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- Anyone to test an Octtree based space game?
by ClydeCoulter
- 1 Replies
- Last post
by ClydeCoulter
- I have a good (I think) version of an Octtree based scene management system.
It needs more testing. I have built an Outerspace Game for testing......it needs other things built into it.
Right now, there's a space station and 150 ateroid fields and a 3D starfield that you can fly around in. It needs spacecraft, other interesting stuff, like a mother ship.
I would like to give the "Loose"
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- MDX 9.0 under Vista
by Talyrond
- 3 Replies
- Last post
by Talyrond
- Hi all, simple question that I can¡¯t seem to find an answer for:
Will MDX 9.0 run under Vista
Not bothered if it comes pre installed, just if runs OK
Thanks
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- .xnb files are huge
by Scurvy Lobster
- 4 Replies
- Last post
by Jim Perry
- Hi!
Our 2D game is getting huge because of the non-compressed .xnb files all our graphic are stored as by XNA. A single background image in 1280x720 pixels is using 3,5 MB !
What can you do to get file sizes for graphics down
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- Is my normal code wrong?
by DarthCoder
- 1 Replies
- Last post
by Mitch Walker - MSFT
- I've used it on a few models and all the time the results are dire. even on a flat patch. i know its the normal code cos if I manually input good normals it looks fine.
Can you see any way i can improve this or better yet, a link to a xna demo with normal generation code
And sorry for so many threads, having too much fun with xna.
public void CalculateNormals()
{
float [] Face_N
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- Meshes, Material and Light
by dga
- 8 Replies
- Last post
by dga
- Hi guys, i'm currently trying to get started with my first serious approach in getting something to work in XNA ;) It will be a ball game and it is called xMinton for now. Many things are done, setting up many classes and the usual stuff. While i was working there were more and more questions coming up. I was able to solve some of them on my own, some of them are those i want to ask you genius fol
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- xna with managed directinput
by daimaku
- 4 Replies
- Last post
by daimaku
- i'm making a game using the xna framework, the input class in the xna framework is good but i want to support old gamepad and joystick and i 'm using the directinput from the managed directx 9.0c, but when i use this line of code
game_control.SetCooperativeLevel(this, CooperativeLevelFlags.NonExclusive | CooperativeLevelFlags.Background);
the compiler gave me this two error codes:
a) The
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- Texture3D Coordinate Order
by Kyle0654
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- This should be a quick question (though a quick search of the internet didn't find anything, and I don't have time right now to write a quick test): what order are texels of a volume texture in when returned from Texture3D.GetData In other words, if I were to write a loop to read texture coordinates, would I write "for x, for y, for z" or "for z, for y, for x" (or uvw would pr
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- Parameters for content processor
by AndyL
- 8 Replies
- Last post
by thedo
- Is there currently any way of providing parameters to the content pipeline For instance, if I had a huge terrain that I want to convert into blocks within the pipeline, it would be nice to set a parameter for the block size within the IDE's properties panel for the asset, alongside the ContentImporter/ContentProcessor settings.
If not I guess I'm going to have to create an XML file to describe
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- error loading model in xna framework
by daimaku
- 6 Replies
- Last post
by cronholio
- hello i have a problem loading a model that i have made it in 3d studio max 9, the model is a human all with texture, but when i put it in the content pipeline and try to run or compile the program the compiler send me this error
Error 2 BasicMaterial has a texture, but geometry does not contain texture coordinates. E:\my games\prueba01\prueba01\enzo.X prueba01
What i need to do to correct t
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- VerifyCanDraw throwing a NullReferenceException
by Flecko1
- 7 Replies
- Last post
by Joe Simmonds
- Hello, Occassionally a function called VerifyCanDraw is throwing a NullReferenceException from within DrawIndexedPrimitives - so I'm not getting any information about what's going wrong. The arguments look fine, and I've stepped through the program and found that the vertex and index buffers passed in look fine. The DirectX Debug runtime on highest output level isn't printing anything out of the o
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- Logitech G25 DirectInput
by arr2006
- 2 Replies
- Last post
by arr2006
- Does anybody knows about this problem
My new Logitech G25 not work with DirectX SDK directinput samples. It says "no force feedback device found"...
Please help !
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- What components really make up DX 10 ?
by Pavor
- 1 Replies
- Last post
by Rim van Wersch
- Hello.
Does new DirectX 10 include only Direct3D 10 and the rest components from DirectX 9
E.g.:
DX10=D3D10+DirectInput+DirectSound+...
or
DX10=D3D10+XInput+DirectSound+...
Please explain
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- Managed DirectX 9.0 sample
by Aekold
- 0 Replies
- Last post
by Aekold
- Hi, I've got some problems with an example from book written by Tom Miller ("Managed DirectX 9.0"). Example - Environmental mapping. It is said that EnvMap there is generated dynamically, but seems that it's not so.
First, I tried to add a new object (of course, I cleared depth and
color buffers), but there was no reflection on car from it (I drew it
simultaneously with skybox). Then
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- ContentLoadException
by XImplosionX
- 10 Replies
- Last post
by Arek Bal
- Hello, loving XNA so far. But when I try to use this: Model model; ContentManager contentManager = new ContentManager(GameServices); model = contentManager.Load<Model>("boing.swm"); Code I get the ContentLoadException which states it cannot find the file speficied in the file, which is located in the project. So I am trying to figure out what is causing this except
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- XNA in Internet Explorer?
by John Lieurance
- 14 Replies
- Last post
by Jim Perry
- I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well
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- Dynamic Vertexbuffer
by Remmie
- 6 Replies
- Last post
by Remmie
- Hi people, I am working with a dynamic vertexbuffer and I am wondering what the best practise is to fill the buffer with data. I have two different approaches to tackle this problem but as I cant figure out what is the best solution is I need your help. Option1: Create a vertexbuffer with flags dynamic and write only and keep a seperate array of vertices. If I want to update the buffer I can updat
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- Creators Club Font Sample Questions
by omniGames
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- For the upcoming Font module -- http://creators.xna.com/Headlines/developmentaspx/archive/2007/02/13/Font-Sample.aspx -- I assume there will be "standard" fonts on the Xbox360.
First, is that a valid assumption
If so, can we get a list and/or samples of such fonts
Also, will the fonts be based on TrueType, Postscript or some other proprietary format
Thanks!
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- Blurry trail on sprite movement
by Ton vd Pol
- 8 Replies
- Last post
by Ton vd Pol
- Hi all,
I read some posts about problems with AMD processors. I am not sure my issue is caused by that because I have a different processor from the ones I read the posts about.
The issue:
I have a simple ball sprite. I create a pong-like game. When the ball moves it produces a blurry trail behind it. Like you have with comets in space. The faster the sprite moves, the longer and more not
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- keyboard activities interrupting wndproc/mouse position
by marco RType 6
- 0 Replies
- Last post
by marco RType 6
- hi,
i'm writing a 3d engine.
like a regular FSP the 'look' direction is controlled by the mouse.
apart from that, i have a lot of key functions (getAsynckeystate),
and the WSAD keys control the movements.
my problem is:
when i keep a key depressed, like 'W' to move forward,
the mouse movement gets very shaky.
it looks like the key buffer is filling up and messing up
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- Programming Exercises
by ruiner333
- 7 Replies
- Last post
by Bill Reiss
- Anyone care to share a list of some games a beginner might use to progressively up their skills And I already expect to see 300 responses with pong, tetris and breakout so dont even bother with those titles.
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- Shooting help
by Ion101
- 8 Replies
- Last post
by Spydarlee
- Can anyone post a website, code, or a project they have on making something shoot. I have tried, and it doesn't draw the bullet right, and some other ppl's code meses up
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- Exception throw by GraphicsAdaptor???
by tripix
- 10 Replies
- Last post
by Tomas Jecha
- Hi,
I am getting a weird exception throw from 4 PCs that have the XNA 1.0 redist installed. I have a development PC that is executing the game perfectly, but the other 4 PCs (Windows 2003, Vista and XP SP2 based) throw this exception:
The type initializer for 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' threw an exception.
Is anybody else having this problem
The project I am dist
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- Deployment / strange Network Problem
by Berni Pi
- 14 Replies
- Last post
by MOverlund
- Hello
I have a problem with deployment of a xbox 360 game. Okay the problem seems to be the network connection, i get the message that the host (my xbox 360) cannot be reached.
I tried a PING to the IP Address of my XBox 360 and it fails. So i checked the Subnet, the IP Address, everything looks fine. And than i figured out something really strange: I started "PING -t 192.168.0.2"
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- Differences in 3D model loading routines?
by jeffmorris
- 5 Replies
- Last post
by jeffmorris
- If you call up "XNA Game Studio Documentation" and go to these links:
ms-help://MS.VSExpressCC.v80/MS.VSIPCC.v80/MS.XNAFX.1033/XNA/UsingXNA_HowTo_RenderModel.htm
ms-help://MS.VSExpressCC.v80/MS.VSIPCC.v80/MS.XNAFX.1033/XNA/Math_HowTo_FirstPersonCamera.htm
These example programs have different 3D model loading routines. One routine is called by passing the name of the 3D