• Topics
    Replies
    Last post
  • Exception throw by GraphicsAdaptor???
    by tripix
    10 Replies
    Last post by Tomas Jecha
  • Model Position Problem
    by svxtc
    14 Replies
    Last post by svxtc
  • complete newb to XNA
    by Wannnabe Designer
    3 Replies
    Last post by Darkside
  • Is there any way to tell if a sampler has a texture attached in shaders?
    by qrli
    12 Replies
    Last post by Frank_Booth
  • Content Pipeline Output Path
    by DeanoCalver
    1 Replies
    Last post by Shawn Hargreaves - MSFT
  • I could use a clearer explanation of 360 garbage collection and performance monitor
    by Jamie Fristrom
    8 Replies
    Last post by Joel Martinez
  • A Couple Of Worrying Points From The EULA
    by SteveUKpwnz
    7 Replies
    Last post by Robin Debreuil
  • XNA and C# HATE me... Errors with spacewars
    by AnonyMouse551020
    9 Replies
    Last post by Jim Perry
  • learning with video and...
    by Jdevlearning
    2 Replies
    Last post by Jdevlearning
  • The future of 3D grahics programming with managed code (Microsoft technology)
    by Modeller
    6 Replies
    Last post by ranjit kumar
  • DreamBuildPlay - Any advantage to submitting early?
    by Bill Reiss
    11 Replies
    Last post by Lima Beans
  • Strangest 'Bug' I've Found Yet
    by Adam Miles
    5 Replies
    Last post by CodePfo
  • simple projectile motion physics??
    by flypp3r
    14 Replies
    Last post by flypp3r
  • UI Development with XNA?
    by DFX1212
    8 Replies
    Last post by Gerix
  • Depth map texture
    by shade29450
    4 Replies
    Last post by shade
  • Announcing XNAStage project on CodePlex
    by Bill Reiss
    4 Replies
    Last post by Bill Reiss
  • Help with moving towards a given point
    by 445
    4 Replies
    Last post by jbizzler
  • Using the Content Pipeline for custom objects
    by NFurtwangler
    0 Replies
    Last post by NFurtwangler
  • Splash Screen Processing
    by gavin beard
    6 Replies
    Last post by gavin beard
  • How to only draw visible meshes? Performance problems.
    by Lostlogic
    14 Replies
    Last post by ClydeCoulter
  • Question about location and number of main game objects
    by XenoByteZero
    3 Replies
    Last post by dczraptor
  • D3D10CreateDeviceAndSwapChain() buffer
    by WolfgangEngel
    2 Replies
    Last post by WolfgangEngel
  • Model texturing
    by svxtc
    6 Replies
    Last post by Richard Kain
  • Multiple Instances of the Same Model
    by redneon
    10 Replies
    Last post by redneon
  • DirectX or some or method?
    by E-Man6
    5 Replies
    Last post by JDPeckham