Missing Parameter type '__RPC__deref_out'"
This error repeats then a couple of times, because it is quite often in the file.
In d3d10.h I get an error message in line 865 saying:
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- Mouse.WindowHandle still necessary?
by Fluxtah
- 0 Replies
- Last post
by Fluxtah
- Just wondering as nothing bad happens without setting it.
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- Unable to create a texture with Format.R8G8B8 specified.
by thomaseb
- 1 Replies
- Last post
by qrli
- I am having a problem when creating a texture in memory like so: Texture texture = new Texture( device, 32, 32, 0, Usage.None, Format.R8G8B8, Pool.Managed); This always throws an invalid call exception for some reason. However, if I use a slightly different format like Format.A8R8G8B8, it works fine. Is there anything obviously wrong with what I'm doing I can't seem to find anything in the
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- Draw a JPEG using alpha
by JFLund
- 3 Replies
- Last post
by JFLund
- I am trying to draw a JPG photo semi-transparently over a background with the following code:
Batch.Draw(CurrentPhoto, photoPos, null , fadeColor, 0f, Vector2 .Zero, scale, SpriteEffects .None, 0f);
where fadeColor will be (255,255,255,alpha). The RGB color values of fadeColor seem to modulate the color of the photo fine, but the alpha doesn't seem to do anything. Of note, the CurrentPho
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- Framerate decoupling
by sugrhigh
- 8 Replies
- Last post
by Rick Mogstad
- I'm trying to decouple the framerate from Update() so i can have more than 60 FPS. I saw this post with private void graphics_ModifyDevice(object sender, ModifyDeviceEventArgs e) { e.GraphicsDeviceInformation.PresentationParameters[0].PresentationInterval = PresentInterval.Immediate; } but couldnt get that to work... any help/ideas I know I'll have to use the ElapsedRealTime in my FPS code but
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- Limits of DrawPrimitive / VertexBuffer size
by Adam Miles
- 2 Replies
- Last post
by Adam Miles
- Hi,
The code I've been working on for the last few hours is a 360 version of some terrain code I had written for the PC. A huge gridmap of squares (each square is 4 triangles, not 2) drawn in a single call. Although I know this doesn't leave me many options for culling, I'll get onto that sometime this week.
My question is about the limits imposed on the Draw call and VertexBuffer size. Grap
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- DirectX October 2006 SDK does not extract? What should I do?
by frustachar
- 4 Replies
- Last post
by Delete Me
- I recently downloaded the October 2006 DirectX sdk. When I try to install it, the extraction process never completes! The status bar moves three notches and goes back to zero. This process repeats itself and never terminates!
I have already uninstalled my previous installation of directx sdk.
I have disabled norton auto protect.
My file system is NTFS.
My computer configuration: WinXP
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- AI Resources
by XNA Rockstar
- 12 Replies
- Last post
by XNA Rockstar
- I'm reaching out to the XNA Community for some good (and free) information on Artificial Intelligence and/or pathfinding Anyone know any
...or if not free, some book recommendations
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- Deployment and XML Content
by SouLDragooN
- 14 Replies
- Last post
by SouLDragooN
- I have been looking but have not found information on the deployment
process as it applies to my app. I have a Media folder in my project in
Visual Studio Express.. It has many subfolders. The texture, Shader,
and Sounds all get exported to the "deploy" folder automatically and
get deployed to the xbox.
However, here is my problem.
All my other folders custom mesh
format folder(binary)