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- Xbox Live Arcade "Standards" ???
by omniGames
- 8 Replies
- Last post
by Lima Beans
- Does anyone have any information about the required "standards" for an Xbox Live Arcade game
For example, most arcade games I've downloaded appear to have the following 6 standard menu options for their splash screens (in order)... 1. Single Player 2. Multiplayer 3. Leaderboards 4. Achievements 5. Help and Options 6. Return to Arcade (For trial versions, there is also a 7th option, Un
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- NoSuitableGraphicsDeviceException (FAQ and other threads didn't help)
by UltimateWalrus
- 4 Replies
- Last post
by UltimateWalrus
- Before anyone says anything, I've read the XNA FAQ, and I've looked at other threads concerning the NoSuitableGraphicsDeviceException. Neither of these have helped me very much.
When I try to run the Spacewar game, I get an error saying "NoSuitableGraphicsDeviceException was unhandled: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or great
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- Primitive design and OOD
by Rtalan
- 2 Replies
- Last post
by Rtalan
- This question did not get any attention when I posted it with other questions so I'll try it again by itself.
Primitive Design I have built a rudimentary 3D engine using good OOD where the primitives (points, polygons, lines, etc.) provide methods for their management and transformations. If I have a model with 100,000 points, each point carries the overhead of the virtual function table and wh
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- Animated Sprites using multi row Texture ( sprite sheet )
by arogan
- 8 Replies
- Last post
by musicalglass
- So I'm looking at the help on Animate a Sprite. It suggests using TargetElapsedTime to set the rate the animation frames play back. Say I have an explosion that is 6 frames and I want them to play back at 4 fps. Well if I set TargetElapsedTime that slows the entire game world down to 4 fps. How do I go about keeping the Game running at the default of 60 fps but my animation running at 4 fps The o
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- Draw called before Initialize
by inezdias
- 2 Replies
- Last post
by inezdias
- I think it's neat to have DrawableGameComponents add themselves to the Game's Components collection in their own constructor - however it looks like that leads to Draw being called before Initialize on the Component.
What's the intended architecture Adding Components in BeginRun works but should I still create them in LoadGraphicsContent That's an ugly splitting of things. Or do it all in Begin
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- Bitblt/bltfast in DirectX10
by MaxL
- 3 Replies
- Last post
by MaxL
- I am using bitblt and bltfast to put an image to a surface or from a backbuffer to a front bueffer. I don't use Direct3D at all. It has been working fine in XP with DirectX9. But when I test it in the "pretty" Vista. It shows me nothing on screen. I guess this is because of DirectX10. I traced my code and couldn't find anything wrong. Everything seems fine. All the surface creations and
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- JIT register allocation and bounds checking
by AndyL
- 14 Replies
- Last post
by AndyL
- A few questions for Shawn or one of his buddies:
1/ Does the register allocator used in the XBox JITter use all of the available scalar floating point registers If not, how many can it deal with
2/ Does the XBox VM ever skip array bounds checking, and if so under what conditions
3/ Presumably there are no bounds checks when using unsafe code and pointers
4/ Are the method inlining l
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- Keyboard Text Input
by Braneloc
- 9 Replies
- Last post
by Braneloc
- Is there an easy way to get a standard ascii (ok, unicode, whatever..) character from the XNA keyboard input I'm looking to type some normal text in - and need to be able to support different keyboard layouts(particularly UK/US) and preferably international characters as well.
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- C# modulus operator % sucks?
by BeguiledFoil
- 12 Replies
- Last post
by XPM
- So in C# when I do -1%something I get -1, which means I can't really use it as an array index without a bunch of stupid error checking. Is there some way to force the modulo operator to actually give me numbers from my field (e.g 0-5 for modulo 6)
Edit: Well, I made this post at 2:00 am and it shows, here is what I have issue with:
i = (i+1) % 6 will result in numbers from 0 to 5, whic
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- Cube map not looking right...
by TCSC
- 3 Replies
- Last post
by TCSC
- I'm having a problem getting a cube map shader to work right. I have hacked out some of the code from the goal3 part of the workshop, so my shader looks like this:
float4x3 World : WORLD; float4x3 View : VIEW; float4x4 ViewProjection : VIEWPROJECTION; float3 CameraPos : CAMERAPOSITION;
texture EnvironmentMap < string type = "CUBE"; string name = "lobbycube.dds"; >;
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- mesh in xna
by daimaku
- 14 Replies
- Last post
by MACSkeptic
- hello, i'm making a 3d game, i have made a mesh with 3d studio max 9 and i have used the biped tool for the mesh animation, now i need to put the mesh in my game, i'm using de xna framework, i have tried to export the .3ds file to .x file format, but the .x file format result in a big square and nothing else this only happend with the animated mesh because i have exported to .x file format the sta
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- How to use View and Projection matrix?
by Marcos Dell Antonio de Souza
- 14 Replies
- Last post
by Punkoff
- Hi. I'm trying to draw a vertex buffer (using PositionColored vertex) but I can't see anything. So, reading about it on the web, I've found that I need to set two matrix: Projection and View. I've donet it! Take a look: // Create the vertex buffer private void OnVertexBufferCreate(object sender, EventArgs e) { VertexBuffer buffer = (VertexBuffer)sender; CustomVertex.PositionColor
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- Using a Primative to obscure View
by r3n
- 8 Replies
- Last post
by r3n
- I'm creating a loading screen. I'm doing this by drawing 2 primatives to form a simple positioned coloured vertex as a rectange. The square is black, and is the width and height of the screen (as in device.DisplayMode).
I'd like this to rectange "cover" the screen while textures are loaded. I'm doing it this way so I can fade the loading screen out to reviel the environment once everything
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- Ball rolling + Collision in XNA (Sphere 2 Polygon I guess)
by HexDump
- 3 Replies
- Last post
by waruwaru
- hi all,
I¡¯m writing a little demo this days in XNA. I have a tiled landscape (
just 40x40 3d tiles) and I want my ball to roll and move across the
landscape. The problem is the same that Latest metroid games (Prime and
echoes) that appeared in Game cube when Samus morphed into a ball and
was rolling around.
I guess I should get the tiles that are occupied by the ball and then
make a
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- need help getting started
by INDY812
- 3 Replies
- Last post
by Crenna
- a couple questions before i start asking for help
1. are there any videos on youtube, i seen videos on the homepage
2. i know this will take alot of patients and time learning.. i am wanting to make a online wrestling gaming promotion, so would it be possible to use XNA to develope the game
then be able to play it on xbox
note that i have no experience in game developement, however i a
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- Please Help
by GLS_1985
- 6 Replies
- Last post
by GLS_1985
- Hello Please I am new in directx and I have a big problem from my first time ,when trying to draw a simple triangle on a form using directx... I wrote this down in C++ Clr (using directx manage),which i took it from a book, it is simple, and I fully understand each part of it :- PresentParameters^ p=gcnew PresentParameters(); p->Windowed::set(true); p->SwapEffect::set(SwapEffect::Discard);
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- Delete a picture file after Bitmap.FromFile call.
by BerW
- 5 Replies
- Last post
by bcristian
- Hello,
I'm loading a bitmap from a temp file using Bitmap.FromFile. After this I want to delete the file, but get an IO exception "... this file is used by a process ...". The file is used from my C# process (found with the processexplorer), so my guess is the Bitmap.FromFile call.
How do I release the file lock to delete the file
Thanks for help.
BerW
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- post processing shader
by Martin Schmidt
- 8 Replies
- Last post
by Michael Schuld
- hi,
i want to learn how to write post processing shader. so i have a few questions.
when i tried to figure out, how post processing shader are working i saw a script in an effect technique. are this scripts used to redirect the rendering process into a texture instead of rendering the pixels to the back buffer when i want to post process a final scene, do i need to draw the scene onto a rect
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- XNA GSE Refresh changes
by Simon bob
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- I just installed XNA GSE Refresh this morning. When trying to compile my current project i had a strange Exception: I was told that i was not allowed to use a DepthStencilBuffer with a different size and format than my RenderTarget. The problem was eliminated by setting a correct DepthStencilBuffer. For my specifik problem i don't really need a depth buffer, so i never bothered to setup such buffe
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- Dream Build Play today?
by Dudley
- 14 Replies
- Last post
by waruwaru
- Well it's just gone 9am UK time and as it's the last day of January I assume that the Dream Build Play website will go live today
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- How to fix ForceFeedback bug in C# DirectInput Samples
by Inaki Ayucar
- 2 Replies
- Last post
by arr2006
- Hi there,
This thread started here:
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=985980&SiteID=1
but It was marked as "answered" without a clear solution. Although many people probably found a fix elsewhere, I opened a new thread because this can be useful for somebody.
Some devices, like the Logitech G25, fail to initialize Force Feedback when using the DirectInput Sa
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- Selling Games on Xbox Live Arcade
by Debugger Zero
- 14 Replies
- Last post
by waruwaru
- Hello, I am currently putting a team together to create new Xbox Live Arcade games. They will be using the XNA development tool and the projects will be financed by myself. How long will it be untill Indy developers can sell their games online in order to re-coup some of the money and produce additional games Any help is appreciated. Regards Ian
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- Spacewar Starter Kit
by Joseph22
- 11 Replies
- Last post
by George Clingerman
- Hey , I just started using XNA Game Studio Express . When I load the Spacewar Starter Kit and press start to test the game there is only Xbox 360 functions , Is there any way I can play this using my PC keyboard or send this to my Xbox 360 .
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- Is Memexport currently exposed on XNA?
by LukasTaves
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- I know thats a very specific 360's feature, so its probable not avaiable on v1. But, is it ever going to be exposed on Xna framework Going by Ms's Gamefest slides, memexport can be a HUGE win in certain spots, like skinning meshes...