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- Rocket Commander XNA
by art1729
- 3 Replies
- Last post
by art1729
- In Rocket Commander XNA, I get a NoSuitableGraphicsDeviceException from the Run method. The
message is "Unable to create the graphics device" My laptop has NVIDIA
GeForce FX Go5200 and the other XNA programs work fine. Any
suggestions
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- 3D Playing Cards ?
by errolian
- 14 Replies
- Last post
by zxdgsadf
- How would I approach a 3D representation of a playing card(s) If using a model, would 52 different models be required so that each card has it's own texture Can user primitives (i.e. 2 triangles to make a card shape) have different textures on each side What would be the best method for this
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- Font troubles
by tatman blue
- 10 Replies
- Last post
by tatman blue
- Im a new to XNA so please be patient with me. I'm feeling really frustrated trying to get my own fonts to draw on the screen. Ive found classes that will take their example image and draw with those fonts. But I dont want those fonts. I want mine. I know that I have to have an image with my letters of my font on it. And that image has to get parsed. Im trying to avoid havin
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- UK XNA Launch Event
by Adam Miles
- 2 Replies
- Last post
by Jim Perry
- Just a quick shout-out to anyone heading to the XNA Launch Event at
the University of Warwick tomorrow. Had a quick look again through the
event programme and noticed Mitch Walker is presenting "XNA Game Studio
Express end-to-end" in the morning. There was me wondering why he'd not
got back to me on one of my questions then it clicked he's presumably
been on a long flight to the UK today. :)
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- Rotation of cubes, and efficiency of many
by adcworks
- 2 Replies
- Last post
by The ZMan
- Hi there,
I have a couple of cubes in my 3d world. Yes facinating I know but it's a start! They are in the center of the view. I have 2 questions.
If I wanted to be able to spin the cubes as a whole unit, i.e. by dragging the mouse with the left button clicked, then what would I need to look at doing I have drawn each cube as a separate mesh and so am I supposed to group them under so
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- Animation Transform Question
by leclerc9
- 4 Replies
- Last post
by malignate88
- Hey, in XNA I am doing animation by finding a bone's final transform for a given animation frame. I do this by first finding the transform of the bone for that frame through interpolation or direct keyframe data, then finding the absolute transform of the bone for that frame, and finally multliplying it with the matrix that transforms a vertex to the local space of the bone. Since the bind
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- Spacewar failed to launch...
by M0zg
- 6 Replies
- Last post
by M0zg
- Error 1 Error code: -1 encounted when initializing FBX file loader. The file is either corrupted or it is not a valid FBX file. C:\...\Visual Studio 2005\Projects\MySpacewarWin1\MySpacewarWin1\Content\Models\p1_pencil.fbx MySpacewarWin1
corrupted :(
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- Debug a XB360 project on PC?
by Jutsin Leung
- 6 Replies
- Last post
by Stephen Styrchak - MSFT
- When a project is created as XB360 Game, it can be deployed to the XNA Launcher by press F5, but it is quite annoying even if just change a line of code and test it. Is it possible to debug (or even build release ) a game on both XB360 and PC without project migration
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- How to get hlsl syntax highlighting?
by Edcellent
- 5 Replies
- Last post
by Flavious
- Hi,
Is hlsl syntax highlighting still supported in vs2005
I have vs2005 academic version and directx sdk (feb2007) installed. But I can't see any syntax highlighting in my .fx files.
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- Tiling a texture?
by BigWinston
- 12 Replies
- Last post
by Fluxtah
- Hey,
I have a 3d terrain system. The terrain is built using a heightmap image. Then I have a large texture that I paste over the top, this covers the complete terrain.
I'd like to be able to dispose of the one large terrain texture image and use tiling and different layers for different tiles. (Texture splattering, I think this is called).
However, for now I'll be happy with just tiling m
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- Camera Help
by RICH525234
- 5 Replies
- Last post
by Danny Gregory
- Hey all im trying to get my camera to work properly i want it positioned behind the model at a certain distance which i have done, but when i turn my avatar i want my camera to turn with it at a proportional distance . right now i can get the camera to turn and follow my avatar from a fixed position easy just put the model position in cameratarget, I can also get the camera to stay behind the avat
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- Warm Up Contest Is Up
by Daniel Gary
- 14 Replies
- Last post
by XNA Rockstar
- Just letting everyone know that DreamBuildPlay's first warmup contest is live.
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- Texture compression formats
by NotTaken
- 1 Replies
- Last post
by BLANC Guillaume
- In D3DXCreateTexture there are five possible compression formats to specify.
DXT1 up to DXT5.
What does these compressions mean and which one I should use for which texture (color texture, mipmaped normal maps, etc)
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- Drawing Text
by Ion101
- 1 Replies
- Last post
by Jim.Welch
- How can you draw text in XNA. i have a done pong game, but need to display the scores. Before the new XNA release, i know someone made a font class, and it worked, but i need to know how to do it in the new release
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- Libs and MDX
by Gho5tFac3
- 4 Replies
- Last post
by Gho5tFac3
- Is it possible to use C++ library files in XNA Like the .lib and .dll files And can you use MDX with the Xbox 360, or is it strictly XNA
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- Some Halo-like video clip I found...
by redshock
- 8 Replies
- Last post
by redshock
- I was a heavy critic of managed games and performance but I'm
finding less to argue about these days and finally made the switch.
This is not mine but it's a video clip of one of Halo's multiplayer
maps that I found on YouTube. The textures are a bit blurry but I doubt
the art is the concern right now. It just proves Halo is within reach
with C# :) I think that is quite awesome and worth shar
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- 3d tools using mfc+Directx
by KissPsycho
- 8 Replies
- Last post
by C Senthil Kumar
- hi all, Basically am a entry level game programmer now i had started my path on tool development, presently i am developing a software like motion editor for that i need to write code for the basic setup so i want to know is there any article of tutorial for creating the basic setup using MFC + directx. ie multiple viewport (you know what a editor needs) please help... KissPsycho
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- XNA Games OUT OF THE BOX??
by Rafael Mores
- 14 Replies
- Last post
by The ZMan
- I cant make them work on a PC with just .NET 2.0 DirectX and the XNA Framework, it still needs the GSE and VC# Express, otherwise I get an error that the framework dll should have been installed into the Global Assembly Cache.
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- Multiple Instances of the Same Model
by redneon
- 10 Replies
- Last post
by redneon
- I've hit a really weird problem with the game I'm writing for the DBP competition. The reason it's so weird is because I'm sure it wasn't a problem before. Basically, I'm implementing the p1_wedge model in a class I have created called Player. Originally, I only had one player on screen but now I've added a second player. The problem I'm having is that it only draws the model for the second player
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- Japanese Document for DirectX in future?
by ryuu_iku
- 1 Replies
- Last post
by Jack Hoxley
- It seems that after DX9, there's no offcial Japanese Document released by Microsoft
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- Let's go 3d engine
by Michael Hansen
- 14 Replies
- Last post
by Jim Perry
- sorry about my typos i am word blind , but the math thing is in place
Hello i like to share some info width you
mabye you have seen crytek 2 engine
and my is how do we make a aaa 3d engine
here is a link to a paper about the crytek 2 engine
http://ati.amd.com/developer/siggraph06/Wenzel-Real-time_Atmospheric_Effects_in_Games.pdf
well the 3d evolution game engine(my engine)
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- Xbox 360 Guides in XNA
by Nidonocu
- 14 Replies
- Last post
by Jon Watte
- Hi there, I've been playing around with the framework and I have a little question for any MSFTies who can answer.
On the Windows side of things, if we want to call up any useful built in functions of Windows like say the common dialog box colour picker (for say, a player's car paint job) or a MessageBox (you've reached the end of the demo!), we can still do so by calling in to the Windows.Form
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- Animation mesh sample
by Michael Hansen
- 13 Replies
- Last post
by ALEXEY4K
- i see there is a lot of folks that ask for a animation sample
well it is all ready been written
use this
http://dtxna.spaces.live.com/
download it it works with all fbx and xfiles
but there is a bug in 3dsmax
so what you shood do is export your model from 3dsmax in fbx format
and load milkshape up and load the fbx file in and save it agian
and you will see it is now working
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- Waiting for computer connection...
by dfidan
- 4 Replies
- Last post
by gmcbay
- I know this should be a simple step, but I¡¯m having trouble. I cannot connect to my Xbox. I think I followed the steps in XNA to connect but I must be doing something wrong. I¡¯ve created a key on the Xbox, installed it in XNA Express, clicked ok (even rebooted both) but my Xbox is stuck on Connect to Computer. It connects to Live just fine. I¡¯ve also disabled my PC firewall just incase that is the
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- ExternalReference<CompiledShader> - Am I missing something?
by Johnnylightbulb
- 8 Replies
- Last post
by Shawn Hargreaves - MSFT
- I'm trying to create references to .fx files from my Content Pipeline types (my writer). When I build my level objects, I want the references to textures and effect files to be baked into the object so that you don't have to add .fx and .png files to your project, just add the file that processes into a level. (A .bsp in my case).
My problem is that I used this thread to create external referen