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- XNA Launcher icon?
by peekb
- 2 Replies
- Last post
by Nazeeh - MSFT
- Howdy, Is there a way to display an icon to the left of the game title on the XNA Launcher screen on the 360 It looks like there's room for one and I recall seeing them in some of the demo vids, but I couldn't find any info here or in the GSE documentation. Thanks, Brian
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- Dream Build Play today?
by Dudley
- 14 Replies
- Last post
by waruwaru
- Well it's just gone 9am UK time and as it's the last day of January I assume that the Dream Build Play website will go live today
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- Game Distribution
by Alex Barrett
- 13 Replies
- Last post
by Mitch Walker - MSFT
- I am trying to get a very simple 2D XNA game to run on other peoples machines; but when I send them the relevant files, they all complain of getting some form of error report. They all claim to have the requirements (XNA Framework, latest DirectX and .NET Framework 2.0) installed, but it seems something, somewhere isn't doing its job. One of the people in question only has a Radeon 7000, so it is
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- A problem with my graphics card?
by robinjam
- 1 Replies
- Last post
by Jim Perry
- When I compile and run the default windows game project, I get the following error: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater. Could this be a problem with my graphics card (I reckon this is quite likely), or is it a problem with my XNA installation
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- Music?
by Alex-MyRpg
- 4 Replies
- Last post
by Alex-MyRpg
- Well this seems to be the one part of XNA that is severely lacking (except perhaps for 3D animation). While Managed DX was around, I used to simply use codecs for MP3 or OGG Vorbis to play music with AudioVideoPlayback. The problem now is that XACT only supports WAV/RIF, and only uncompressed WAV (not even MP3 encoded!). There are some libraries that use the old DirectSound DLLs to play MP3s or ev
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- Alpha Tech Demo for 360 - Download "TankBuster TNG"
by ECHS BACHS
- 5 Replies
- Last post
by Wil Burton
- I put together an Early Alpha Tech Demo Game for Deployment to the 360 ...
Download "Tank Buster T.N.G." from "Archor Games" ...
http://games.archor.com
NOTE: Tank Buster "TNG" is Based on the "Tank Buster Starter Kit" Supplied by GarageGames - Torque X Visit the Torque X Site for More Details.
I tested it both on the PC and XBOX 360 and it Works.
Keep in Mind it is just a "TECH DEM
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- Help please: GraphicsDevice in a form
by Digital Autumn
- 5 Replies
- Last post
by Michael Hansen
- I'm new to C# and Windows coding, and I'm working through some books, but I wanted to jump ahead a bit and do something interesting, have a SplitContainer panel do something using the XNA graphics engine, even just clearing to cornflower blue or something like that. I looked around to see how to do something like this, and found a few partial examples, so I tried to piece together something that w
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- Multiuser games?
by jackline
- 14 Replies
- Last post
by Dodger_
- Just curious... but has anyone used XNA/C# to develop MOG's or even MMOG's
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- camera movement prob
by Cameron Kloot
- 10 Replies
- Last post
by Cameron Kloot
- hi, i am new to this so.... i am wanting to rotate the camera view around the middle (0, 0, 0) i am currently useing this code: MouseState currentMState = Mouse.GetState(); mouseX = currentMState.X + 30.0f; mouseY = currentMState.Y + 30.0f; cameraPosition = new Vector3(mouseX, mouseY, 10000.0f); but it isnt do what i want so... thanks
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- Installing DXUT?
by Askold
- 1 Replies
- Last post
by Glenn Wilson
- I've created my own application using DXUT. That's a water simulation that uses shaders 2.0.
But I've encountered next problem. How to launch a project that uses DXUT on another PC without installing DirectX SDK Currently it doesn't work, even though runtime DirectX is up to date and same for video drivers.
When program starts an initialization error "0x0150002" occurs.
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- Assign to Vector2?
by AlfonsAberg
- 14 Replies
- Last post
by waheyluggage
- This is probably an easy question, how do I assign to a Vector2 This was my first bad guess: Game1.Players .Position = (0f,0f); but it didn't work, I know I can assign to the .X and .Y of the Vector2 but I want to do it in one simple step. Also can you do it without creating a new Vector 2 Cheers Alfons
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- Ray intersection with an octtree scene manager?
by ClydeCoulter
- 3 Replies
- Last post
by ClydeCoulter
- I'm developing an Octtree Scene Manager for XNA Game Studio Express, which is almost ready to release once I have a codeplex project for it.
I have a question for the people on this forum about a feature.
Should I add Ray or LineSegment intersection testing (which I think would be must faster than some other methods) or should that be left to some other collision testing components
An oct
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- What components really make up DX 10 ?
by Pavor
- 1 Replies
- Last post
by Rim van Wersch
- Hello.
Does new DirectX 10 include only Direct3D 10 and the rest components from DirectX 9
E.g.:
DX10=D3D10+DirectInput+DirectSound+...
or
DX10=D3D10+XInput+DirectSound+...
Please explain
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- Xbox 360 Guides in XNA
by Nidonocu
- 14 Replies
- Last post
by Jon Watte
- Hi there, I've been playing around with the framework and I have a little question for any MSFTies who can answer.
On the Windows side of things, if we want to call up any useful built in functions of Windows like say the common dialog box colour picker (for say, a player's car paint job) or a MessageBox (you've reached the end of the demo!), we can still do so by calling in to the Windows.Form
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- Express edition in a machine that already has vs 2005
by msn2222
- 2 Replies
- Last post
by Neurothustra
- Hello and thanks for your time. I am trying to install game studio express on a machine that has visual studio 2005 installed. However, It asks me to install visual C# 2005 express edition. Is there a way I can make it work with vs2005. If not, would installing visual C# 2005 express edition in a machine that has vs 2005 cause any problems (I am concerned cause this is our development machine for
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- XNA Games OUT OF THE BOX??
by Rafael Mores
- 14 Replies
- Last post
by The ZMan
- I cant make them work on a PC with just .NET 2.0 DirectX and the XNA Framework, it still needs the GSE and VC# Express, otherwise I get an error that the framework dll should have been installed into the Global Assembly Cache.
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- SpriteBatch.Draw methods not overridable?
by Luhar
- 12 Replies
- Last post
by Luhar
- I want to make a component with the same functionality as a SpriteBatch, but it automatically translates, scales, and clips everything drawn with it. I figured I could inherit from SpriteBatch and override the Draw methods, but they're not overridable. I'd be forced to shadow the Draw calls and it kind of blows my whole object-oriented, polymorphic system outta the water.
Right now I'm using co
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- tiled background texture
by tomacco
- 3 Replies
- Last post
by Richard Kain
- Hello there, I'm wondering if it's possible to draw the 2D background of my game with a texture that repeats. If this isn't clear think of the background of Arknoid where the background is simply a rectangular texture that's repeated over and over to cover the background. Thanks, Barranger
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- Recommendations for terrainmesh collision and physics
by Stefander
- 9 Replies
- Last post
by Stefander
- I've been enjoying myself with XNAGSE for a while now, and wanted to start actually developing something real. So I started to play around with shaders a little, looking into terrain collision algorithms, but they all use a heightmap or a bytemap for terrains. What if I modeled something with Maya, loaded it in using the DirectX model content pipeline and wanted to use that as
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- Processing Keyframe Animation Data
by Montana Jones
- 4 Replies
- Last post
by rusty_bone
- Hey all, I'm trying to write a Processor to extract the relevant keyframe animation data from the NodeContent data imported from the .x files, and am having trouble figuring out exactly what data i am given. Since i iterate through all the meshes to draw the model i was looking to store the keyframes as the corresponding Absolute transformations for each mesh, hence when animating i can just pick
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- 2D Arcade Space Shooter, Bullet firing
by DanBrink
- 3 Replies
- Last post
by Kyle_W
- I'm fairly new to C#, OOP, XNA, you name it. I am however trying to take some initiative and go ahead and make an actual game (I made a Tic-Tac-Toe game before to try out XNA). So far my ideas for this game are to have a : Player Class: Moves the player's ship, creates bullets and tells them where to go. Enemy Class: Controls the Enemy's AI and handles collision with bullets. EnemyManager Class: C
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- Help needed with Spacewar Disaster
by Zulbaric
- 6 Replies
- Last post
by Zulbaric
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Hello,
I am a C# begginer and i was just wondering if anyone could help me with a little problem. I have made a basic Spacewar game following a gamestate system. when the game load you press X and the game begins. you are meant to be able to fly a spaceship around but all i can get it to do is turn. i have some code which should fix the problem but i don't know where to insert it
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- Building XACT project has failed error when building Spacewar
by BAZOOKAMEGATRON
- 10 Replies
- Last post
by David Weller - MSFT
- Building XACT project has failed error when building Spacewar Starter Kit i have latest version XNA Game Studio Express, XNA Framework, DirectX SDK any tips thanks =)
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- Vertex Shader, Vertex Textures, & tex2Dlod
by Tryz
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- I have this line in my Vertex Shader:
float4 Colors = tex2Dlod(ElevationSampler, float4(0, 0, 0.0f, 1.0f));
I'm expecting to see R:33,G:33,B:33,A:0, but instead I get 4 floats that are incredibly small (ie -2.14177722E+38).
I've gone after the data in my Texture2D directly (in C#) to test:
Texture.GetData<Color>(0, new Rectangle(0, 0, 10, 1), xx, 0, 10);
Texture.GetD