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- Animating Billboards Using A Single Texture
by Nick Gravelyn
- 14 Replies
- Last post
by Nick Gravelyn
- I just finished a basic billboard class that is capable of reading in multiple textures and animating. However, I would like to read in a single texture file and be able to simply change texture coordinates to change the appearance of the billboard. Now, I could recreate my VertexBuffer each frame, but that would be a lot of wasted processing. Is there a way to dynamically alter the texture coordi
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- Can someone help me get Started (Drag-andDrop)
by Yacob3
- 2 Replies
- Last post
by Yacob3
- I'm really new to all of this so i was hoping someone was willing to help me out.
I watched a Video on www.gametrailers.com about the XNA software which lets you make games for the Xbox 360, which made me interested in getting started.
Th problem is that i don't really know any Programming Langueges, but the clip i saw said that there was a Drag-and-Drop System which lets you make si
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- C# modulus operator % sucks?
by BeguiledFoil
- 12 Replies
- Last post
by XPM
- So in C# when I do -1%something I get -1, which means I can't really use it as an array index without a bunch of stupid error checking. Is there some way to force the modulo operator to actually give me numbers from my field (e.g 0-5 for modulo 6)
Edit: Well, I made this post at 2:00 am and it shows, here is what I have issue with:
i = (i+1) % 6 will result in numbers from 0 to 5, whic
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- DirectX10 and Direct Sound10
by John Middleton
- 5 Replies
- Last post
by DarkUltra
- The rumors circling the internet are everywhere, Windows vista is supposed to support directx 10 only which begs the question, what of direct sound As a beginning game audio programmer, I beg the question, How much diffrent is directSound 10 from directSound9 I have heard that none of the ds9 programs will be able to be used by 10, thus rendering it completely unbackwards compatable. However thro
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- Which do I learn? C# or C++
by Derrick2004x
- 3 Replies
- Last post
by Lord_Dan
- Hi my name is Derrick(17 years old Junior in Highschool) and im fairly new to this website. I have been wanting to learn how to make videogames for quite some time, and once I realized all the work that goes into it, its quite overwhelming. I began earlier learning how to use C++ but it was in book form, and it was really outdated, and showed no way how to add graphics. I
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- Methods to check 2D rectangle collision?
by redshock
- 9 Replies
- Last post
by JP Bridges
- I enjoyed Win32's IntersectRect() before for this kind of work. Is there a similar method for 2D collision
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- im new to xna AND I REALLY NEED HELP
by bluebx32
- 3 Replies
- Last post
by Mordt2
- i saw the Tutorial 1: Displaying a 3D Model on the Screen but it got confusing when it got to the game coding part with all the numbers and letters and colors. so can someone PLEASEEEEEEEEEEE help me with this.
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- Shaders for curve and line width rendering?
by Mark Flamer
- 5 Replies
- Last post
by Mark Flamer
- I have been learning HLSL. I'm wondering if anyone knows if shaders could be used to assist in rendering curves, variable width lines and line types It seems that some trick fragment shaders could accomplish this. For line types a 1 dimensional texture in the alpha could have some possibility's. Has anyone tried this This could really help in using XNA for other apps besides games.
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- vb.net and directx
by Joker_77
- 2 Replies
- Last post
by Joker_77
- Hi I have problem with image, how display on surface with direct3d or directdraw. Surface (in directdraw) have 4 method, io.stream, system.drawing.bitmap, filename and empty surface, but i have arrays of byte (raw images). First method come upon is change arrays to BitmapData and copy to bitmap, maybe is simple method to display arrays of byte Joker77
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- XAP Importer
by Vasura
- 12 Replies
- Last post
by Vasura
- Hi,
I'm loading files from a windows form test application and I want to load XACT audio assets, but my idea was to ask the user only for the xap project filename, generate the files into a folder in run time and then simply load all the generated data according to the extensions. I've been doing MSBuilds for other standard importers, but I just can't fin
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- Collision Detection With Bezier Curves
by Fusion1224
- 14 Replies
- Last post
by Arek Bal
- Hi, I'm currently making a small 2D game in XNA Game Studio Express. It involves a player moving around a terrain and being able to collide with it. Nearly all the graphics and settings in my game are user generated so this allows for everything to be quite customisable. For collision detection the user specifies paths made of Bezier curves which are stored in a file. The game reads this file and
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- Color Banding
by Bloom326984
- 11 Replies
- Last post
by Bloom
- I am getting color banding issues when viewing my project on my Xbox 360. The textures look perfect when the app is ran on windows, using the same XNA source just in a different project. But when I display the textures on an Xbox 360, I get serious color banding. These issues are most pronounced when my Xbox is set to output at 720p or higher resolutions, but the color banding is still there even
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- Loading of X files?
by nekoWendy
- 5 Replies
- Last post
by c1t1z3n0
- I've noticed the ID3DX10Mesh class, but there doesn't seem to be an
easy way to load an X file into one. Previously with D3D9 there was a
D3DX function called D3DXLoadMeshFromX to do this. Will similar functionality be included for D3D10 or should we handle X file loading on our own
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- Payment procedure for XNA Creators Club for resident not from supported locales
by Singulus
- 1 Replies
- Last post
by The ZMan
- Hello everyone,
Here is the excerpt from e-mail I have sent to XBOX Live Support in order to receive information about my problem:
BEGIN_QUOTE
I want to get 4-month XNA Creators Club account, but a number of obstacles has been stopping me for doing so: - The country in which I live is not in the supported locales from the XBOX 360 settings. My country is Bulgaria. - As a consequence, I wa
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- Hosting an XNA Game in a WPF Application
by Mike Strobel
- 9 Replies
- Last post
by Mike Strobel
- I was wondering if it possible to host an XNA Game within a WPF Application. I played around with the idea a couple months ago, hoping to use the same method one would use to host a Windows.Forms application within a WPF application, but I was unsuccessful. Does anyone know of a straightforward way to do this, if it is indeed possible
I realize there are 'airspace' issues that would prevent me
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- Auto generate mipmaps
by NightCreature
- 9 Replies
- Last post
by NightCreature
- The question is whats the difference between the usage flag D3DUSAGE_AUTOGENMIPMAPS and specifying a zero value for the levels of a texture. The sdk of february 2005 isn't clear on the difference between them to me.
PRE.clsCode
{font-size:110%;}
PRE.clsSyntax
{font-size:100%;}
TD DIV.clsBeta
{display:none;}
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- Distributing games with XNA runtime
by Scorchio
- 7 Replies
- Last post
by XNA Rockstar
- So what's the best way to distribute the XNA framework with a game Just point people at the framework download on the Microsoft site Include the XNA framework installer with the game I was clicking around and found in the project properties-> "Publish" -> "Application Files..." options, I can set the publish status of Microsoft.Xna.Framework.dll and Microsoft.Xna.Framewo
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- The documentation needs seperation between PC and XBox 360
by redshock
- 3 Replies
- Last post
by Bonnie Lehenbauer
- I'm trying really hard to enjoy XNA. It seems like a clean break from native programming. I enjoy the innovation that MS gave, but maybe its just their docs that are just annoying right now. I read the docs and when I try to follow something on the Windows development side, it goes right into the XBox code and doesn't give me the source code I need for Windows. I thought I was reading a
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- XPath with 360's System.xml.dll
by Steve Dunn
- 1 Replies
- Last post
by Jon Watte
- I'm doing some stuff that reads XML embedded resources and I'm using XPath (XPathNavigator, XPathNodeIterator etc.) I (well, the compiler!) just noticed that these aren't defined in the 360 version of this assembly. In fact, the only things that are defined are XPathException and XPathItem.
Are the other features of XPath too big and fat for the XBox or is this library not fully implemented yet
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- A.I in games
by ashmag
- 4 Replies
- Last post
by Etienne2005
- I'm creating a simple pac man style game using xna...Does anyone know any sites that offer good sample A.I code for path finding, that the ghosts would use, or a few tutorials...Or even using way points and no real intelligence...At the mo I can only get them moving randomly....
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- DreamBuildPlay - Any advantage to submitting early?
by Bill Reiss
- 11 Replies
- Last post
by Lima Beans
- For the DreamBuildPlay contest, is it better for me to take every last minute until the submission deadline to tweak my game or is there some advantage to submitting earlier
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- What does creators club include right now?
by Xefan
- 14 Replies
- Last post
by buster2000
- I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR
Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.)
for an annual subscription. Both subscriptions provide aspiring game
developers with access to thous
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- XBOX >10k sprites per frame !
by Terry A. King
- 6 Replies
- Last post
by Terry A. King
- Just had to test the gfx power with some simple sprites. Printing 48x48 sprites, ideal size for tile map based games it cranked out over 10,000 sprites at just over 60fps Obviously size, scaling, rotation all has a significant impact on speed but nice to know !
I noticed that when the framerate was fixed it didn't matter how many sprites I displayed it always ran at 60fps. How does it do that
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- Poor XNA performance or my poor code... or normal?
by Ceres629
- 14 Replies
- Last post
by soulmate75
- I've have created a simple scene that renders 8000 identical cubes. I know thats a lot of cubes, but I only get 4 FPS on a 2.0ghz dual core with a 7300 mobile graphics card at 640x480 with simply vertex shading and one directional light. This pc can run doom3 at 60FPS at that resolution and a program i wrote in MDX that draws about 1000 detailed spheres with specular lighting runs at over 100FPS H
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- Game Developing
by bman34234
- 5 Replies
- Last post
by The ZMan
- well i just started animating games and i was wondering how to put 3D maps and stuff into visual Basic. Also how i could do that with Google sketchup. Last i was wondering if there is a good (Cheap Prefered Free) 3d animating software
Thnx,
John