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- Game Programming
by R V B P
- 2 Replies
- Last post
by Inaki Ayucar
- Hello could i know if someone knows any tutorial ( on-line or off-line ) about DirectX 9.0c or lesser... im trying to make a game ( ) and if don't have any tutorial i must get another way ( like OpenGL ) thanks, bye
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- Games for Windows Certification
by Toolz
- 6 Replies
- Last post
by Chuck Walbourn
- Does anyone have a different contact email than: getgfw@microsoft.com I've sent several emails to this address over the last month in attempt to get the certification process going on a new title we are going to be releasing with no response. Alternately if the application packet for this is online a url would be helpful. Thanks in advance.
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- Driving Game Download???
by SP534
- 13 Replies
- Last post
by SP_021
- Does anyone know where the XNA Racer Game can be downloaded (see this video)
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- How to use View and Projection matrix?
by Marcos Dell Antonio de Souza
- 14 Replies
- Last post
by Punkoff
- Hi. I'm trying to draw a vertex buffer (using PositionColored vertex) but I can't see anything. So, reading about it on the web, I've found that I need to set two matrix: Projection and View. I've donet it! Take a look: // Create the vertex buffer private void OnVertexBufferCreate(object sender, EventArgs e) { VertexBuffer buffer = (VertexBuffer)sender; CustomVertex.PositionColor
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- Render transparency with shaders
by XeviaN
- 8 Replies
- Last post
by SoopahMan
- Hi All! I'm in the beginning of shaders programming. I've two shaders that renders two meshes with some nice textures effects This is my great render queue: setEffect1 drawindexedprimitive setEffect2 drawindexedprimitive Cool. Now, i want the second drawindexedprimitive to draw the mesh at the half of opacity, over the first mesh rendered with Effect1. Have i to modify Effect2 so that it supports
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- Game Levels like Quake?
by jeffmorris
- 7 Replies
- Last post
by jeffmorris
- I found out from another website that there's an add-on (I think) for XNA Game Studio called XNA Magic that is supposed to load game levels made for games like Quake. Should I wait for XNA Magic or similar add-on before trying to create game levels Can I create game levels using XNA Game Studio only and a 3D modeler only Is it possible to create game levels that have two or more texture files
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- Game Tool programming in managed code.
by ABS123
- 4 Replies
- Last post
by noNchaoTic
- Since Managed DirectX is no longer supported, so what is my choice for managed 3d API
beside Tao .net wrapper for OpenGL.
this question is for the DirectX team or .Net team only.
thanks
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- Ignoring mouse events outside of window / while app is not focused
by bryanedds
- 3 Replies
- Last post
by pitil
- I see that the mouse / keyboard state reflects the state of the mouse / keyboard even when the application is not focused. In a way, this makes perfect sense.
What I'd like to know is what is a good way to make sure my application does not process these events when the app isn't focused or a click happens outside of the app window.
Thanks!
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- Does XNA support Visual Basic 2005
by Aiad Al-jumaily
- 1 Replies
- Last post
by The ZMan
- Hi All,
Im very interested in XNA game developing ,but the thing is ,that XNA only supports C # ,is there any chance that XNA will support Visual Basic 2005 as well , I find this topic very important in the future of game development ,and the more programming languages are supported ,the more popularity it get ,and may affect the whole future of game developing
Thanks
Aiad Al-juma
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- Build for Xbox 360 and Windows in one project
by Leaf.
- 14 Replies
- Last post
by AndyL
- I have created a Visual Studio project template that can be built for either Xbox 360 or Windows, by selecting the correct platform in the VS IDE. There's nothing particularly clever about this, it just uses some of the conditional abilities of MSBuild projects to merge the properties of an Xbox 360 XNA project with a Windows XNA project. There's a slight problem though - the VS Express C# IDE has
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- I cant install
by Squirre1
- 4 Replies
- Last post
by Stephen Styrchak - MSFT
- I downloaded everything, SP2, VC++ 5 and XNA, but I cant install XNA. It says that I need to download and install VC 2005, but I did that, I can run VC and do everything with it, but cant install XNA. Whats going on
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- Will this graphics card be XNA compatible?
by UltimateWalrus
- 6 Replies
- Last post
by Toni Greco
- My current graphics card apparently doesn't have the capability to run XNA programs (they throw the NoSuitableGraphicsDeviceException), so I want to buy a new graphics card. I found this one, which seems to satisfy the requirements: http://www.mwave.com/mwave/skusearch.hmx SCriteria=3666920 It's based on the ATI Radeon X800XL chipset. Wikiipedia claims this chipset is Direct 9.0b compatible, but I
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- New Framerate GameComponent
by TehOne
- 2 Replies
- Last post
by TehOne
- I know it seems like this forum and most of the XNA community are past the point of needing such a simple thing, but I know when I did a search not that long ago, I had trouble finding a framerate component that was developed for XNA 1.0. Most of the ones I found were from the beta. And, I for one don't think there can ever be too many resources for a beginner to be able to find something like thi
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- Blender not including Texture Info when exporting to x File
by Giarc99
- 3 Replies
- Last post
by BOCBoss
- Hi, when I export a very simple model I made in Blender to an x file, it exports everything except the texture name. If I open the x file in notepad, everything is there, including MeshTextureCoords, but no texture filename.
The model is a road (so its just basically a plane) and renders correctly in my XNA app, but obviously with no texture.
I'm new to this, this is the first model
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- XNA 3D MODELS PLEASE HELP
by T2TD
- 4 Replies
- Last post
by Joel Martinez
- does anyone know of a modelling program that will export to the .xnb file extension, does anyone know of a program that creates those file types specifically.
any help greatly appreciated.
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- ContentSerializer and SharedResource
by noisypants
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hello, Does the ContentSerializer handle shared resources at different depth levels ie: Obj A references B and C. B and C each reference D. When serializing A, should i see only one instance of D in the <Resources> section I believe i'm attempting to do this and i'm seeing multiple copies of D in my <Resources> section. I've made sure the references that i want to be shared are mark
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- Alphablending 3D
by Wil Burton
- 4 Replies
- Last post
by Jon Watte
- I know when doing alphablending you have to draw objects in order. I believe you must draw more distant objects first. I assume this distance from the camera. Can anyone point me in the right direction as far as implementing this
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- How do you access the 'System' namespace in DXUT?
by new_paradigm
- 3 Replies
- Last post
by Lord_Dan
- I am trying to create a System::Drawing::Bitmap in an empty DXUT project but the System namespace is not recognised and won't compile (even though System appears when I type '::'). This namespace is available in my non-DXUT projects, even in the same solution. I admit I am new to DirectX and quite new to C++ so I won't be surprised if the answer is trivial or I'm trying to do something stupid, but
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- Collision Detection
by OasisGames
- 14 Replies
- Last post
by Gloei
- Hello, I would like to create a collision detection function to test if the bounding sphere of one of my meshes (the player, for instance) is intersects a triangle in another model (the level). How would I go about running a for loop that checks each triangle of the level And from there, what would be the best algorithm to determine if the BoundingSphere is within the triangle Any help is greatly
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- .X and multi uvs and texture layers.
by TomB123
- 5 Replies
- Last post
by The ZMan
- I have been using the Microsoft .X exporter for 3d Max and notice that it still doesnt support multiple uvs or multiple texture layers. This is very irritating for me and countless others. There are .X exporters made by third parties which support multiple uv sets, but not multiple texture layers per mesh. I have read that this is all because of X file limitations. My
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- Animation sample?
by gmcbay
- 14 Replies
- Last post
by cybereality
- Great work on XNA GSE 1.0! I downloaded it today and signed up for the 360 Creator's Club. Getting the basic engine code I've been working on under Windows for the past few weeks compiling and running on 360 was far easier than I was expecting (though it would be nice if the IDE had better support for projects that target both platforms).
One aspect of the engine I've been avoiding for a while
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- Multi-Sampling
by WolfgangEngel
- 1 Replies
- Last post
by Jacob Beaudoin
- I tried to get multi-sampling working.
I check multi-sample support with CheckMultiSampleQualityLevels() after I created my back buffer with D3D10CreateDeviceAndSwapChain(). While creating this back buffer I specify 1 for the SampleDesc.Count and 0 for SampleDesc.Quality.
For the count CheckMultiSampleQualityLevels returns 17 and for quality it returns 0. This happens for a 8-bit per channel
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- Animating Billboards Using A Single Texture
by Nick Gravelyn
- 14 Replies
- Last post
by Nick Gravelyn
- I just finished a basic billboard class that is capable of reading in multiple textures and animating. However, I would like to read in a single texture file and be able to simply change texture coordinates to change the appearance of the billboard. Now, I could recreate my VertexBuffer each frame, but that would be a lot of wasted processing. Is there a way to dynamically alter the texture coordi
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- Shader states, etc? (HLSL effects not working right)
by Ben Vanik
- 14 Replies
- Last post
by Whorfin
- I'd like to call upon all the shader gurus here for some help :)
I've been experimenting with writing some of my own effects, meaning I'm a HLSL newbie, and have been using NVIDIA's FX Composer to do my work. After producing a cool (albeit simple) effect, I decided to try using it in my little model viewer. The problem is that the way it shows up through XNA is different than the way it shows u
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- XACT cannot play wave file
by akira32
- 3 Replies
- Last post
by Jim Perry
- In the Wave Bank,I select a wave file and click it by mouse right button. It does not play the wave file and appear some error message as below:
Connection to the auditioning server has been lost.
My wave file is called engine_2.wav comes from the directory of "MySpacewarWin1\Content\Audio\Waves\Ships".
The MySpacewarWin1 is the project(SpaceWar windows starter kit) created by t