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- can't build space wars; attempt causes VS 2005 to hang
by haughki
- 11 Replies
- Last post
by ijprest
- I have Visual C# 2005 Express and Game Studio Express. I've been working with random projects in 2005 Express and they compile and run fine. I was able to build and run the "Your First Game" tutorial without any problems.
I created a new SpaceWarWin project; this seemed to go fine. But when I start to build it (F5, F6, ctrl+F5, right-click+build), the status output (lower left
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- Objects on Tilemap jump a little bit while scrolling
by GMS0012
- 6 Replies
- Last post
by GMS0012
- Hello again..
I am working on my little 2d game..
i have non movable objects on my tilemap...
if i scroll the maps, the screen position of the objects are recalulated..
this works... but sometimes the objects are jumping for a "Mini" second and then they are back to the correct position...
any ideas how i can improve this
here comes a part of the co
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- Material vs Shader
by Fluxtah
- 14 Replies
- Last post
by Arek Bal
- Welcome to another one of my newb questions! Can somebody explain the difference between a material and a shader
My own ideas would probably be:
- A Material defines the texture and lighting properties of a surface, and maybe even the sound properties of a surface. Visual qualities of a material can be described with shader(s) ! Anyway, if someone could give me some ideas here as
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- Install XNA on VS2005 Std?
by shwasasin
- 5 Replies
- Last post
by Bizzeh
- Hey All, I've just downloaded XNA 1.0 and tried to install when I found that it won't because I don't have Visual C# Express. I've been running Visual Studio 2005 Standard on my laptop since last February and I'm wondering if there's any way to make it work I think it's sort of silly install C# Exp when I've got Std so any help would be much appreciated. Thanks!
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- Dream Build Play only open to US?
by redneon
- 2 Replies
- Last post
by Peter D.
- I've just tried to register for the Dream Build Play contest but it looks like it only accepts registrations from the US. State is a required field and there's no option for "Non-US" or for me to enter my country (UK) for that matter. I shall be severly annoyed if this is yet another example of how Europe gets screwed over.
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- Grr, my game wont play, WTF!!!
by Cho-Hakkai
- 13 Replies
- Last post
by Catalin Zima
- its coded right, but ist says this, for game.run();
"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater."
what the hell does that mean, and what do i do about it
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- Future D3DX's not supporting SM1.x??
by The ZMan
- 14 Replies
- Last post
by reltham
- I saw this in the October SDK readme
October 2006 DirectX readme! wrote: Preview Release of the new HLSL Shader Compiler for Direct3D 9 Targets
This release has a beta version of d3dx9d_31_beta.dll that includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets (shader models 2.0 and later). The new compiler has no support for 1_x targets. This debug-only DLL allows devel
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- how to delete the threats?
by lifeamit
- 10 Replies
- Last post
by Shawn Hargreaves - MSFT
- please tell me that how to delete my threads (formerly threats)
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- The Unofficial Xbox 360 dev
by waruwaru
- 3 Replies
- Last post
by waruwaru
- Looks like the home-brew community is coming up with their own solutions:
http://www.xbox360fanboy.com/2007/01/01/xbox-360-finally-hacked-to-run-linux/
Hope this "inspires" MS into providing better support for hobbyists. If the home-brew dev gets going, then it's probably going to have more open APIs (network support, no CLR restrictions to hardware, no VSExpress, maybe more afford
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- click and move
by Gonzales234
- 4 Replies
- Last post
by GCDev
- Where can i read more about moving object with mouse. I need simple code for mouse click, and object will move there; for:
protected override void Update(GameTime gameTime) { }
Thnx
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- Differences in 3D model loading routines?
by jeffmorris
- 5 Replies
- Last post
by jeffmorris
- If you call up "XNA Game Studio Documentation" and go to these links:
ms-help://MS.VSExpressCC.v80/MS.VSIPCC.v80/MS.XNAFX.1033/XNA/UsingXNA_HowTo_RenderModel.htm
ms-help://MS.VSExpressCC.v80/MS.VSIPCC.v80/MS.XNAFX.1033/XNA/Math_HowTo_FirstPersonCamera.htm
These example programs have different 3D model loading routines. One routine is called by passing the name of the 3D
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- XNA capabilities question.
by EricGeorge
- 7 Replies
- Last post
by Jim Perry
- Hello,
I've been working with XNA for about a month now and am new to the C# language but my brother and hours upon hours of online tutorials ahve tought me a decent amount. But, it seems like XNA supports loading 3D models making it incredibly easy and quick to get one on screen and move about, but it seems other features were not so 'hard coded' (is that the right term ) for game devlopers. I
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- DX9 help, strange shader z failing
by needforhint
- 3 Replies
- Last post
by Andreas Johansson
- hello,
Though I know I am posting in wring forum, but the XNA forum is closed, moved away. I tried to access the butty looking forums but even Gamertag didn't help. So please, I am just a coder who does not want to loose his dignity on Xbox pages (and who allready lost half an hour registering for nothing). Here is the problem finally. I dont know since when my application began to render a
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- simple projectile motion physics??
by flypp3r
- 14 Replies
- Last post
by flypp3r
- im pretty new to gamedev, so simulating physics is new to me too. i know the projectile motion formulas, im just having trouble applying them. is there any "tutorial" on projectile motion physics for XNA
basically, someone suggested to do "scorched earth". im trying to get the hang of just some simple projectile before i apply it to a game. i know i should basically have to
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- issue about DrawIndexedPrimitives
by NeTBaPb
- 3 Replies
- Last post
by Kyle_W
- hi.
one of the DrawIndexedPrimitives method parameters is NumVertices that specify number of vertices during the call as all you know. but i faced a problem that this parameter reads vertices that are one after anothe in the vertexbuffer. let me explain my problem on a picture:
for example i have such vb:
1 5 9 13
2 6 10 14
3 7 11 15
4 8 12 16
and i need to draw triangles that
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- Conditional compilation problems
by CodePfo
- 1 Replies
- Last post
by CodePfo
- This might be off-topic but its kind of XNA related. Using Leaf's template for x86 and xbox360 project, I have a game library that references some namespaces and objects that are not in the xbox360 compact framework, such as System.Windows.Forms. So I figured I would use #if !(XBOX360) to exclude these classes, but I get the following warning when I compile: Warning 1 A namespace or class defini
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- Xbox Live Arcade Title looking for Engine/Coder..
by MadMojo1
- 9 Replies
- Last post
by MadMojo1
- Greetings! I have a development team working on an Xbox Live Arcade title for the Xbox 360 using XNA Game Studio Express. I have the option at this point of crafting my own custom game engine or using one that is readily available that meshes well with the XNA GSE + Xbox 360 development/testing environment we're using. We are a small team based on the Oregon Coast. I'm the lead designer, writer, a
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- Space "Box"
by NotTaken
- 2 Replies
- Last post
by Lord_Dan
- I am working on a space game. I wanted to implement a star "Box". The background should consist of stars, and as the ship rotates, the background rotates accordingly. I have some guesses on how to do it. Perhaps making a box, putting texture on it. And drawing it with orthogonal view, so there wont be distorsions due to perspective. However, I am not sure it will do it. Also, will I have
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- Font sizes with bitmap fonts?
by DFX1212
- 3 Replies
- Last post
by Jon Watte
- So using any of the many available tutorials on bitmap fonts, I can't find one that allows you to specify font size. The only way I can think to do it would be using scaling, but I've tried and the fonts look HORRIBLE. So if I want muliple sized fonts, is my only option to create a texture for each font size
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- XNA Mesh Problem
by NemesisDark
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi all, i have a problem with mesh loading. If a create a mesh composed by 2 object (for example a cube and a floor with 3d studio) when my 3d engine draws it, it draws the two object one above the other. If i draw a floor plan with some buildings, it draws all buildings at th center of the floor plan, without using the distances between the object. Some One can help me I loaded a ship model, and
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- Texture looks good in 2D, but not 3D
by MrHat
- 4 Replies
- Last post
by Asesh
- Hello, I have the february 2007 sdk and I'm using the sampleframework. Im making my first card game in Managed DirectX and I want to load some card textures on a table. The camera is looking straight down on the table (like in 2D), but I have to have it in 3D because I want to be able to move the camera to "zoom" in/out on the table. My cards have some text one it, so it¡¯s important that
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- I am new in this programing language and would like to seek help
by spydude777
- 6 Replies
- Last post
by Ska Software
- I am new in this programing language and would like to seek help......
I want to build an online game compatable to all users of the internet can anyone help me with a test game I am in major help!
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- Graphic Card Questions
by Rykin Poe
- 8 Replies
- Last post
by Rykin Poe
- I am wanting to start messing around with the XNA Game Studio Express to try and learn how to make Xbox 360 games. I am getting a Dell from my sister that is a couple of years old to use for this. It has an Intel 82865G graphics chip so I figure I will need to get a video card for it but I really don't keep very up-to-date when it comes to PC hardware. The system is a Dell Dimension 3000 P4 2.8GHz
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- HLSL's tex2Dlod (Vertex Shader texture fetch) difference between PC and XBOX360?
by Handkor
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- I'm am trying to read height data from a texture
to my vertex shader in XNA with tex2Dlod and I have come across a
difference in setting between PC and XBOX360 and I was wondering if anyone
could clarify.
On my PC I can fetch data without any problems using floating point texture
using SurfaceFormat.Vector4. Now just from compiler errors I know the 360 does
not support Vector4 textures b
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- Creators Club Benefits
by ajpharrington
- 14 Replies
- Last post
by waruwaru
- "Both subscriptions provide aspiring game developers with access to thousands of game assets from Microsoft and key partners
such as Turbo Squid Inc., as well as white papers, specialized starter
kits, samples and technical product support to help turn Your World,
Your Game into a reality."
Am I missing something here Where can I get access to these 'specialized starter kits'