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- 2D-3D Brawler help.
by James M. King
- 6 Replies
- Last post
by James M. King
- Hi, I'm definately new to the entire game engine coding field and I'm working on a university project to develop a physics based 3D "brawler" Like Small Arms, or Smash Brothers (but with an emphasis on throwing steel balls around, interesting physics based powers/weapons). Most of the XNA projects out there either seem to be 2D puzzle games, or 3D FPS/FlightSims, almost no platformers.As a result
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- Fullscreen and multimon
by Waldermort
- 4 Replies
- Last post
by Waldermort
- Hello community.
First I appologise if this is the wrong forum to ask this question. I have signed up here hoping to find a community of D3D developers who could help me out a little while I learn the ropes.
Anyway, I have a multimonitor setup where I am trying to create a fullscreen window on my secondary monitor. This is mainly for debug purposes but it would be great to enable this in my
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- general use of XNA vertex types?
by Mark Flamer
- 12 Replies
- Last post
by Mark Flamer
- I am trying to create some methods to manipulate various parts of the XNA vertex structs. I want to be able to pass all the different vertex types as arguments to these methods. Because they are structs they don't derive from a base class other than ValueType. If I use ValueType as the parameter I don't have access to the propertys of the vertex. Is this a case where refelection would be usefull C
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- DBSCAPS_CTRL3D + Stereo wave files
by Benjamin Contant
- 1 Replies
- Last post
by Benjamin Contant
- Hi,
I've recently ran into a problem where we want to implement reverb support on stereo sounds in our sound engine. We do Reverb using EAX for performance reasons, and EAX effects only work on 3D Sound Buffers. Likewise, DirectSound8 refuses to create a 3D SoundBuffer with a Stereo waveformat, so we appear to be at a standstill.
However, delving deeper in the realms of the internet
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- Game Developing
by bman34234
- 5 Replies
- Last post
by The ZMan
- well i just started animating games and i was wondering how to put 3D maps and stuff into visual Basic. Also how i could do that with Google sketchup. Last i was wondering if there is a good (Cheap Prefered Free) 3d animating software
Thnx,
John
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- XNA Book ( In Progress )
by Serapth
- 14 Replies
- Last post
by Wil Burton
- For reasons I cannot exactly put into words, I¡¯ve decide to write a (free) book about how to use XNA. It is defiantly a work in progress and thus far only includes two chapters and associated source code. I truly hope that my work is advantageous to some people out there.
I am in part doing this as a practice towards writing technical documentation. I am not accomplished in writin
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- Please post new graphics threads on http://creators.xna.com
by David Weller - MSFT
- 7 Replies
- Last post
by John Lieurance
- These forums will no longer permit new posts. The XNA/DirectX team has moved their forum support over to http://forums.xna.com . This includes all discussions related to the DirectX technologies and SDK.
We apologize in advance if this creates an inconvenience, but we are very excited about the new opportunities this will offer to our entire community.
We look forward to seeing you there!
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- Equivialents to Mesh.Sphere etc in DX9?
by telleluy
- 5 Replies
- Last post
by Eli Tayrien - MSFT
- Hi all, im new to 3d programming and XNA, and i am about to make a simple solar system explorer to get the feeling of it. I started out with DirectX9 sdk when i stumbled across XNA which seemed as a more friendly framework than DirectX.
In DX, the Mesh class has a number of methods that returns a Box, Sphere, Cylinder and so on.
I cannot find these methods or equivalents in the XNA framework
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- Pausing and Unpausing
by DeadlyEvilRyu
- 4 Replies
- Last post
by DeadlyEvilRyu
- I know how to pause the game, but when I use the code that was given in the tutorial I won't let me unpause the game. Here is a sample of my code that will help you understand my problem.
protected override void Update( GameTime gameTime)
{
// Allows the default game to exit on Xbox 360 and Windows
if ( GamePad .GetState( PlayerIndex .One).Buttons.Back == ButtonState .Pressed)
thi
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- help regarding a game
by prasindo
- 11 Replies
- Last post
by David Weller - MSFT
- hi all,
i need a source code of putting a ball into a basket somewhat like basketball or some similar game in xna..
can you please let me know the source code or site where i can find it
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- Import from Flash(*.swf) to 3D scene
by ivanik
- 2 Replies
- Last post
by pepin_alias
- Hi all,,
can we import *.swf files to 3D scene,, and what we have to do to import the *.swf files ..
thanks,
Ivanik
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- Develop limitation?
by simon_56387
- 4 Replies
- Last post
by Jim Perry
- I read that XNA programming game can be used or played on XBOX only if XBOX is permanently linked to PC. Is it true
Second question: If I build a windows game, can I sell it Do I need some license from Microsoft Are there any limitation for Windows XP (something like XBOX license limitation at the moment)
Thanks simon
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- shader 1.1 or higher?
by eclipse150gt
- 6 Replies
- Last post
by riemerg
- everytime i hit f5 to build and debug my program it always gives me this error........"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater." does anyone know how i can take care of that problem. I downloaded the DirectX SDK and all the other stuff but its still giving me that
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- Right hand coordinate system in MDX
by Talyrond
- 5 Replies
- Last post
by Talyrond
- Hi, I would like to use Direct3D in the right hand coordinate system and therefore use the respective RH versions of the static Matrix methods. In my book Managed DirectX Kick Start by Tom Miller I quote what is required to perform this task: ¡°Use the view matrix to scale the world by -1 in the Z direction. You can do this by flipping the sign of the M31, M32, M33 and M34 members of the view matri
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- loading textures "in game"
by Steffanp
- 6 Replies
- Last post
by Joel Martinez
- Hi I know how to load a texture when the game starts, but how to load a texture when the game has already startede ex. 10 min in the game
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- What's the competition like?
by jay e
- 7 Replies
- Last post
by Jim Perry
- Hello everyone,
I was just wondering if there is a list anywhere of the people and/or teams that are competing in the Dream-Build-Play contest Does anyone else wonder what the competition is like and what games are being worked on for this
Thanks,
jay e
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- How Do I Determine The Currently Visible Area?
by BDev13
- 13 Replies
- Last post
by Darkside
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I'm building a 3D game and currently have everything working, but I'm in the process of optimizing my framerate. The world in the game is many times larger than the screen/window.
How would I go about determining the world coordinates that are visible on the screen
Even though the objects outside of the viewport are clipped, the draw code still has to transl
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- kW X-port for 3ds Max 9 (X file exporter with XNA support)
by Jon Watte
- 14 Replies
- Last post
by Jon Watte
- I have made a
preliminary version of the kW X-port plug-in available for Max 9. The
full Max 9 download from Autodesk is almost 3 GB and is still going, so I haven't
been able to test it yet -- it's just re-compiled with their new SDK. I
give it a good 90% chance of working fine, though :-) The
version for Max 8 has been tested, of course, and is still available.
It might work as far back a
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- Why does my displayed mesh dim when rotating on an LCD TV?
by ImagineNation
- 10 Replies
- Last post
by ImagineNation
- Hi; I'm currently doing my programming on a 37 inch Sharp Aquos TV. My game is loading a moderately large mesh (64x64 triangles) and displaying it on screen in wire-frame mode. The strange thing is, when I rotate the mesh .....the mesh dims! At a rough guess, it's only 50% of the brightness it's displayed at when not being rotated. Because I run my apps at full speed for performance testing (abo
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- using the XmlImporter w/Content Pipeline
by DavidAragornHouse
- 14 Replies
- Last post
by Rafael Mores
- I have all my game objects defined in XML files and I would like to use the Content Pipeline to load them. Looking at the available importers, it seems like the XmlImporter is the right choice, but it appears to want the XML in a certain format (a reasonable requirement). So far I haven't found any documentation on the correct way to format the file. It seems like this would use the XML serializat
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- The device does not support creating a texture of the given format with the given ResourceUsage
by lemmy101
- 4 Replies
- Last post
by dadoes
- Hello everyone. We've just started writing a PC game in XNA, and are progresing very quickly. However we're a bit concerned by the fact that the game started not to run on the artist's machine. Through installing VC#, we discovered basically it's failing to create a Texture2D with the following parameters: // Create the cache texture this.Texture = new Texture2D( graphicsDevice, 25
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- Is it realistic to create one's own engine?
by Grotius
- 13 Replies
- Last post
by Micky D
- I'm not new to programming, but I'm new to game programming and C#. I'm wondering to what extent it's realistic for someone to make their own 3D (or for that matter 2D) game engine. The two projects I have in mind for myself are a turn-based 2D war/strategy game, and a 3D adventure game in the manner of "Dreamfall".
On the 2D side, I feel confident I could come up with a 2D interface on my own.
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- need help..
by jasse_91
- 14 Replies
- Last post
by jasse_91
- im kinda new to xna and c# and when i tried to debug now i get some errors that i dont know how to fix lol. heres the errors i get
this is what i wrote in:
protected override void Draw(Microsoft.Xna.Framework. GameTime gameTime)
{
this .graphics.GraphicsDevice.Clear(Microsoft.Xna.Framework.Graphics. Color .Black);
this .spritebatch.Begin(Microsoft.Xna.Framework.Graphics. Spr
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- playing 3d animation
by daimaku
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- hello can i play a 3d animation into xna, let me explain, i have an coke can that fall down and keep roll, i want to know if the xna allow to play this kind of animation, this mesh has no bones and has no skin modifier, can i play that
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- 3D Model Not Displayed Correctly
by pchan3
- 7 Replies
- Last post
by leclerc9
- I have a 3D model of a go kart and its textures are not being displayed. The textures have been imprinted into the the .FBX file(merged).
all i get is a the model in black.
The default lighting is enabled but i think its much more than that.
could it have something to do with the file itself or should i add something into my coding Xna is reading the texture files imbedded since i correct