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- TitleLocation writeable on the 360?
by ryan.rogers
- 12 Replies
- Last post
by Stephen Styrchak - MSFT
- Let's say I run some code like this on the 360:
string fullpath = Path.Combine( StorageContainer.TitleLocation, "new_file.dat" ); FileStream fs = File.Open( fullpath, FileMode.Create, FileAccess.Write );
Will this work on the 360 Or is "TItleLocation" read-only
Assuming this will work are there any FileMode operations that are off limits in TitleLocation or it's s
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- Import Content
by #pragma
- 2 Replies
- Last post
by #pragma
- Hello, i want to write my own ContentManager Class that supports streaming content... what steps has to be taken to write my own Load<T> method that supports the same basic types as the Xna ContentManager class does. How can i import (for example) Model content out of a xnb file using the standard processor sorry for my english #pragma
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- 2 models on one game1.cs?
by Aguycalleddave
- 2 Replies
- Last post
by Jon Watte
- Hello, I have followed the first three starter videos for game making in 3d, and they have worked. But, I now need to know how to put a second model into my game, and then a third, etc... Here is the code from my game1.cs Some of it may be untidy, but I can fix that at a later date. I have already loaded the second model into the pipeline, but I am unsure of how to draw the second model to the scr
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- Is it possible to use XNA in VS Orcas TS?
by LOST_FREEMAN
- 2 Replies
- Last post
by Stephen Styrchak - MSFT
- I've downloaded & installed xna_redist.msi.
Where do the XNA's assemblies lie I can't locate them. The only DLL I found was "XnaNative1.dll". It's not an assembly nor COM component.
Is it possible to use XNA in VS Orcas TS's C#
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- Creating a basic Terrain
by rusty_bone
- 11 Replies
- Last post
by Link9228
- Hi everyone!
I just downloaded game studio express and have successfully imported a mesh.
Now, I'm ready to start building my game. I've decided to try and tackle some concepts 1 at a time and then incorporate them into a game. The first concept I'm trying to tackle is creating Terrian. I've searched quite a few places, but most tutorials I find simply create a random height terrain and rend
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- Help with AEC
by Vinay Agarwal
- 1 Replies
- Last post
by Vinay Agarwal
- Hello, I am trying to get AEC to work (on XP) but getting error in DirectSoundFullDuplexCreate8 function. If I remove AEC, the function works. My code is below. I would appreciate any guidance or pointer to a working AEC code sample. Thanks in advance. Regards, Vinay Agarwal // The second call to DirectSoundFullDuplexCreate8 succeeds. // FullDup.cpp : Defines the entry point for the console applic
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- How can I pass Cubemap texture into Pixal Shader ?
by leonlai
- 12 Replies
- Last post
by Nemo Krad
- Q1: How to contruction a samplerCUBE in .fx file
1. I import my static cubemap texture into content pipeline
TextureCube mySkybox;
2. In LoadGraphicsContent()
mySkybox = content.Load<TextureCube>("Contents\\skybox");
and now everything is ok.
The question is how can I contruct a samplerCUBE in myEffect.fx file
Q2: How t
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- Got a feature suggestion for the next version XNA Game Studio Express?
by Michael Klucher - MSFT
- 9 Replies
- Last post
by parlance
- Cross posted from: http://blogs.msdn.com/xna/archive/2006/12/03/got-a-feature-suggestion-for-the-next-version-of-xna-game-studio-express.aspx
We're putting the final touches on our first release of XNA Game Studio Express and our launch on December 11 th is less than three weeks away! Many of the team¡¯s members have started to think about features that could be implemented in versions of XNA Ga
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- Vista allows What versions of DirectX?
by HighTower
- 14 Replies
- Last post
by David Weller - MSFT
- (split from http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1221168 to make a new question)
It is interesting that you say that because I am testing a VB6 app that was working fine on XP and below but now fails on Vista when it tries to create a DirectX8 object, specifically
Set oDX = new DirectX8
throws Error 429, ActiveX failed to create component.
Running in XP SP2
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- Camera position?
by r3n
- 4 Replies
- Last post
by Jack Hoxley
- How do I calculate the current position, target and up vectors once Matrix transformations have been applied to Device.Transform.View
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- Applying a texture transformation
by Jubber
- 4 Replies
- Last post
by Kyle_W
- Hi - simple problem here - I've got a cube, to which I apply a texture made from the backbuffer - so far so fairly straightforward. However I want to only use a part of the Texture2D I've created - how do I apply a texture transformation to a Texture2D before mapping it over my cube I assume this is the way to change UV coords. Sorry if this is a chump level question - I'm not quite ready yet for
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- 3d rotations on different axis
by 99jonathan
- 6 Replies
- Last post
by 99jonathan
- I am currently trying to figure out the best way to represent an object that will be rotated and transformed in 3d. This is what I have so far:
Code Snippet
Vector3 Position; float CurrentSpeed = 0; Vector3 Direction; Vector3 UpDirection; The goal is to make everything compact and small. Now the problem comes up when I want to rotate the object. All I should have to do is change the
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- Managed Direct3D 10
by ABS123
- 14 Replies
- Last post
by Joel Martinez
- Since XNA only supports DirectX 9.0
Where is Managed Direct3D 10
I hope there will be Managed wrapper for Direct3D 10
thanks
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- Surface.GetGraphics() in WindowsMobile.DirectX.Direct3D always throw an exception 9
by rapbbit
- 3 Replies
- Last post
by Wessam Bahnassi
- My code is: 9
Texture texture = new Texture(device, 256, 256, 0, Usage.None, Format.R5G6B5, Pool.SystemMemory); Surface s = texture.GetSurfaceLevel(0);
Graphics g = s.GetGraphics()); //Exception here
no matther how i change the parameters in creat texture ,It always throw an invalid call exception any help
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- Subscription not available on my Xbox!
by Peter Lillevold
- 14 Replies
- Last post
by Michael Klucher - MSFT
- Hi!
Is there any reason why the Creators Club Subscription is not showing up on my Xbox
I live in Norway, but I've not read anything about any region restrictions on this download. I want in on the fun too!
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- Problems binding a texture to a sampler (InvalidCastException)
by Anders Lassen
- 2 Replies
- Last post
by Kyle_W
- I'm trying to do something as simple as setting a sampler2D parameter in the effect to a Texture2D object loaded by the content manager, like this: tex = content.Load<Texture2D>("assetname"); For importer and processor for 'assetname' i use Texture - XNA Framework and Texture (mipmapped) XNA Framework, respectively. The loading works fine, but when i try to bind it to the sampler,
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- Animating a model?
by svxtc
- 1 Replies
- Last post
by waruwaru
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- C# Performance
by IBRAHIM ERSOY
- 8 Replies
- Last post
by magicalclick
- i mean are there differences between C++ and C# in performance
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- Minimizing and Maximizing
by A1Programmer
- 12 Replies
- Last post
by Richard Kain
- I have my application set to use the full screen. If I hit alt tab, go into another app, then alt+tab back into my game, it's solid gray, and then locks up. I wrote some simple code to check the keyboard state, and close the app if I hit escape, but that doesn't even work. I just assumed that this would all be handled for me, out of the box... Do I have to write anything myself to fix this
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- Using ContentManager without Xna.FrameWork.Game
by Aero68
- 10 Replies
- Last post
by Aero68
- How do I use the ContentManager when not using the FrameWork.Game
In all samples we can find " ContentManager aLoader = new ContentManager (Service); " Since I dont use Game as a baseclass I don't have "Service".
So I create a service like this " GameServiceContainer Service = new GameServiceContainer () "
Now, every thing I try to load, textures, mo
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- Just saying Hi
by Calvin Bell
- 5 Replies
- Last post
by Fluxtah
- Hi!
I have wanted to make a game for some time now... and I never really
wanted to put much time into it until now. I have the whole game
drawn out on paper (classes, skills, the way the networking works) but
never got around to implementing it. I have been playing with
this XNA GSE and have a car that I can drive around a track.
Hopefully I will have more soon. I would like to "bu
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- main menus for newbie
by grimdoomer
- 4 Replies
- Last post
by KIWIDOGGIE
- ok so i have just started C# and C++ and i seam to be catching on prety quickly. I have been able to get many custom modles to move with sound and effects. But today i wanted to start an entire game. so I was woundering how would i go about making a main menu/ I hae not been able to find any tutorials on it.
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- Anyone need music/sound design?
by cellophane
- 4 Replies
- Last post
by Brandon Bloom
- Hi! I'm an experienced musician/audio engineer and avid gamer looking for some projects to help build a portfolio. I'm especially interested in composing context sensitive music with some basic interactivity. I also have a fair bit of programming and scripting experience and knowledge of modern game engines. I specialize in Rock, Electronic, Rap, and Orchestral. Here are a few examples: Orchestral
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- New Release of XNA GSE
by ACDias
- 1 Replies
- Last post
by hpjchobbes
- Sorry for my bad english (I'm brazilian) The new release of XNA Game Studio Express is just bug fixes There are new features Thanks