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- Do commercial game writer manage thier own animations or do the artists load the animations?
by nick5454
- 1 Replies
- Last post
by Jon Watte
- I know in direct8 that you could put the animations into the model so the developer wouldn't be bothered with such things.
Is that still the trend or do developers write thier own animation to save time on the artists
Thanks,
Nick
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- Special Controller For 360
by IWanna Be The Greatest Gamemak
- 5 Replies
- Last post
by The ZMan
- Say I wanted To make a special controller for 360,like a steering or Ect could I get it to work with my game
Could I code what I want the special controller to do using XNA
Please Reply Fast this is Important!!!!
Thank you!!!!!!!!!!!!!!!!!!
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- XBox 360 hard drive question for MS staff - semi off topic
by XNA Rockstar
- 14 Replies
- Last post
by buster2000
- With all the great new offerings out or coming soon for the 360: XBox Live Video Marketplace, XNA game creation, and the recently announced IPTV, the poor little 20GB hard drive's days look numbered.
Is MS planning to release a larger hard drive for the 360 I'm pretty sure that many people (including myself) would be very interested in one.
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- Multiuser games?
by jackline
- 14 Replies
- Last post
by Dodger_
- Just curious... but has anyone used XNA/C# to develop MOG's or even MMOG's
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- im new to xna AND I REALLY NEED HELP
by bluebx32
- 3 Replies
- Last post
by Mordt2
- i saw the Tutorial 1: Displaying a 3D Model on the Screen but it got confusing when it got to the game coding part with all the numbers and letters and colors. so can someone PLEASEEEEEEEEEEE help me with this.
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- Help With Vista Instalation
by Keeep Out
- 8 Replies
- Last post
by Evan Kormos
- When ever I try installing Microsoft XNA Game Studio Express It stops
installing when it says "Registering project templates". This is what it
looks like: http://i13.photobucket.com/albums/a275/keeepout/Untitled.jpg
I am on Windows Vista RC2. I have allready installed Microsoft Visual C#
2005 Express Edition but the XNA part wont install. Their website says it
should work with Vist
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- Security certificate bug or other file exception
by HVACengi
- 4 Replies
- Last post
by George Clingerman
- I started writing a simple program to handle avatar movement and a scrolling tile map (planning on having it grow into an RPG style, or at least a stepping stone before leaping into 3D design). I reached a point in the code where I thought it would be nice to show it to a few people I was talking to about it. So I packaged up the project, and a copy of the release compiled exe. The project kept s
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- Stange SpriteBatch...
by ShAdeVampirE
- 1 Replies
- Last post
by ShAdeVampirE
- My problem is: if I call spriteBatch's Draw() method, it automatic turns vsync to on But why And how can I avoid it I tested it, and if I delete that line, it works fine (vsync off).
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- Beta2 - Texture2D.GetData
by RandomTiger
- 6 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi, How can I get to the texture data, I see a function called GetData which looks like it does the job but it requires the texture to not be managed. How can I load a texture with the right parameters to allow GetData to return valid data. Thanks. What I want to be able to do: Texture2D image = content.Load<Texture2D>(filename); uint[] bits = new uint[image.Width * image.Height]; image.Get
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- Raytracing with DirectX
by c1t1z3n0
- 7 Replies
- Last post
by c1t1z3n0
- [original question from split thread http://forums.microsoft.com/MSDN/showpost.aspx postid=1274336&siteid=1 ]
As a sidenote, if you know, could you explain to me the relationship between Shader Model 3.0/4.0 and DirectX9/10. I've read the documentation, but am a little confused. If a motherboard supports DirectX 10, does it automatically have support for SM4.0, or can it be DX10 and s
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- Can we take advantage of 360 hardware using XNA?
by drawle
- 2 Replies
- Last post
by drawle
- Are there portions of the XNA framework that get benefit from the VMX instructions available on the Xenon processor The quaternion discussion got me researching it, but I can't find any discussions at that low level.
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- Strange DX9 vertex glitch
by rjShadow
- 11 Replies
- Last post
by Inaki Ayucar
- As seen in these two screenshots, Glitch 1 Glitch 2 In reality, I don't know what's even happening to my vertices. This doesn't happen from the beginning of the program execution, it happens randomly during the execution about a few minutes into running it. Once it happens, it will happen more frequently and sooner during the program execution when I re-compile and run.I just don't have a name
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- XBOX360 DirectX Graphics Caps?
by LiquidAsh
- 10 Replies
- Last post
by Catalin Zima
- Can someone post, or let me know where I can find a listing of the XBOX360's Graphics Capabilities: like those displayed under "Graphics Adapters" in the DirectX Caps Viewer on Windows
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- Port asm to HLSL help please
by LotusExigeS1
- 9 Replies
- Last post
by Jon Watte
- Could someone who is more intelligent than me please convert the below asm code to HLSL. You will have a place in heaven if you do this ..... :O)
Thanks,
Dave
PixelShader =
asm
{
ps_1_1
tex t0
tex t1
// Specular
dp3_sat r1, t1_bx2, v1_bx2 // r1 = (2.0 * (NormalMap - 0.5)) * (2.0 * (vSpecular - 0.5))
dp3_sat r0, t1_bx2, v0_bx2
mul_sat r1, r1, r0
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- Rendering to multiple full screens
by Punch
- 3 Replies
- Last post
by qrli
- For a special application we need to do the following using a NVidia Quadro FX 4500 X2 (2 GPUs with 4 outputs) on a system with 4 CPUs. - we get 8 input images from acquisition devices - these 8 images must be rendered to 8 textures using fragment shader programs in two render passes - the resulting images must be rendered to 4 render contexts fullscreen in full HD Resolution (1920x1080) again usi
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- Putting a hole in a sprite
by Ceej100
- 11 Replies
- Last post
by DSent
- Hi all
I am currently wondering how I could put a hole through a sprite "on the fly" during gameplay, such that the background behind will show through Some sort of blending, or combination in the spritebatch class I suppose, but I havn't yet worked out how.
Any suggestions
Chris J.
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- Dual weilding mice
by PudBawl
- 4 Replies
- Last post
by waruwaru
- I've had this windows programming question for a while now, and now that XNA is out I'd really like to know if it is possible.
If I plug a second mouse into the computer (lets say both are USB) is it possible to isolate one from the other Kind of like a "player 1 mouse" and a "player 2 mouse " I had a game a long LONG time ago that allowed you to plug in two mice to the sam
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- Any Plans for Support for VS 2005?
by LokiSD
- 13 Replies
- Last post
by waruwaru
- Does anyone know if there are plans to support VS 2005 at some point There are a number of missing features in VC# Express which I have come to rely on. Most notably, Macros. My productivity is hindered in Express. I would really like to be able to use VS 2005. At the moment, I am using a custom pipeline content generator and the XNA assemblies under VS 2005. Which is a complete hack, but it does
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- How can I have resolution independant graphics? ...and how can I create a 2D camera?
by sofakng
- 5 Replies
- Last post
by Bill Reiss
- Two questions...
1) How can I create resolution inpendant graphics For example, if I draw a box that takes up half of the screen in 640, 480 it should look the EXACT same for somebody using 1024, 768 resolution.
2) How can I create a 2D camera I get the term "viewport" and "camera" confused so let me clarify:
Let's say I have a side-scrolling game (or better yet, a W
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- Future D3DX's not supporting SM1.x??
by The ZMan
- 14 Replies
- Last post
by reltham
- I saw this in the October SDK readme
October 2006 DirectX readme! wrote: Preview Release of the new HLSL Shader Compiler for Direct3D 9 Targets
This release has a beta version of d3dx9d_31_beta.dll that includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets (shader models 2.0 and later). The new compiler has no support for 1_x targets. This debug-only DLL allows devel
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- SpriteBatch Source Rectangle
by Rafael Mores
- 5 Replies
- Last post
by waruwaru
- I am drawing my sprites using a single texture and cutting them with the sourcerect feature, however, this causes my screen to flicker if I move the sprites using a float number with decimals, because they have to be converted to (int).
My question is: Is it possible to draw(even if having to code a new batch class) using a different struct other than Rectangle that uses floats instead of ints
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- DreamBuildPlay - Any advantage to submitting early?
by Bill Reiss
- 11 Replies
- Last post
by Lima Beans
- For the DreamBuildPlay contest, is it better for me to take every last minute until the submission deadline to tweak my game or is there some advantage to submitting earlier
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- solution clean not deleting .exe file
by Katryn
- 3 Replies
- Last post
by Shawn Hargreaves - MSFT
- Solution Clean is not deleting my .exe file even though it reports it as deleted. It doesn't disappear from my folder like the other files do. And if I try to rebuild before 10 minutes are up - I get a .exe is being used by another program.
This happens even though I am closing the app and disposing correctly.
Thank you for any work-arounds. This is costing me tons of lost work time
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- Problems setting parameters in HLSL effect
by Modeller
- 6 Replies
- Last post
by Andreas Johansson
- Hi!
I have been trying to implement (or translate) BasicHLSL example from the sample bundle with Managed C++. Every thing is OK but I have encountered problems with effect SetValue method. It appears that integer and floating point numbers are creating problems for me because I get the following compiler error :
fatal error C1001: An internal error has occurred in the compiler. (compiler fil
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- My first game on Xna
by gendai
- 8 Replies
- Last post
by gendai
- I made my first game(1946) with Xna. you can move your plane with mouse, canon is left mouse button new version! (0.1) http://s1.upload.sc/request/38ca5cf656f179755c9bd1d11dea24ae/owner changes; 1 new plane, 2 new sounds, fixed bullet bug. old download link; http://s1.upload.sc/request/f6db77a9f09b025ca438d0dca6855812/owner if anyone has a question please send here or genjurosei@gmail.com thanks