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- Someone Please Help Me!!!
by T2TD
- 2 Replies
- Last post
by Glenn Wilson
- im new to xna development, im just starting, and i was wondering what some good 3d modelers were, if they're easy, and a good sound editor thats free and easy to use.
If anyone could help i would appreciate it
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- Problems with creating a PNG texture from a resourcefile
by NoOne2007
- 2 Replies
- Last post
by Anonymous
- Hello guys and girls.
I'm having a problem with the Direct3D function "D3DXCreateTextureFromResource". First I want to say, I'm new to DirectX and also to C++. I'm using the newest DirectX SDK, DirectX 9 on Windows XP and my IDE is Microsoft Visual Studio.
I'm using this little piece of code to load a texture:
HRESULT hr = D3DXCreateTextureFromResource(device, NULL, MAKEINTRE
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- I want to use a simple fx shader on a simple loaded model
by bryanedds
- 11 Replies
- Last post
by Lostlogic
- What I want to do seems very simple to me. I want to do this -
Load a 3D model using ContentManager.Load<Model>(...)
Load a shader Effect from a .fx file using ContentManager.Load<Effect>(...)
Render the 3D model using the shader from .fx file.
Can anyone give an example of this that is as straigh forward as humanly possible It does not seem like this should be a diffi
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- XNA on Windows XP Embedded
by cavably
- 2 Replies
- Last post
by cavably
- Is XNA supported on XP embedded
If not will it be in the near future
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- Transforming from view-coordinates to world
by Yorthen
- 1 Replies
- Last post
by Yorthen
- I'm currently rewriting the ModelViewerCamera slightly to control it in a different way than possible as it is. One of the things I'm trying to do is to change how the camera is moved with the mouse, I want to be able to move the centre of the arcball so that when the mouse is used to rotate the camera/model the rotation will be performed around the lookAt-point (this does not happen if you use th
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- dx/dx.h library
by pat12345
- 0 Replies
- Last post
by pat12345
- Hello all,
Does anyone have the dx/dx.h library if u do please tell me, and i would appreciate if u could as well tell me what is it specifically for
Thank you all
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- Source Control and "community"
by Robin Debreuil
- 5 Replies
- Last post
by Robin Debreuil
- I have a current non xna project on codeplex, which is a great resource for sharing code and 'community' building. This seems to be one of the goals of xna in the non pro versions, and these fourms show is working. But! One of the things we are really missing to get fully there is source control. It becomes much harder for groups of dispersed people to work together on a project without it. I unde
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- Direct3D Flickering Issue
by Bloom326984
- 8 Replies
- Last post
by Milos Cvjeticanin
- Hi there,
I am having some problems with my screen flickering when I redraw my scene. Below is my code ...
private void tabPage16_Paint( object sender, PaintEventArgs e)
{
//clear the direct3d device
this .mDevice.Clear( ClearFlags .Target, Color .DimGray, 1.0f, 0);
//send the scene info
this .mDevice.BeginScene();
this .mDevice.VertexForma
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- DirectX 10 release date
by ashrafetto
- 2 Replies
- Last post
by patama
- Hi. When is the DirectX 10 technology coming out Will it be a good idea to get it as soon as it's released or should I wait until any problems in the system are found I'm basically delaying buying a laptop until I can get it with DirectX 10 & Windows Vista, which I know will be released at the end of January 2007.
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- Texture not displaying on 3D model
by PostMeridian
- 4 Replies
- Last post
by PostMeridian
- Hi, i have a .x model with a single texture skin and using the basic code to display it in xna shows only the model with no texture applied. I can load and see the model properly in blitz3D which was the package i was using before xna.
The spacewar models work fine and I can't see anything obviously wrong, especially as it works in both dxviewer and blitz3d.
Does anyone have an idea what cou
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- How do I build an install program for my application
by JamesCox1968
- 5 Replies
- Last post
by JamesCox1968
- Hi,
I would like to build an install for my application. My application uses DirectX, C++, Managed C++ and Windows Forms, all written with VS 2005 Standard Edition. Does anyone know where can I find a good example or tutorial on how to build an installer that will install all those components as well as my application
I have started to look around and have seen InstallShield, Wise Installer
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- Has anyone thought of making XNA screen savers?
by Ecrofirt
- 12 Replies
- Last post
by Ecrofirt
- Now I know XNA is supposed to be for game development, but its ease of use should also allow for very simple screen saver programming. In only a few hours I've got a completely working version of the Windows Starfield screen saver up and running, and I'm sure other people here could come up with stuff that's a ton more creative than that. What would be hard about turning these into completely work
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- XNAConsole (Beta)
by Phantom_PF
- 1 Replies
- Last post
by Phantom_PF
- Hiya guys ive just released a beta version of my XNAConsole component at www.PlasmaFlux.com
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Overview
The XNAConsole component is a console a lot like youd find in computers games like half-life or quake. The component is totally self contained, all its graphics are held within the library and it deals with its own font and input.
The component allows you to alter public propert
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- Errors with "glew32.dll" and I have no idea what it is
by Neonkoku
- 1 Replies
- Last post
by qrli
- First off, what is it I get the error after trying to run a few of my apps. "This application has failed to start because glew32.dll was not found. Re-installing the application may fix this problem" I've gone to glew.sf.net, but I have no idea what to do with the installed files. Any help
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- Shooting
by Ion101
- 14 Replies
- Last post
by B1narySh0t
- What code could u use for something to shoot. would this event work: if(GamePad.GetState(PlayerIndex.one).Buttons.A == ButtonState.pressed) shoot = true; if(Shoot = True) { bullet.X = Player.X; bullet.Y = Player.Y; buller.Y += bulletSpeed; shoot = false; }
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- Trying to draw a pixel
by Arthropleura
- 14 Replies
- Last post
by jcoatney
- Hi guys. I'm working in a little experiment with colours. I created an array of colours, with 800x600 dimensions. I was able to paint the colors using spriteBatch and texture2D of 1 pixel, but the yield is terrible.
There is noway to draw a Point or a Vector2D not using SpriteBatch or textures Primitive ways to draw in screen I see something in the example project inside XNA, RetroAsteroids, b
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- lens flares
by Martin Schmidt
- 10 Replies
- Last post
by Martin Schmidt
- i have read something about lens flares. the position of the lens flare are calculated by the vector which goes from the sun until (0, 0, 0). but in many games i see the following effect:
when i look into the sun and turn left or right the lens flares are turend left or right to. do they calculate the angle between the camera direction vector and the lens flare vector and turn the lens flare ve
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- how change pitch of playing sound?
by perun
- 6 Replies
- Last post
by Scott Morgan
- Hi, is there direct way to change pitch of all (or group) of playing sounds I want to implement slow motion effect and need to do some pitch shifting to sychronize sound to time speed. I noticed that in XACT one is able to shift pitch only about one octave up/down what could be not enough to such applications :/ Thanks for any reply.
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- Easy way to render primitives in front of D3DX Sprites?
by M4rv
- 1 Replies
- Last post
by Jack Hoxley
- Hi! I'm currently working on a 2D-game that mainly uses D3DX sprites to render bitmaps on teh screen. Unfortunately, a special feature requires the use of textured primitives (TriangleList). When i now render this TriangleList, it's hidden behind any sprite on the screen. Is there an easy way to assign some kind of priority to the primitives / vertices, so that it is possible to draw them in front
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- Culling backfacing triangles has no effect
by C Senthil Kumar
- 7 Replies
- Last post
by DukeZZZ
- In my application, culling has no effect on framerate. I am rendering a 3D model (.x file format) with approx 2400 triangles (1500 vertices) in my application. With backface culling turned on, pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW ); and at 640x480 resolution in fullscreen mode, my framerate hovers around 3 fps (my application is currently not that effecient) when the entire
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- Collision Detection Cont.
by OasisGames
- 4 Replies
- Last post
by OasisGames
- Hello, as some of you may know, I'm working on a collision detection system, and thanks to PolygonSoup, I've gotten a lot further allong. In my tests, speed does not seem to be affected at all by my method of going through every triangle in the level if I base my collision on a single sphere, but I have problems with the collision itself. I used a rough (and horribly incorrect) algorithm to detect
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- maya 7 and multiple animations
by Mike Tirado
- 2 Replies
- Last post
by The ZMan
- im wondering if its possible at all to export an x file that has multiple animations in it using maya 7. i've seen x files with multiple animations in them and i wrote my animation system to use them, but i cant figure out how to get more than one animation exported in an x file. if i cant export it like that right out of maya is there a tool that will work with the newer x files that would take c
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- Custom communication with the 360
by Brandon Bloom
- 5 Replies
- Last post
by Stephen Styrchak - MSFT
- I intend to use IronPython to speed up my game development a bit. This would give me some more control at run-time to create and manipulate objects for the sake of debugging. If possible, I would also like to support this on the Xbox 360.
I don't have a spare USB keyboard lying around and I'm not even sure if IronPython will run on the 360. Preferably, I would like to show some sort of separate
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- I'd like to develop a path-finding engine for RTS game
by tczyp
- 2 Replies
- Last post
by tczyp
- With the increase of the number of C# user, and the publication of the XNA new edition. More and more developer agree with using C# to develop game. And I think the problem to use C# to develop is not the efficiency but the accumulation of language such as various libraries. As far as I know, many 3D graph engines have developed by researchers, and some one have being developing the physical engin
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- simple projectile motion physics??
by flypp3r
- 14 Replies
- Last post
by flypp3r
- im pretty new to gamedev, so simulating physics is new to me too. i know the projectile motion formulas, im just having trouble applying them. is there any "tutorial" on projectile motion physics for XNA
basically, someone suggested to do "scorched earth". im trying to get the hang of just some simple projectile before i apply it to a game. i know i should basically have to