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- 3D Modeling
by Wil Burton
- 8 Replies
- Last post
by Bill Reiss
- What is the best free/cheap 3D modeler out there By best I mean a good combination of capable and easy. I have used Maya while playing with UT2004, but the free version won't export .X files. I have a copy of 3DCanvas pro, but I find it lacking somewhat.
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- using 'Resources'
by BadButBit
- 5 Replies
- Last post
by BadButBit
- hey,
I downloaded DirectX SDK yesterday and got to work adding sound on a new project... it works alright...
but now I want to have sound files included into the project (as opposed to having to be loaded from the hard-drive)
this works :
Microsoft.DirectX.AudioVideoPlayback. Audio DXAsteroidDestroyed = new Microsoft.DirectX.AudioVideoPlayback. Audio ( "C:\\Games\\A
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- Unable to render mesh
by VincentITA
- 13 Replies
- Last post
by BLANC Guillaume
- Hello there, guys! I've a little problem with Direct3D9. I'm following a book written by Jim Adams, called "Advanced Animation with DirectX" This book show you how to extend the classes D3DXMESHCONTAINER and D3DXFRAME, and using them to render meshes. Now i'm trying a my example, that you can see here http://phpfi.com/182098 But there are some problems: At first, the mesh is not rendered, i've try
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- XNA GSE Hangs
by dczraptor
- 5 Replies
- Last post
by dczraptor
- I've had some problems where XNA GSE likes to hang after I hit the build button. There's nothing perceivable that is going on, it just sits there. The output window doesn't show a thing. Then, several minutes later, it builds normally. This doesn't happen all the time, so I'm not sure how to reproduce it, but it's really really annoying. I have regular VS2005 installed on my computer and it runs a
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- Could C# be the future of gaming?
by QuantumMischief
- 14 Replies
- Last post
by DEBRO
- Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream
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- Displaying a Blender x exported model
by Ton vd Pol
- 3 Replies
- Last post
by zxdgsadf
- I create a simple cube in Blender. I assign a uv-mapped texture to it. I create a .x file of the model. I start the XNA tutorial on loading and displaying a model. So far everything goes as expected. The tutorial model displays fine.
I copy the model and texture to my game-dir, add the model to the content pipeline. So far, so good.
I modify the code to display my model, run the code and the
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- No text input in WinForm controls
by Christian Schiedermeier
- 9 Replies
- Last post
by Christian Schiedermeier
- I am putting some WinForm controls on the Game's window, like this:
protected override void Initialize()
{
// TODO: Add your initialization logic here
TextBox t = new TextBox ();
Form f = ( Form ) Form .FromHandle( this .Window.Handle);
f.Controls.Add(t);
base .Initialize();
}
This works fine for Buttons etc., but entered text does not show up in a TextBo
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- Why XNA requires C# Express, not the Studio version?
by Jolly Joker
- 7 Replies
- Last post
by David Weller - MSFT
- I'm new to XNA and I'm using VS2005. I just want to use XNA with VS2005 but it requires C# Express to be installed. That's a waste of disk space if I must install another version on my PC. I have two questions: Can I use XNA with VS2005 And if there is no other way, if I must install C# Express on my PC, will any conflict happens with the Studio version
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- Infinite projection matrix
by Elurahu
- 9 Replies
- Last post
by Elurahu
- Hey guys.
I've the last couple of hours tried to implement an infinite projection matrix without succes. So I took a step back to see if I could even make some sense of the "normal" perspective projection matrix used by XNA. Normally I used the CreatePerspectiveFieldOfView() method to create the matrix. Here is what I've tried so far. What is XNA left-handed or right This code works but the vie
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- LoadGraphicsContent and UnloadGraphicsContent
by rock.aut
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- Heja out there...
I'm searching around a wile now but haven't found an definitive answer on my latest xna question so i hope the good old msdn forums community could help ...
When and how will be LoadGraphicsContent and UnloadGraphicsContent called
I found out that LoadGraphicsContent is called by DrawableGameComponent.Initialize, .DeviceCreated and .DeviceReset and UnloadGraphicsContent
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- Cursor disappears over window
by soli3d
- 6 Replies
- Last post
by soli3d
- Hi All,
When I move my cursor over a the main window of a Windows Game it disappears.
I have access to the Title bar and the cursor shows there. As soon as I move over the main window it's gone. This happens for the Space Wars starter kit and a basic Window Game.
Any idea how to solve
Thanks,
Paul
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- IDE problem
by patternagnstusr
- 5 Replies
- Last post
by patternagnstusr
- I downloaded XNA today from microsoft after installing the VS 2005 express edition. I then watched a tutorial on how to develop pong and noticed a difference in my IDE. when i go to create a new project, i do not have the option to create "Game(XNA)". Mine says: "Game". the text below the project type window says it's an XNA 1.0 game so i clicked it. I then noticed my default g
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- Thanx
by Ri_Kamen
- 3 Replies
- Last post
by dczraptor
- Well I was going through the first XNA tutorial and then got to the part right before you make the model rotate and I compiled the program and got a nasty little surprise! there was this error in the Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater. I'm not sure what it is and how to fix it... so yeah and yes I tried searching for the pr
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- Slowing down the game
by KDX
- 5 Replies
- Last post
by KDX
- I'm trying to slow down my game with the code below : protected override void Update(GameTime gameTime) .... if (bNextTick(gameTime)) { game.runState(); } .... private Boolean bNextTick(GameTime gameTime) { curTime = gameTime.TotalRealTime.TotalMilliseconds; if (curTime - timeNow > DELAY) { timeNow = curTime; return true;
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- Xbox Live Arcade Title looking for Engine/Coder..
by MadMojo1
- 9 Replies
- Last post
by MadMojo1
- Greetings! I have a development team working on an Xbox Live Arcade title for the Xbox 360 using XNA Game Studio Express. I have the option at this point of crafting my own custom game engine or using one that is readily available that meshes well with the XNA GSE + Xbox 360 development/testing environment we're using. We are a small team based on the Oregon Coast. I'm the lead designer, writer, a
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- Warm Up Contest Is Up
by Daniel Gary
- 14 Replies
- Last post
by XNA Rockstar
- Just letting everyone know that DreamBuildPlay's first warmup contest is live.
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- newbie problem with CreateOrthographicOffCenter
by Fluxtah
- 1 Replies
- Last post
by Fluxtah
- I dont think I am quite understanding this, I created the following test to try and get a quad to render in screen space
Quad quad = new Quad ( new Vector3 (0, 0, 0), new Vector3 (0, 10, 0), new Vector3 (10, 10, 0), new Vector3 (10, 0, 0));
Matrix matView = Matrix .CreateLookAt( new Vector3 (0, 0, 1), Vector3 .Zero, Vector3 .Up);
Matrix matProj = Matrix .CreateOrthographicOffCent
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- LoadGraphicsContent - Is it right to load ALL graphics content at the start
by mammoo
- 12 Replies
- Last post
by Darkside
- Hi everyone, I'm just starting with XNA GSE and working on my first game. One thing that is puzzling me though is the LoadGraphicsContent. It seems in all the tutorials I've seen that everyone loads every single graphics resource inside this one function. This seems wrong to me for two reasons, the first is that surely this isn't the most memory friendly way of doing things. What if I have ten le
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- Is it realistic to create one's own engine?
by Grotius
- 13 Replies
- Last post
by Micky D
- I'm not new to programming, but I'm new to game programming and C#. I'm wondering to what extent it's realistic for someone to make their own 3D (or for that matter 2D) game engine. The two projects I have in mind for myself are a turn-based 2D war/strategy game, and a 3D adventure game in the manner of "Dreamfall".
On the 2D side, I feel confident I could come up with a 2D interface on my own.
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- ETA on fixing the timing marker issue w/ XACT?
by Brian Konception
- 0 Replies
- Last post
by Brian Konception
- Wondering if you guys know when approximately the XACT issue with the timing markers will be fixed. I'm currently working on a project that was going to utilize the marker functionality to cue in game sounds at the same BPM as the BG music.
Aloha,
Brian
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- Why XNA requires C# Express, not the Studio version?
by Jolly Joker
- 7 Replies
- Last post
by David Weller - MSFT
- I'm new to XNA and I'm using VS2005. I just want to use XNA with VS2005 but it requires C# Express to be installed. That's a waste of disk space if I must install another version on my PC. I have two questions: Can I use XNA with VS2005 And if there is no other way, if I must install C# Express on my PC, will any conflict happens with the Studio version
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- Standalone graphics compiling app?
by Oaf300092
- 2 Replies
- Last post
by Oaf
- Hi, Is there an application that will allow the artist to convert graphics files to xna format, without the need for GSE Or even with GSE installed, just not having to use the GSE IDE With our previous developments in Java, it was really useful for him to be able to amend graphics then simply replace them in the latest Jar I sent him. At present I have to build the whole thing myself, then uploa
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- Directx SDK (december 2006) viewer crashes on startup
by MACSkeptic
- 14 Replies
- Last post
by Grotius
- Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this "
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- Render target save'n'restore
by hr0nix
- 14 Replies
- Last post
by hr0nix
- I've a func that do some work including rendering into rt. So, i need to save old rt at the beginning of my rendering, and then restore it at the end ( when smb call my func, he may have rendering to texture enabled, or just rendering to the backbuffer, and he don't wont to worry about restoring his rt after call of my func ). Is there any way to implement such a behaviour using XNA
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- Whats the deal with DirectX being owned by XNA?
by c1t1z3n0
- 12 Replies
- Last post
by c1t1z3n0
- How come when I go here:
http://msdn.microsoft.com/directx/
I get redirected here:
http://msdn2.microsoft.com/en-us/xna/aa937781.aspx
Is XNA making a move on owning DirectX It seems after reading some basic information on microsoft.com regarding recent statements about XNA and its current goals I'm led to believe that perhaps the whole of DirectX is being cut up and fed to XNA. First D