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- low resolutions not working (<800x600)
by 7dust
- 7 Replies
- Last post
by Richard Kain
- Hey there all!
I wonder if someone of you has experienced the same problem like me:
I'd like to set up my game to have a resolution of 640x480 fullscreen (or even lower). When I make a new game project (or open an existing one - doesn't matter) and change the resolution to anything lower than 800x600 fullscreen a messagebox appears (while the game starts fine, but stays a black sc
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- Crashing Xbox360 (Transport Issue)
by dagfari
- 4 Replies
- Last post
by Shawn Hargreaves - MSFT
- It seems when I try and load all my assets in at once, the Xbox360 hangs and the PC gets an error stating the 'XNA Transport has encountered a problem and needs to shut down'. Although my game is only 20MB, could this be a memory issue I believe it all stems around this incredibly strange build issue where I have several textures which are exactly the same size but one of the textures builds to d
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- The .xap file "Content\Audio\MyGameAudio.xap" is the wrong version.
by Vendetta
- 4 Replies
- Last post
by The ZMan
- Hello, I am new to programming and have just completed part #3 of the Going Beyond tutorials. I followed it exactly, yet when I go to compile the final result, I get an error message: The .xap file "Content\Audio\MyGameAudio.xap" is the wrong version. I am running fully updated Visual Studio C# Express, and I downloaded XACT from the April 2007 DirectX SDK. Here is the code that deals
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- Nvidia Vista Drivers
by rfairlie
- 1 Replies
- Last post
by Alexey Barkovoy
- Hello,
I'm seeing a problem with the latest NVidia drivers on Vista (version 97.46 realeased on 5th Jan 2007), and I was wondering if anyone else is experiencing similar problems. The display card is an NVidia GeForce 6800 LE, but I don't think its specific to that display card. The problem I'm seeing is that DrawIndexedPrimitive() doesn't seem to draw anything if the BaseVertexIndex argument i
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- Problems binding a texture to a sampler (InvalidCastException)
by Anders Lassen
- 2 Replies
- Last post
by Kyle_W
- I'm trying to do something as simple as setting a sampler2D parameter in the effect to a Texture2D object loaded by the content manager, like this: tex = content.Load<Texture2D>("assetname"); For importer and processor for 'assetname' i use Texture - XNA Framework and Texture (mipmapped) XNA Framework, respectively. The loading works fine, but when i try to bind it to the sampler,
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- Game Distribution
by Alex Barrett
- 13 Replies
- Last post
by Mitch Walker - MSFT
- I am trying to get a very simple 2D XNA game to run on other peoples machines; but when I send them the relevant files, they all complain of getting some form of error report. They all claim to have the requirements (XNA Framework, latest DirectX and .NET Framework 2.0) installed, but it seems something, somewhere isn't doing its job. One of the people in question only has a Radeon 7000, so it is
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- Model animation
by cracklestudios
- 13 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi,
I'm working with XNA gamestudio for a while now, it's really great but there's no support for model animations I already searched the entire internet for some good tutorial or example but there isn't any. I just can't believe model animation isn't supported by standard Because...what is a game without animated models
Also if anyone has some information about loading bones it would be wel
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- Rendering Question
by Fiddel
- 5 Replies
- Last post
by Bad Habit
- first of all, I'm using d3d 9.0 C# 1.1
And now to the problem: I'm writing a little application in which i parse a dxf file (contains geomtry information) and render it. the application allows pan, tilt and zoom.
big dxf files containes thousands and more entities.
at the moment I'm rendering the entities to a texture and then I'm rendering the texture. the problem is when i render on a t
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- Gamestate tutorial?
by AlfonsAberg
- 14 Replies
- Last post
by AlfonsAberg
- Hi all! I am looking for a GameState tutorial for XNA. I searched this forum and found a nice tutorial on the subject. ( http://www.kalme.de/index.php option=com_content&task=category§ionid=4&id=14&Itemid=26 ) Except that it's not using the XNA framework so there is alot of stuff in the tutorial that is already taken care of in XNA. If there is a tutorial about how to handle ga
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- Custom Processors and Asset Duplication
by Montana Jones
- 8 Replies
- Last post
by Montana Jones
- This will probably be quite obvious once the answer is explained to me,
but i am using a custom model processor, whenever i use it on .x models
that are are added to the project (not just linked to but actually
copied into projects directory) i get an error that more than one asset
with that name is produced when i try to build, while if i use the
custom processor on a model that is only link
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- Negative value from GameTime.TotalRealTime.TotalSeconds?
by ddstevens
- 2 Replies
- Last post
by Shawn Hargreaves - MSFT
- Has anyone ever seen TotalSeconds return a negative I'm using the TotalSeconds to keep track of the last time a button was pressed and only allowing another action after .5 seconds. This seems to work well except I've seen a few times where the button seems to stop responding. This last time I set a break point and I saw that TotalSeconds was negative.
Any idea why
Here is the line copied
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- XBOX360 DirectX Graphics Caps?
by LiquidAsh
- 10 Replies
- Last post
by Catalin Zima
- Can someone post, or let me know where I can find a listing of the XBOX360's Graphics Capabilities: like those displayed under "Graphics Adapters" in the DirectX Caps Viewer on Windows
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- Drawing a 3d model with shader effects
by theTroll527
- 3 Replies
- Last post
by evilc
- It could just be that I am a complete and total idiot but I have been looking for an easy way to draw a 3d model with shader effects (.fx file). I had orignally guessed it would be easy becuase of the Tutorial 1: Displaying a 3D model on the screen, but that uses basic effects, not an effects file. Can someone please show me a simple way of doing this because I am evidently too dumb to figure it o
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- 360 Audio Console meters incorrect [4802]
by Alex MacFarlane
- 2 Replies
- Last post
by Alex MacFarlane
- I did some tests on the 360's audio console with XACT and the meters do not properly reflect the audio levels. I have a series of test tones in 3dB (peak) intervals and the meters do not reflect them accurately. The level can be lower from one to the next and the meters will show it being louder. It was the same way in an earlier version of XACT and the console as well. I also have a strange probl
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- Dynamically casting an object of unknown type
by azound
- 13 Replies
- Last post
by azound
- Hello everyone! I think I've got a tough problem for you. I've got a List<object> full of various types of objects, and I want to grab an element from the list and cast it back as the type of object it actually is. Ideally, what I would do is something along the lines of: List<object> objects = new List<object>(); MyClass instance = new MyClass(); objects.add(instance); object so
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- GSE with VisualStudio.Net2005?
by sdeyoreo
- 4 Replies
- Last post
by waruwaru
- Can I install GameStudioExpress with VisualStudio .NET 2005 instead of
C# Express I plan a new build with VISTA and VSNet05 installed.
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- ModelProcessor
by Michael Hansen
- 1 Replies
- Last post
by Crenna
- hi is the a way to use openfolderdialog and you select a xof mesh
and then the modelprocessor get to work
that way in my 3d scene editor you can open a xfile and the xfile is automation of processor
so the xna contentpipeline can use is
tanks
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- How can I pass Cubemap texture into Pixal Shader ?
by leonlai
- 12 Replies
- Last post
by Nemo Krad
- Q1: How to contruction a samplerCUBE in .fx file
1. I import my static cubemap texture into content pipeline
TextureCube mySkybox;
2. In LoadGraphicsContent()
mySkybox = content.Load<TextureCube>("Contents\\skybox");
and now everything is ok.
The question is how can I contruct a samplerCUBE in myEffect.fx file
Q2: How t
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- Probably an easy one: I'd like a class to have its own textures.
by Ecrofirt
- 11 Replies
- Last post
by MattDavey
- I'm converting over an old project I did in GSE Beta 1 where a class (specifically, my 'background image' class) had its own Texture2D. Here's exactly how I went about loading the texture in my old Beta1 version: Vector2 location, offscreen; Texture2D bg; public Background(GraphicsDevice Device) { location = new Vector2(0,0); offscreen = new Vector2(0,480);
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- Problems on resize
by Vicente Cartas
- 7 Replies
- Last post
by Inaki Ayucar
- Hi, I¡¯m the coordinator of Jad Engine, a MDX 1.1 open source 3d engine. We have had one bug around for several months that we are unable to solve related to resizing the device. At the start, we used SetAutoDepthStencil = true when creating the device, and there was nor problems with the resize. But nowadays we do it manually and SetAutoDepthStencil is false. But when we reset the device, the D3D
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- "Kitchen Sink War" Download !!!
by ECHS BACHS
- 8 Replies
- Last post
by dczraptor
- Download "Kitchen Sink War" for the XBOX 360 and See Screenshots at ...
http://games.archor.com
This is My Second Entry into "Dream, Build, Play" ...
http://www.dreambuildplay.com
Have Fun !
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- XNA Games OUT OF THE BOX??
by Rafael Mores
- 14 Replies
- Last post
by The ZMan
- I cant make them work on a PC with just .NET 2.0 DirectX and the XNA Framework, it still needs the GSE and VC# Express, otherwise I get an error that the framework dll should have been installed into the Global Assembly Cache.
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- 3d multiple model help
by pchan3
- 8 Replies
- Last post
by pchan3
- i have 2 models in my game loaded. where one of the models is a gokart and camera follows it from behind. the second model is the track. when i controll the kart the kart moves but the track model stays still. how do i overcome this.
this is the code for drawing the track model.(just the track model not the kart)
private void DrawModel( Model m)
{
Matrix [] transforms = new Ma