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- Use of professional 3d Game Engines with XNA - Port
by C.Etter
- 3 Replies
- Last post
by JLarkin
- hi there,
I got some questions about the compatibility of the XNA Framework with 3d or game Engines.
By now where are a Team of 7 Student of the Games Academy in Berlin producing
our game with the trinigy Vision Engine and the Standard Visual Studio
03. -> www.project-barcode.com
My main questions is if its possible to combine the trinigy vision
engine and the XNA Fram
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- chopping up a texture?
by denna69
- 4 Replies
- Last post
by denna69
- Hiya, I'm currently building a class for card games, and part of that class involves drawing the actual card.
It's based around the functions included in cards.dll, basically, the texture is setup the way it would be in cards.dll, e.g.
As,Ah,Ad,Ac,2s,2h,2d /..../ 3c,4s
4h,4d,4c /......
7d,7c,8s /......
10c,Js,Jh,Jd /...
So imagine the cards in the texture are set as 13 columns *
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- 2-D game making HELP???!??!?!?
by GameHalf1243
- 2 Replies
- Last post
by SysErr
- So I downloaded XNA Game Studio Express for Windows, and I just wanted to make a 2-D game ....and I thought it was just drag and drop not all these codes and stuff....I am using the wrong software or something.....HELP ! ! ! ! !
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- rotated text
by Fiddel
- 3 Replies
- Last post
by Robert Dunlop
- Hi all,
I'm trying to rotate a text by certain degrees.
I tried doing it by using 'Mesh.TextFromFont' method. Before calling 'Mesh.DrawSubset' method i changed the world matrix.
The problem I'm having is that I have to scale the mesh to the size I want it to be, but when I do that the text looks really bad, really really bad (depands on the amount of scaling, ofcourse).
How can i solve
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- XNA getting started
by Gnagy84
- 3 Replies
- Last post
by Darkside
- I'm having trouble getting started. I downloaded all the req files and I'm going over a stater audio tutorial from http://learnxna.com/files/folders/vi...s/default.aspx . Each time I try to bring up a template called Windows Xna game its not there. just PC game. Simple difference it could be a big one. Can anyone help me I know I must be missing somthing.
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- DirectX8 and Vista Compatibility
by HighTower
- 14 Replies
- Last post
by David Weller - MSFT
- (split from http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1221168 to make a new question)
It is interesting that you say that because I am testing a VB6 app that was working fine on XP and below but now fails on Vista when it tries to create a DirectX8 object, specifically
Set oDX = new DirectX8
throws Error 429, ActiveX failed to create component.
Running in XP SP2
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- Deploying my own game assets
by Nick Winters
- 14 Replies
- Last post
by Shawn Hargreaves - MSFT
- I've chosen not to use the content pipeline provided with GSE. How do I deploy my game assets to the 360 HD Is there a command line utility so that I can build it into my tools Thanks. -Nick
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- Render Target For Effects.
by SouLDragooN
- 4 Replies
- Last post
by SouLDragooN
- I am having a problem here. In PC development I love the availablity of
StretchRect. You can render an entire scene at a high resolution then
stretch it to a low res map to create all sort of fun effects. The
problem is XNA does not support stretch rect ... so then is the only
option to:
A. Render the whole scene to a render target and use it to create lower render targets for use in ef
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- Can I use standard tcp/ip protocol on XBOX360?
by Frank.gogo
- 6 Replies
- Last post
by Jon Watte
- I want to make a mmo card game, and I already have a server, and I want my program running on xbox360 connect my server on a pc server running windows.
Can I use standard tcp/ip
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- VertexBuffer and IndexBuffer For Height Map
by Nick Gravelyn
- 6 Replies
- Last post
by Mitch Walker - MSFT
- I'm trying to create a heightmap from an image using a VertexBuffer and IndexBuffer but it isn't working. When I run my program, I just see a blank screen. Any ideas using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace HeightmapDemo { public class Heightmap { public static float HeightScale = 50
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- Direct3D
by Duke Nukem
- 2 Replies
- Last post
by The ZMan
- Whether it is possible to use DirectX on the panel
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- XNA in Internet Explorer?
by John Lieurance
- 14 Replies
- Last post
by Jim Perry
- I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well
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- Draw called before Initialize
by inezdias
- 2 Replies
- Last post
by inezdias
- I think it's neat to have DrawableGameComponents add themselves to the Game's Components collection in their own constructor - however it looks like that leads to Draw being called before Initialize on the Component.
What's the intended architecture Adding Components in BeginRun works but should I still create them in LoadGraphicsContent That's an ugly splitting of things. Or do it all in Begin
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- Directx SDK Turtorial1 Device Error DeviceExeption
by GrindingItOut
- 7 Replies
- Last post
by GrindingItOut
- I am having an issue with the new Device statement as follows:
device = new Device (0, DeviceType .Hardware, this , CreateFlags .SoftwareVertexProcessing, presentParams);
I get the following error in the catch ( DirectXException )
Microsoft.DirectX.Direct3D.InvalidCallException was caught
Message="Error in the application."
Source="Microsoft.DirectX.Direct3D"
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- Animation question
by Ludovico
- 1 Replies
- Last post
by Jon Watte
- I read all around in this forum that animation is not yet implemented in XNA (huge lack). Anyway, I read also that content loader load animation poses while loading .X file! I tried to load tiny.x, and noticed that this is model is composed by only 1 mesh and 49 bones. I suppose that these are the bones that compose the body hierarchy of tiny! But I think that these bones are all referencing fram
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- Viz rebuilding unnecessarily?
by Flecko1
- 9 Replies
- Last post
by waruwaru
- Ever since I moved to C# express 2005 for XNA, every project in my solution gets rebuilt every time I build, even if nothing has changed. If I build and then immediately build again without changing anything, it still rebuilds the entire project. Why is this happening, and how do I stop it If it's of any significance, this project was migrated from Visual Studio 2003. Before the conversion it was
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- incrementing a value over time?
by zeke3d
- 3 Replies
- Last post
by dczraptor
- do you know how I can create a function that runs every second or know of one that runs every second so that I can use it as a means of incrementing a value over time, is their a way to do this, also code would be a big bonus.
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- Geometry Shaders - Multiple Streams
by Lars Andreas Ek
- 4 Replies
- Last post
by Larsvin
- Hi, I have two questions regarding geometry shaders:
1) Can a geometry shader write to a Stream Out while passing the data down the pipeline at the same time I've read such indications, but I can't seem to find it documented anywhere. I.e. a dynamic particle system where particles are added to a point stream out AND rendered in one pass.
2) Can a geometry shader have multiple output streams
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- Quaternion Tutorial
by Wil Burton
- 14 Replies
- Last post
by Grotius
- Could someone school me in using Quaternions in XNA I'd love to have a tutorial specfically for XNA. I read a tutorial that helped me to understand them a bit better, but still not sure how to plug it into the game. If you can believe it, the documentation doesn't explain it to well.
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- Where in content pipeline does volume textures fail?
by Malmer
- 14 Replies
- Last post
by Malmer
- Currently volume textures aren't supported in the Content Pipeline. So if I have a mesh that references a volume texture it will fail compiling.
So, is it just a matter of writing a custom importer for volume dds files or is it all the way through the pipeline Will ContentManager.Load<Texture3d>(...) work if I just write the importer Say it is so...it is Christmas after all :-)
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- Scaling a mesh or primitives object
by BJohansson
- 4 Replies
- Last post
by BJohansson
- Hello,
I have a cylinder (standard Primitives) made in 3dmax exported as a *.fbx file.
My question is that I would like to scale or resize the height or radius of the *.fbx (mesh) in realtime later.
Sometimes i would only want to adjust the radius and sometimes only the height.
For every update a variable that is holding the value for the height would be read and feed into the height o
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- Aquatica engine
by Chetrusca Vladic
- 0 Replies
- Last post
by Chetrusca Vladic
- Aquatica engine may be used to simplify the implementation of photorealistic water surfaces in applications with DirectX9 graphics. Key features of the engine: - Water surface approximation using heightmaps. - Heightmaps can be generated in realtime using FFT or Perlin noise. - Generation of normalmaps - Generation of geometry: simple grid, geomipmap grid, radial grid - Water rendering options in
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- How to render target to multiple texture with different resolution?
by moonwhite108
- 2 Replies
- Last post
by Jenova Chen
- I'm trying to use a low-res version rendertarget to help blurring the bloom texture. Here's how I tried to do it:
// I have two textures one big one small to add on top of each other
// I have set up a global shader that will export a bloomed color through COLOR1 channel.
distortedTarget2D = new RenderTarget2D(graphics.GraphicsDevice,
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- Games within a IE brower
by RichBar
- 14 Replies
- Last post
by Stephen Styrchak - MSFT
- Not real sure if this is a new thread or not, but is it possible to create a game (actually more of a simulation) using the XNA game studio that would run in a browser window Does not necessarily have to actually run from a online web server, just be browser based.
Thanks
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- Gaming groups or websites
by &#42;Jinx
- 6 Replies
- Last post
by atlStylez
- I'm looking for a good 2D gaming development group or website. For example, DeviantArt is where artists go to share their work with other artists. Is there a game dev equivalent I'm a 2D, RPG developer typically. If you know of any other great communitys out there (apart from this one, of course), please let me know. Thanx! *jinx