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- Trends in Managed Game Development
by NightCabbage
- 6 Replies
- Last post
by JeremyAtGosub
- Hello all
I'm just starting developing games and am wondering which language / envirronment to write them in.
At the moment for experimenting using Direct3D I'm using C#, with Visual Studio 2005 (.NET), and mucking around with DirectX 9, and XNA (the XNA game studio express).
I've always figured that the professional game devs use unmanaged C++, but is that changing now with the a
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- XNA Demos Released
by dpoon
- 10 Replies
- Last post
by dpoon
- Hi All,
I've just started a new series of XNA demos on my website. So far I have 3 demos: XNA Per-Pixel Lighting Demo, XNA Normal Mapping Demo, and XNA Parallax Normal Mapping Demo.
I haven't included any pre built executables with the demos, so you'll have to build them yourself from the source provided with each demo. The demos target the Windows platform, but should run with little or no
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- Vertex Buffer Arrays?
by MasterTreb
- 0 Replies
- Last post
by MasterTreb
- I am building a city for my game. I need a lot of buildings, so many that they will not fit in one Vertex Buffer. My solution, create an array, sadly this isn't working very well. Here's my code. [code] //this is what m_pVB and m_pIB are set to in the class //LPDIRECT3DVERTEXBUFFER9 *m_pVB; //LPDIRECT3DINDEXBUFFER9 *m_pIB; //VBNum = The number of buildings / the defined number of building
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- Texture Coordinate Issues
by Quantumdude
- 4 Replies
- Last post
by Quantumdude
- I want to use a single instance of Texture2D and a single bitmap image for a skybox. The image contains six smaller images that represent the skybox panels. If I use values between 0 and 1 for the texture coordinates, they seem to get rounded. Is there anyway I could use a texture sheet and use values between 0 and 1 as the texture coordinates, or do I have to create an instance of Texture2D every
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- Managed Direct3D 10
by ABS123
- 14 Replies
- Last post
by Joel Martinez
- Since XNA only supports DirectX 9.0
Where is Managed Direct3D 10
I hope there will be Managed wrapper for Direct3D 10
thanks
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- XNA and isometric
by GMS0012
- 8 Replies
- Last post
by MrJimmo
- Hello all,
what is the best way (if it is possible) to use XNA and build an 2d isometric view
draw a sprite and rotate it
or are there better solutions
thanks in advance..
g..
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- Weird lightning on custom mesh
by Eric van Feggelen
- 9 Replies
- Last post
by Eric van Feggelen
- Hello everyone,
I've been playing around with XNA for a while now, and I can't seem to get the lightning right on a mesh i'm dynamically creating. I've created a simple GameComponent that initializes a VertexBuffer and an IndexBuffer in the LoadGraphicsContent method. The Draw method uses a BasicEffect (with default lightning enabled) to draw the vertices using the TriangleList primitive. I
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- Quaternion Tutorial
by Wil Burton
- 14 Replies
- Last post
by Grotius
- Could someone school me in using Quaternions in XNA I'd love to have a tutorial specfically for XNA. I read a tutorial that helped me to understand them a bit better, but still not sure how to plug it into the game. If you can believe it, the documentation doesn't explain it to well.
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- (Windows Only) MusicVideoDemo!
by Mike36
- 2 Replies
- Last post
by Mike36
- After getting frustrated trying to figure out how to get my spacecraft to point at another spacecraft (I'm using quaternions for rotation, btw), I decided to tackle another problem with my game: how to play music and/or video. After chewing on this one a bit, I've created a demo that may be helpful to you.
It is a work in progress so there are some problems to address. For one, when I play a vi
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- Any other way to buy an XNA subscription?
by Johnny Watson
- 3 Replies
- Last post
by Johnny Watson
- For some reason or another my Xbox isn't accepting my credit card info (I think it may be due to the form not having an "Address line 2" field and I live in an apartment, I've checked and doublehecked all the info and the account has an ample amount of money in it), so is there any other way for me to get an XNA Creators Club subscription I tried looking to see if I could add my credit c
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- Delete a picture file after Bitmap.FromFile call.
by BerW
- 5 Replies
- Last post
by bcristian
- Hello,
I'm loading a bitmap from a temp file using Bitmap.FromFile. After this I want to delete the file, but get an IO exception "... this file is used by a process ...". The file is used from my C# process (found with the processexplorer), so my guess is the Bitmap.FromFile call.
How do I release the file lock to delete the file
Thanks for help.
BerW
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- Blender
by Ri-Karou
- 14 Replies
- Last post
by Arek Bal
- Can blender be used with XNA GSE Just wondering b4 i go and get my new comp this week because my desktop crashed...
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- Rotating triangles without using the world matrix
by Mistehr Deanoez
- 2 Replies
- Last post
by Mistehr Deanoez
- Hi,
I've only been using XNA for say, a week now Trying little things and whatnot, anywho, I was going to make a little asteroid game. Everyone knows how the game works so it's pretty much a great place to start, but unfortunately for me, I don't like using other peoples code. I always prefer to read it, re-code it and start from scratch. The problem I faced was I ran out of coffee, and couldn'
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- Making XNA/Managed code secure
by JDPeckham
- 10 Replies
- Last post
by Gerix
- What is being done to make managed code more secure for commercial applications. I can't see how any companies would be willing to switch to managed code for prime time games as long as MSIL can be easily reverse engineered. I love XNA and Managed code and pray that eventually commercial industry will as well (so I can put my C# skills towards gaming instead of business apps). Our company is alrea
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- Problems with playing Sound
by xVxObliVioNxVx
- 2 Replies
- Last post
by Pange
- My Sound class is the exact same one as the one from this tutorial:
http://xbox360homebrew.com/blogs/audio/archive/2006/09/11/193.aspx
I have done exactly as that tutorial states and have managed to get the music to play in the game I am working on. However, there are situations where the music will stop playing for unknown reasons. For example, when I am in my Game's menu, the music plays j
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- popup messages
by schlrobe
- 3 Replies
- Last post
by Jim Perry
- I am currently working on converting some really old game examples to XNA as a way to get up to speed with the new system, and I have run into a small issue. I need to have, for lack of a better term, a popup window to give the player feedback, and accept his/her decisions. If I was writing the game using GDI I'd just use a dialog box, but XNA can't do that.
I really don't want to go the Space
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- Game studio Express particle system?
by HagNasty
- 3 Replies
- Last post
by Jim Perry
- I was Wondering if anyone knew of a particle system manager that I could use in game studio express. I have seen XNA magic and a few others but as far as I can tell you must use that tool in order to create the game. All I want in the Particle System functionality everything else is not required. Thanks, ~HagNasty
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- Gamercards and player information
by Ben Vanik
- 3 Replies
- Last post
by Micky D
- To the MSFT dudes,
Is there any news on whether or not gamecards will be readable in future versions I'm creating a multiplayer game (with both hotseat and concurrent play) and would like to be able to show gamer pictures and names and such (similar to how Uno does it). A simple GamerIdentity class and GetIdentity( PlayerIndex ) would be cool!
I think that would be a lot better than aways sa
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- Drawing 32bit textures in 16bit display
by chronozphere
- 2 Replies
- Last post
by chronozphere
- Hi all
Just a simple question:
Is is possible to draw 32bit textures (A8R8G8B8 format) when the displaymode is set to R5G6B5 without any problems
I want to know this because i'm working on a Texture class, and i want
to know whether i should force Textures to be 16bit when 16bit
displaymode is active.
I know some quality is lost, but is it possible without any errors
Thank
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- PC deployment problem (may be off topic)
by Johan Overbye
- 7 Replies
- Last post
by The ZMan
- I've just completed a small pc-only xna app for a research group. It's a very simple flight "simulator" in which you can use all directx-compatible gamepads/joysticks. I'm using managed directx for the input, since xna only supports the 360 pad.
The installer includes the latest directx runtime, xna framework and dotnet 2.0 framework. I've tested it on four local machines without enco
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- Volume textures!
by Malmer
- 6 Replies
- Last post
by Malmer
- There is Texture3d, but the content pipeline doesn't support volume textures. That's great! Now the main thing I wanted to do with XNA can't be done because volume textures aren't supported.
More and more it feels as if this product should've had one more round in a beta cycle. That or they have to get XNA 1.1 out the door soon! Wonderful API, but it needs some polish.
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- Does XNA support Visual Basic 2005
by Aiad Al-jumaily
- 1 Replies
- Last post
by The ZMan
- Hi All,
Im very interested in XNA game developing ,but the thing is ,that XNA only supports C # ,is there any chance that XNA will support Visual Basic 2005 as well , I find this topic very important in the future of game development ,and the more programming languages are supported ,the more popularity it get ,and may affect the whole future of game developing
Thanks
Aiad Al-juma
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- Best Draw method for game level (Quake 1 in XNA)
by PerPixel
- 9 Replies
- Last post
by Jon Watte
- Does anyone can point me to right place for information on rendering my game when multiple textures are involve. I'm currently rewriting Quake 1 in XNA and I got he levels to load fine but its deadly slow. I do not use the vis yet so I render everything but its still should be pretty fast. If i render the level using only a single texture2d its pretty damn fast but for using multiple texture what
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- Runtime footprint on 360
by AndyL
- 2 Replies
- Last post
by AndyL
- How much RAM is left to play with on the 360 once the launcher and runtime has loaded
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- Texture Wrapping on a 3D Cube?
by ayatollah
- 3 Replies
- Last post
by ayatollah
- I was searching on this Forum apparently nobody asked or answered this.. I wanted to make a Rotozoom Effect (http://www.robertreich.de/flash8/rotozoom2.html) on a Cube and simply change the U/V Mapping on the texture Coords.. Is this actually possible with XNA I exported a simple cube from 3ds Max with Standard Texture Coords and load the Texture using BasicEffect.Texture .. I correctly have the