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- Multiple vertex streams for character tweening
by Johnny Ashcan
- 3 Replies
- Last post
by Johnny Ashcan
- I am trying to perform hardware tweening between two frames of a character animation. The problem I am having is that the vertex shader doesn't seem to be getting the second vertex stream. It acts as if each value for the second stream is <zero>.
Here's the C# code (sorry, this web editor is mutilating the formatting):
void DrawBuffers( VertexBuffer vA, VertexBuffer vB, float t
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- Change Log?
by Alex-MyRpg
- 7 Replies
- Last post
by Alex-MyRpg
- Quick question please - is there any way I can find a log/list of changes from Beta 2 to final release Thanks...
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- Assign to Vector2?
by AlfonsAberg
- 14 Replies
- Last post
by waheyluggage
- This is probably an easy question, how do I assign to a Vector2 This was my first bad guess: Game1.Players .Position = (0f,0f); but it didn't work, I know I can assign to the .X and .Y of the Vector2 but I want to do it in one simple step. Also can you do it without creating a new Vector 2 Cheers Alfons
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- Getting a model from a 3D Studio into a game?
by Holm76
- 0 Replies
- Last post
by Holm76
- Hi there
Im looking for some tutorials that in detail describe how to get from a model inside say 3ds Max or Rhino to get it into my game.
What Im looking for is some simple yet descriptive tutorial or something that step by step takes me from a Cube or what ever in 3ds Max to a spinning cube with some texture applyed to it in my game.
Ive followed the Getting started tutorials in XNA and
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- I need help getting started in game design...
by RomanKB
- 6 Replies
- Last post
by HinDRAncE
- How doi get started in game design
What software do i need
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- Let's go 3d engine
by Michael Hansen
- 14 Replies
- Last post
by Jim Perry
- sorry about my typos i am word blind , but the math thing is in place
Hello i like to share some info width you
mabye you have seen crytek 2 engine
and my is how do we make a aaa 3d engine
here is a link to a paper about the crytek 2 engine
http://ati.amd.com/developer/siggraph06/Wenzel-Real-time_Atmospheric_Effects_in_Games.pdf
well the 3d evolution game engine(my engine)
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- Intel Extreme Graphics 2 Screen Rotation
by Luke Rutherford
- 1 Replies
- Last post
by Alexey Barkovoy
- I am using the 82852/82855 GME Graphics Controller. Using the provided control panel applet "Intel Extreme Graphics 2 for Mobile", I am able to rotate the screen 90/180/270. Is there an API that I can call to do this from within my own application I am running Windows 2000 with Service Pack 4. I have tried using the ChangeDisplaySettingsEx call, and it returns successfully, but the scre
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- Alpha Blending and Render Order
by brian_tsim
- 14 Replies
- Last post
by Inaki Ayucar
- Hi All,
I tried to draw few meshs in game. But i has some textures problem. The problem is a meshs collistion another mesh, textures alpha chennal has some problem. Below is capture screen. Who can tell me why How to fix this problem
http://hk.geocities.com/brian_tsim/error.PNG
Best regards,
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- transparant to opaque
by ivanik
- 2 Replies
- Last post
by ivanik
- iam use Managed directx, how to make animation object/texture/mesh form transparant to opaque
thanks,
ivanik
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- Bounding Box of a Model after rotating (and scaling) it.
by inthefields
- 3 Replies
- Last post
by ClydeCoulter
- Hello :)
I was wondering how I would go about getting the (axis aligned) bounding box of a model after rotating and scaling it
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- I need help getting started in game design...
by RomanKB
- 6 Replies
- Last post
by HinDRAncE
- How doi get started in game design
What software do i need
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- c#/direct sound: recording large sound files (wave format)
by Paul A Chapman
- 3 Replies
- Last post
by Paul A Chapman
- Hi, I have an app that records audio from the soundcard, saves as wave file at sampling rate of 44100/16bits. This gives a datasize of 10MB/min. For large recordings > 30 mins the file size becomes very large. The app, after recording saves the file as .wav, analyses the audio, splits the wav into smaller waves based on some config settings then performs some other processing. My problem is th
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- Publishing
by Dr.Pepper
- 3 Replies
- Last post
by dczraptor
- I've noticed that when try the install for a game on any computer but my own, it doesn't work. I had all 3 of the files that it produces on the floppy, but it still didn't work. All of the other computers had the 2.0 service update, but it still didn't work. Do they have to have XNA to
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- HLSL Alpha channel problem?
by brian_tsim
- 5 Replies
- Last post
by scoy
- Hi all,
i want to use HLSL change to texture alpha 100% to 30%. i tried search in internet. But not very well solution to do. Please somebody help.
Best Regards,
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- How do I make a certain ModelMesh invisible at runtime?
by Pocketmnky
- 2 Replies
- Last post
by R. Egas
- Is there a way that I can change the visibility of a particular modelmesh or modelmeshpart at runtime My art assets have collision walls in them added by the artist. I can remove them during the build processors, but I'd like to leave them in so I could optionally draw them for debugging.
Is there any way that I can do this
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- 360 Boat game with source
by waheyluggage
- 14 Replies
- Last post
by Jim Perry
- Hello
I was playing about again the last 4 days and come up with a little boat game for the 360. The source code is very untidy but there might be something of use in there for some people. It was written for use on the 360, it might work ok for the PC. You can have 1 to 4 players and it uses some ai for the others. There's only 1 track at the moment - I may get around to fixing it all up in
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- XNA doomed?
by CacheFriendly
- 14 Replies
- Last post
by CacheFriendly
- XNA may be the greatest thing since sliced bread, but I don't see it getting a lot of support until you make a simple web page that explains what features the XNA framework supports and why I would want to use it. I'm not going to download the thing just to figure out what it is.
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- Problem with UpdateSurface
by petpan24
- 2 Replies
- Last post
by petpan24
- i'm trying to create a 2d graphical engine using DX9, but when i try to blit a sprite to the screen it just fails, just can't see why. All input is valid, including the input and output surfaces, but it just doesn't stop giving INVALID_CALL as return code.
Here's my code:
void GraphEngine::drawImage(GraphResource *img, int X, int Y)
{
// Locals
D3DSURFACE_DESC imgSize, debug;
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- bitmap font messing up models?
by sugrhigh
- 5 Replies
- Last post
by sugrhigh
- When i put in code for bitmap fonts (every implementation i can find and even an attempt of my own) it messes up the test model that i have displaying. I'll try to get screenshots soon, but to give you an idea... He is viewed at a 45 degree angle from HIS left. and the problem is that some polys are missing, and his right leg(the "back" one) is visible in front of the left ( the "fr
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- Animating Water
by WilderLand
- 3 Replies
- Last post
by Quantum Vector
- Has anyone come up with a good method of animating waves/water I am at a loss on this one. I figured that perhaps I would just go simple and use a texture and rotate the texture to simulate waves, but can't even seem to find a decent texture to do it.
If anyone has done this I'd sure be interested in finding out how you achieved it.
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- Noob issue (the humiliation). Can't import a cone.
by Jules Dcoder
- 6 Replies
- Last post
by Jules Dcoder
- After walking through the three "Going Beyond" tutorials in the SDK, I thought I'd try to do some basics on my own. Using Maya 8.0, I created a simple cone, resized it a bit, and exported it to an ASCII .fbx file. After looking at the contents of the file, it appears to be very similar to the p1_wedge.fbx file that is supplied with the Spacewar project; same version and everything.
I
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- 3D Playing Cards ?
by errolian
- 14 Replies
- Last post
by zxdgsadf
- How would I approach a 3D representation of a playing card(s) If using a model, would 52 different models be required so that each card has it's own texture Can user primitives (i.e. 2 triangles to make a card shape) have different textures on each side What would be the best method for this
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- Basic projection, view and world matricies?
by AlfonsAberg
- 6 Replies
- Last post
by Kyle_W
- Is there a tutorial out there about projection, view and world matrices I would like to check them out.
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- Creating a game interface
by Kestutis
- 3 Replies
- Last post
by Kestutis
- Hello
I have just started working with DirectX 9.0c and I have some questions about creating game interface.
I am using Visual Studio 2005, C# and managed DirectX.
1) For egxample, I have got a form in VS2005. I would like to use Windows forms controls (like buttons, checkboxes and so on) for creating user interface, and a 3D model would be rendered in a panel (still Windows forms control
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- help with IDirect3DDevice9::CreateTexture
by unicorn11
- 1 Replies
- Last post
by BLANC Guillaume
- Hi All, I need to use IDirect3DDevice9::CreateTexture to create a texture and load an image from my harddisk onto that texture. how do I do it. i cant use D3DXCreateTextureFromFileEx or D3DXCreateTextureFromFile. Regards Abhishek